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Dalisclock

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Finished LIttle Nightmares

Creepy game about pushing right and sometimes left. Looks like Jan Svankmajer's take on the bathhouse from Spirited Away. Story's buried somewhere in a wikia.
Pretty sure story is "All adults are trying to murder you for reasons". I've played through it and the DLC(not the Sequel though) and as far as I can tell that's it. There's some environmental storytelling but otherwise what you see is what you get because not knowing what the point of any of this is just makes it more creepy.
 
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Old_Hunter_77

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CONTRAST

Look chums I ain't just whilstin' dixie when I tell ya that Contrast is one hell of a humdinger. A jazzy, quirky narrative puzzler in a similar vein as Limbo or Little Nightmares in terms of mechanics and progression, the art style and presentation is lighter and more colorful.

What makes this baby fly is the swing, baby. So I guess Genesis Noir is a closer comparison. You play as a doll- like, sort of an actual doll looking ghost lady- that helps a scrappy little kid figure out what's going on with her mom who is a singer with a silhouette from here to kalamzoo and her no-good scrub of a man. And when I silhouette I mean on the level man because the game uses shadows as both the gameplay and narrative hook.

Your character "shifts" in and out of shadows, so that you get around my regular walking but also going into walls as a shadows, so you gotta figure out how objects look as shadows to get around. The puzzles are real easy, even a mook like me didn't have to look up stuff on the internet.

And... it's short! I'm talking Charlie Parker not John Coltrane, ya dig? I beat the whole thing in one afternoon and it was an absolute bop.

Only complaint was that the controls felt janky and glue-y sometimes, making a few moments where you had to combine light platforming with the puzzles. But honestly this is just a problem I have with any of these games.

With the jazz theme it goes without saying the soundtrack is great and the style smushes everything from the inter-war period, jazz age, and film noir.

All this comes together at the end to deliver some genuine emotion and family drama. Even the little kid you pal around with isn't annoying.

If you're looking for a chill rainy-day afternoon game to hang with, I give Contrast my highest recommendation. I played on XBox via Game Pass. Make yourself a highball and groove to what these cats are riffin'.
 

Dalisclock

Making lemons combustible again
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More Dragon Ages(this train is gonna be going a while). Spent the last two evenings doing the Leliana's Song DLC. Or to be more accurate, I did it almost all the way to the end, realized I could not beat the final fight and more importantly, I'd missed all the pieces of the special armor you can only get from this DLC and started over again to replay the entire thing last night(this time skipping all the cutscenes). And finally finished it the 2nd go around and got the special Battledress of the Provocateur which is basically Rogue super-armor from what it looks like.

So it's a fun little stand-alone campaign that lasts about 2 hours and is basically Leliana's Backstory. Yes, it turns out that nun(?) who is good with a blade wasn't always a nun. It turns out.....She was a spy and an assassin. WHAT A TWIST! Seriously though, it opens strong with her and her team running around in the Capital of Ferelden stirring up shit as part of "The game" and then do a break-in where they plant some documents in the palace before even more hijinks ensue. It's fairly tight, and you get levels every few minutes which means if you have to redo it(like I did), it's easy enough just reallocate stats on the next run. The downside is that it's really linear. The first area gives you some stuff to do in any order and a sidequest or two but the rest is running down hallways and killing dudes, collecting better gear as you go. Almost all the fights are mandatory and while it's great for pacing, it does clash with the spy hijinks because while the game does allow you to plant evidence and hide bodies, it doesn't seem to matter much in the long run and going down basically a corridor with some side rooms isn't conductive to stealth at all.

THe worst part of this is that since the prize of the DLC is the Rogue super-armor, the aforementioned battledress, you need to find 6 pieces of it to get it, both here and in the main game. It does become an objective once you find the first piece(which you get more or less just by playing) but the rest are hidden along the way. You'd think "It's a linear game. How hard could that be?". Well, the big problem is a number of the pieces are hidden in locked chests, chests that can only be opened if your lockpick skill is high enough. Most areas you visit all of once and then never return because of how linear the game is, so if your lockpick skill isn't high enough to open those chests before you have to leave the area to proceed and there's not enough XP to increase it before you leave, well tough shit boss, you ain't getting that piece and aren't getting the armor at all. Restart the dlc. Except you don't know this before going in that's how it's gonna work, so if you foolishly didn't sink points into lockpicking early on, you're gonna miss at least one of them because you can't open the door/chest. Also, one of them is hidden in a chest in a locked room which a tough miniboss in it, a miniboss with a bunch of fucking dogs and you must kill them to get that piece of the armor or you ain't getting the armor. See where I'm going with this?

It's generally interesting with the spy/black ops hijinks(and getting more worldbuilding about Orlesia AKA fantasy France to boot) but it feels constrained by the RPG engine, because much of the game is a linear dungeon crawl and you're flat out told to just kill people because they know the sneaky sneaky doesn't really work here. Some of the dialogue also feels off at times, like one line and the next won't really connect to each other and it feels immersion breaking. Really, this is something that would have been really cool if it had been a much longer DLC, like 10 hours and had an engine that could actually support the espionage stuff it was trying to pull off. I know it doesn't support the darkspawn storyline but there's plenty of political intrigue and backstabbing(also frontstabbing) in the base game, so a DLC that really leaned into it would be pretty interesting. Especially the Spy that got burned and disavowed by her handler twist. It's fun to do once and get the armor but there's no real reason to do it ever again.

With that and two of the other DLCs out of the way, I'm pretty much at the point I guess it's time to proceed with the main quests of the game which I've partially been putting off because everyone recommends the Mage Tower and the Fade as the first one and I remember the Fade being a giant PITA when I got that far years ago. I also wanted to check out some of the DLC I'd never gotten to do because I didn't own them the last time I played(as well as collect the rewards), so that made it more convenient to not go to the mage tower.

It's looking like I'm gonna be going hard on this and I've decided to do the entire trilogy after I finish this game. For those that find this interesting, would it be better if I roll this over to a new dedicated thread so not to jam up the Currently Playing thread?
 
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Drathnoxis

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Except you don't know this before going in that's how it's gonna work, so if you foolishly didn't sink points into lockpicking early on, you're gonna miss at least one of them because you can't open the door/chest.
Lockpicking, computer hacking, and conversation are always the first skills to upgrade in any game, because otherwise you are gonna hit gates you cannot open, and I need to know what's behind them!

It's looking like I'm gonna be going hard on this and I've decided to do the entire trilogy after I finish this game. For those that find this interesting, would it be better if I roll this over to a new dedicated thread so not to jam up the Currently Playing thread?
I'm always in favour of dedicated threads. Those GameTrailers guys started this bad habit of Megathreads, and now everybody just dumps their posts in a giant unorganized pile and most things don't get very much discussion.
 
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Dalisclock

Making lemons combustible again
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I'm always in favour of dedicated threads. Those GameTrailers guys started this bad habit of Megathreads, and now everybody just dumps their posts in a giant unorganized pile and most things don't get very much discussion.
Done. My commentary will continue in the thread below. Feel free to head over there to follow my hilarious adventures in Fantasy not-England and my campaign against the not-zombie orcs.

 

hanselthecaretaker

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F.E.A.R.

Should be nearly through Interval 06, which had a fun bossfight against a heavily armored and weaponized mech in an office space. Really liked being able to duck through doorways and blast at it through the windows.

Made me think of how cool an update of this game would be if the environments were more destructive for these set pieces. The turret things are also fun to dismantle with remotely detonated ‘nades especially in bullet time. Probably one of the better levels in the game thus far.
 

Old_Hunter_77

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A few other games I checked out recently. I didn't finish any of them but they're not bad, all worth checking out on Game Pass if you have it:

Dreamscaper
It's a roguelite so I knew my time with it would be short but it looked cool so I was curious. It is interesting so I'm curious what roguelite fans think of it because it has this art style and vibe of a chill emotional game. The premise is your rogue-ing is while you're dreaming but your character building and meta-story is IRL and you're just hanging out in your small town. I really like that, I was intrigued by it. Problem was the combat movement and interact was slow while the consequences for failure could be brutal. In the second dungeon I would just get caught so easily and die real quick.
Since it's a rogueLITE you could build your character up in between runs but it all just felt way too slow given the brutal nature of the combat. Similar to Tunic for me in that the combat was too simple and uninteresting at its core to match the difficulty the game was offering.

Exo One
This is that little game where you're flying and rolling around on planets and all you gotta do is get around, so it's been compared to Journey. The gravity based physics started being very cool but then quickly became frustrating, as by the third or fourth planet I found myself either just moving forward for long stretches or struggling to figure out how to get to high points. So it's supposed to be this chill absorbing meditative game and it is, until it's not, or not for me. I do highly recommend it because if we like games that just do their one thing, this is that.

Midnight Fight Express
A new brawler, I was getting into it because I really liked Bloodroots and Bayonetta and I'm into these games where you just go around beating the crap out of crowds of enemies and then the game grades me a C or whatever. This is that and at its core it's pretty great. Also similar to Bloodroots in that you can use anything around you- weapons you grab and use and objects you throw or kick. It's wonderful! And I made it past the half-way mark.

Problem is how the game treats firearms- you can pick up guns and shoot them for a few bullets, which is fine. But the aiming is pointing your right stick in an isometric perspective while everything is flying at you and man that is horrible for me. Then I hit a point in a game where you can only use firearms, lol. So I noped out of there.

Tomorrow quite a few games come to Game Pass so I wiped my console of all of these to start a-fresh.
 
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Worgen

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Entropy: Zero 2, its really amazing so far, its a halflife mod, but really feels like something a Valve B team would be able to make. By B team I mean there are some ai and animation things that could use some polish, the writing, gameplay and story feels like a real entry in the series. The issues really are just some wonkiness' with the physics that the version of source they are using has, sometimes the ai will be really smart, sometimes it won't, and the Combine drop ships only barely know how to fly.

Also playing Wasteland 3. So far its pretty cool, combat feels pretty nice, story is decent, feels very Fallout, which it should since Fallout is kinda based on it, well the original Wasteland. I do get way too stuck up on some of the choices though, overthinking things really badly.
 

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Finished LIttle Nightmares

Creepy game about pushing right and sometimes left. Looks like Jan Svankmajer's take on the bathhouse from Spirited Away. Story's buried somewhere in a wikia.
First game is like a nightmare version of Spirited Away. Second game is like a..... well it's Dark City but without the -redacted- reveal.
 

XsjadoBlayde

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Been trying that there upcoming bloodborne-like Steel Rising by earnest developer Spiders. Tbh I initially confused this with the other upcoming bloodborne-like Lies (Life?) of Pi, tho I am but a mere humble layman tied to the whims of daily distraction. The protagonist is a doll either way, so get off my back, guilt monkeys!

As is the way for Spiders, they do an earnest job that is still yet plagued by an omnipresent stiffness to everything from animations to characterisation. I'm not too fond of the Alexa style robot voice the protag uses tho: I get the point, but it just doesn't gel the way it's presented.

Another spot of adorably earnest effort are the attempts to trick you as a player into ambushes. They play the hits: a lone sniper you could easily run to and shank as long as you don't check behind this pile of logs beforehand? An item alone at the end of a platform you could run to if you don't also check behind this suspiciously placed logpile beforehand? A group of smashable barrels in a quiet tiny bottom floor basement which your lock-on seems rather interested in?...mthafcker I seen subtler bait at a nudists' piranha fishing competition.

It is in beta however, for like a month still. So who knows what can change meanwhile.
 

meiam

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Been trying that there upcoming bloodborne-like Steel Rising by earnest developer Spiders. Tbh I initially confused this with the other upcoming bloodborne-like Lies (Life?) of Pi, tho I am but a mere humble layman tied to the whims of daily distraction. The protagonist is a doll either way, so get off my back, guilt monkeys!

As is the way for Spiders, they do an earnest job that is still yet plagued by an omnipresent stiffness to everything from animations to characterisation. I'm not too fond of the Alexa style robot voice the protag uses tho: I get the point, but it just doesn't gel the way it's presented.

Another spot of adorably earnest effort are the attempts to trick you as a player into ambushes. They play the hits: a lone sniper you could easily run to and shank as long as you don't check behind this pile of logs beforehand? An item alone at the end of a platform you could run to if you don't also check behind this suspiciously placed logpile beforehand? A group of smashable barrels in a quiet tiny bottom floor basement which your lock-on seems rather interested in?...mthafcker I seen subtler bait at a nudists' piranha fishing competition.

It is in beta however, for like a month still. So who knows what can change meanwhile.
Ahhh spiders, the little company that couldn't. But they get sorta close every time so its easy to root for them.
 
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BrawlMan

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I tried the first NES TMNT game on the CC. My God, is it unnecessarily tough. I made it past the damn level, but I lost Mikey. I decided quit and move straight on to TMNT Arcade (NES).
 

Worgen

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I tried the first NES TMNT game on the CC. My God, is it unnecessarily tough. I made it past the damn level, but I lost Mikey. I decided quit and move straight on to TMNT Arcade (NES).
Yeah, that game will kick your ass unless you really learn it.
 

BrawlMan

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I finished the Arcade Game (NES). Easier than the first NES games, but still tough. Konami and many game companies hated kids renting these games. Who's idea was it for a single score system? Every enemy is worth 1 point. Even the tougher variants and mini bosses. If you play the Japanese version, your jump kicks do double the damage as a special attack, and it goes for pinball scoring. This makes it easier to gain extra lives. You fight less enemies in the Japanese version too. I beat the game with 1 life left. This collection does the unfortunate thing of locking achievements behind the USA versions of games only. You want to the achievement of beating the game? You have to play and beat the American version! Beating the Japanese versions does nothing. What is with Konami Collection games doing this? Castlevania and Contra Collection did the same thing! You can still use the lives cheat and not get penalized, so there are some saving graces.

I will say this game and Manhattan Project have variety in level design and enemy types. MP has the most and better variety of course, but it's still amazing. All that enemy variety, even though you're fighting the same Foot Ninjas 80-85% of the time, but a different color outfit and weapons. Though the further you go, most of the purple Foot Ninjas get additional moves, along with some the colored variations. They even have level specific ones where they will throw snowballs or sand in your eyes depending on the game. Goes to show what you can accomplish with limited hardware.

Yeah, that game will kick your ass unless you really learn it.
BUT I DON'T WANNNAAA-AAAAAAH-HAHAHAHAAAA!!!
 
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Worgen

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Whatever, just wash your hands.
I finished the Arcade Game (NES). Easier than the first NES games, but still tough. Konami and many game companies hated kids renting these games. Who's idea was it for a single score system. Every enemy is worth 1 point. Even the tougher variants and mini bosses. If you play the Japanese version, your jump kicks do double the damage as a special attack, and it goes for pinball scoring. This makes it easier to gain extra lives. You fight less enemies in the Japanese version too. I beat the game with 1 life left. This collection does the unfortunate thing of locking achievements behind the USA versions of games only. You want to the achievement of beating the game? You have to play and beat the American version! Beating the Japanese versions does nothing. What is with Konami Collection games doing this? Castlevania and Contra Collection did the same thing! You can still use the lives cheat and not get penalized, so their are some saving graces.

I will say this game and Manhattan Project have variety in level design and enemy types. MP has the most and better variety of course, but it's still amazing. All that enemy variety, even though you're fighting the same Foot Ninjas 80-85% of the time, but a different color outfit and weapons. Though the further you go, most of the purple Foot Ninjas get additional moves, along with some the colored variations. They even have level specific ones where they will throw snowballs or sand in your eyes depending on the game. Goes to show what you can accomplish with limited hardware.


BUT I DON'T WANNNAAA-AAAAAAH-HAHAHAHAAAA!!!
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