This right here is why Elden Ring is probably going to be the first From game I never replay. All the stuff about input reading and everything is one thing, and whatever, but if you can get through it be waiting out the enemy's combos and then reacting I'm cool with that, I enjoy it. That's why Genichiro is perfect- he has this combo attack that is a bunch of crazy slashes then ends with a stronger one. So you can deflect them all, or try to run away if you're not too close, or what I like to do is deflect all the smaller ones then dodge the final one to avoid hurting my posture. This to be is the perect "tough but fair" because I can learn the pattern and respond in a couple ways. And sometimes I do just let him slash away at nothing and then hit him with a chip shot, or whatever- and what I'm describing is an actual cool fight.
In Elden Ring that same boss would follow that multi-slash combo with another three hits and then a delayed smash attack or AoE and like it never f'n stops. So i have to wait twice as long for each combo? Ok... I get one hit in yay, then here comes the next 15 hit slash and like I'm just so tired.
And I'm supposed to overcome this nonsense with intense patience (sorry no I'm gonna die someday IRL), get really clever with the right weapons, ashes or summons (thus severely limiting my role-playing options, like one of the whole points of these games), or just go f*** myself.
And yeah, I did the second one in order to beat the game, with youtube help to make bleed builds and find upgrade materials for my mimic tear. But that's just playing the meta, not the game, because the game got tired and annoying after Lurnia Lakes area.
And it's just such a small difference than Sekiro in terms of timing and number of attacks and enemy size and distance. It's like they hit perfection and then just one tiny step further with these movements and that tiny bit killed the fun.