I played about an hour of it at my cousin's. I love cats, but the game wasn't really doing anything for me. I need a bit more than walking down hallways pressing x or triangle when the game tells me to.
You want some game in your game bro?I played about an hour of it at my cousin's. I love cats, but the game wasn't really doing anything for me. I need a bit more than walking down hallways pressing x or triangle when the game tells me to.
Turn off the jump prompt. Then search for things that look like you can jump on.I played about an hour of it at my cousin's. I love cats, but the game wasn't really doing anything for me. I need a bit more than walking down hallways pressing x or triangle when the game tells me to.
Sounds even better, mashing x in front of possibly jumpable surfaces really adds the kind of engagement I'm looking for.Turn off the jump prompt. Then search for things that look like you can jump on.
Jumping at things and repeatedly finding you can't jump onto them and falling to your doom would probably be much more irritating, though.Sounds even better, mashing x in front of possibly jumpable surfaces really adds the kind of engagement I'm looking for.
Crysis 2 is what you're saying. Honestly, I rarely ever used it, nor did I have a problem with it. It is fun just finding this stuff out on your own, but if a player wants use it, then there is nothing wrong, if said player prefers the option. It was Crytek trying to ease newbies in, and I give them credit for at least being thoughtful.I felt a little bit like this about whichever iteration in the Crysis series (Two?). You enter a new zone, whip out the binocs, and it tells you every single trick or route available to you to get through the zone. Sure, at some point you'll have to do the hard work of shooting some bad guys, but it's also quite patronising to just be told there's a cliff you can vault here, a grate you can sneak through here, a door you can bust down here, and those are your three ways through so fuck the enjoyment of exploring and finding out interesting stuff for yourself.
This kind of thing makes much more sense for games where knowing what does what when is very important for how the game is played, like Mark of the Ninja. Knowing that something will make noise or that it's a grate you can sneak into is very important for such a mechanically minded game like that. I wish ever so much that game design colleges taught ACTUAL game design and not 3D modeling. I know there's a much greater demand for modelers but it's stuff like "Knowing when your audience wants you to tell them something or not" that clues you into how the lessons may be missing the point.Jumping at things and repeatedly finding you can't jump onto them and falling to your doom would probably be much more irritating, though.
I felt a little bit like this about whichever iteration in the Crysis series (Two?). You enter a new zone, whip out the binocs, and it tells you every single trick or route available to you to get through the zone. Sure, at some point you'll have to do the hard work of shooting some bad guys, but it's also quite patronising to just be told there's a cliff you can vault here, a grate you can sneak through here, a door you can bust down here, and those are your three ways through so fuck the enjoyment of exploring and finding out interesting stuff for yourself.
At least it makes you look at and consider the virtual world. That feels like engagement rather than a modified quicktime event.Sounds even better, mashing x in front of possibly jumpable surfaces really adds the kind of engagement I'm looking for.
How, unless you’ve not yet subscribed to PS+?this is how i played the game.
I dunno. That shit was free for me. I downloaded played and beat it and that was that.How, unless you’ve not yet subscribed to PS+?
“The free PS Plus trial means you don't have to spend $17.99 / £13.49 to give PS Plus Premium a whirl. But keep in mind that you'll only be eligible for it if you're a completely new PS Plus subscriber who's never paid for the service in the past.”
That's seriously one of the most amazing things about cats. I've held my cat belly up, 1 foot above above the couch and dropped her and she still managed to instantly twist around and land on her feet.Like maybe at most there would be a few places where you’d slip a bit but still should be able to land on your paws.
I love it when Max tackles offbeat games like this. His commentary always seems so genuinely interested regardless of genre.