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BrawlMan

Lover of beat'em ups.
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Hyperstone Heist is done. Almost the same length as its SNES counterpart, but shorter. The levels are longer, but that is about it. Stage 4 has the lazy boss rush and the team could have done better. I like the game, but you can tell where corners were cut and laziness crept in. HH does have the best soundtrack that is closer to the Arcade Turtles in Time with its music.
 
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Dalisclock

Making lemons combustible again
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FWIW I can also confirm the circus part of first Psychonauts was infuriating. I happened to push through it because I played it last year after I first got Game Pass, everyone was talking about how great the sequel was, I was invested in the story, and I had nothing else to do. The circumstances were just aligned enough for me to torture myself; any other time I would have bailed watched the rest on the tubes of you.
I plan to replay the game and then play the sequel at some point in the near future. I'll give the meat circus a go but if it becomes irritating I'll just skip it and head on to the sequel. I already beat it once. I can Youtube the ending if need be to make sure I'm not missing anything. I don't need to subject myself to such BS again
 

Gordon_4

The Big Engine
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Deus Ex: Human Revolution (Director’s Cut)

Turns out this is also a game I can play without overheating my 3080, but given it was a PS3/360 game, I suspect the 3080 has enough grunt on its own to play the game.

The first thing that eventually stuck out to me was for an ostensible RPG, there are very few actual RPG elements. No character stats, weapons are upgraded in linear fashion and there is no crafting. But damn if the game’s tools don’t still let you do some kind of roleplay; do you like your augs? Are you ultruistic? Are you a man who will spare even the most abhorrent of person or are you a merciless corpo samurai who leaves swathes of bodies in your wake? You make the call.

The visual design is still pretty good, although it is hilarious just how fractal David Sarif’s waistcoat is. Adam Jensen himself is the epitome of grizzled handsomeness and that voice of his would be right at home in a noir detective series. Interestingly, the voice is not an affect: his VA really does sound like that. The supporting cast are all distinct and interesting with MVP status for both Francis Pritchard and Faridah Malik: Jensen’s mission control and pilot respectively.

On the less impressive side the game shows it’s age a bit in that all the takedowns are done as cut scenes which can make it difficult to do stealth runs since you lack the ability to grab an enemy and drag them out of sight BEFORE either rendering them unconscious or dead. Its also got a couple of bugs that are a touch annoying like losing your upgraded guns in The Missing Link section. Also, Jesus Christ game devs, make each new game its own set of saves; don’t just lob them all together in a big list.
 

Gordon_4

The Big Engine
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He's a real sooky la la for someone who can be modded to be able to beat god in a fist fight.

The sequel isn't bad... Prague is a nice change, too.
He CAN be, but that’s up to player discretion. Also, in one of many parallels to Robocop, most of the augmentation done to Jensen was done without consulting him because his employer had it written into his contract that they had the right to do what they wanted. Jensen had a perfectly good and functional arm but Sarif even says over the opening credits “He doesn’t need that” and has it removed.

I mean I personally play him as optimistic about the whole thing “I didn’t ask to be augmented, but tonight felt good. Damn good”
 

Chimpzy

Simian Abomination
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Spider-Man

I have finished this game, and I have no idea whether I like it or not.

I have my issues with various gameplay elements. Quite a few of them actually. But these are all minor issues overall. By themselves, a lot of the game's basic elements are imo not much to write home about, but together they succeed in selling me on being Spidey. A whole that is more than the sum of its parts.

It's the writing in this game that really bothers me. A lot of it is honestly pretty bad. To give some examples of what I mean:
The leader of the Demons, i.e. Martin Li/Negative Man? The game seems to imply Spidey learns it after Li's terror attack at an award ceremony for Miles' dad. Except Spidey is knocked out cold and MJ is with him. Neither ever saw Li. Miles did, but at this point Miles had not yet interacted with either Spidey or Peter, or Li, for that matter. There is no ingame indication Miles recognized Li at all, and the only scene shown where Miles could've told Peter/Spidey is at his dad's funeral. Except, you know, they've only just gotten acquainted. Why would Miles discuss his father's killer's identity with a total stranger. At a funeral? Ah, but maybe Miles told the police, and then Spidey learned through his contacts there, likely Yuri. Except no, right after those scenes Spidey talks to Yuri, telling her Li is the bad guy. This surprises Yuri, then she tells him he'll have to find solid proof i.e. the police doesn't know either.

So, how did Spidey learn?

BONUSBITCH: Miles only survived that terror attack because of plot armor. Goons were going around killing all the survivors of the bomb. Miles gets caught, but luckily Li tells his goons they're out of time. So it was apparently very important to kill everyone, but not enough to tell one of the gun-toting goons to spare the five seconds it would take to blow away the kid who saw the big bad's face i.e. an actual witness.
Martin Li/Negative Man wants revenge on Norman Osborn for forcing an experiment on him that lead to his parents death. He wants to hurt Osborn. So what does he do? Blows up an award ceremony Osborn is present at, but not before calling Osborn to tip him off the attack is coming, giving Osborn time to escape. He then steals an accidental bioweapon from Oscorp, intending on coercing Norman into being the one to unleash it on New York, potentially killing millions. So he kidnaps a bunch of people at an Oscorp expo to lure Osborn out. The throughline between all his actions is that Li terrorizes and mass murders innocent people. Except none of these help achieve his goal of hurting Osborn. With his powers and massive army, Li could just kidnap Osborn whenever he wants, torture him, kill him, whatever. Maybe he's trying to hurt Norman by hurting New York, since Norman is mayor? But the game makes it clear Osborn doesn't give a shit about people beyond how they can benefit him, and Li admits to knowing this himself. So why all the indiscriminate death? If Li is just a bloodthirsty edgelord lunatic, depict him as such. Don't waste so much time on establishing backstory and motive for a feud against one guy.

I know, comic book villainy logic, but still. This shit is dumb. See also Doc Oc's plan, which is basically the same thing again. Revengeance against a guy by hurting people whom the big bads know he wouldn't care about. Real big brain stuff.
And the game is full of stupid like this. I know, I know, it's a comic book, don't think about it too much. But screw that noise, I've read comics. A lot of them are written much better than this (not counting anything Rob Liefeld).
 

meiam

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He's a real sooky la la for someone who can be modded to be able to beat god in a fist fight.

The sequel isn't bad... Prague is a nice change, too.
Prague is very nice, but mankind divided probably has my pettiest issues, when you complete quest in the game, if you do things out of order (or do part of it before the quest started) it won't award you exp for doing it, which just bugs the shit out of me. I tried replaying it not too long ago and I like to play these game by maximizing the exp gain (I think I got close to 99% of the possible exp in human revolution) and doing that in mankind divided would literally require a guide to make sure you wouldn't accidentally stumble upon an area used in a quest.
 

Dalisclock

Making lemons combustible again
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Prague is very nice, but mankind divided probably has my pettiest issues, when you complete quest in the game, if you do things out of order (or do part of it before the quest started) it won't award you exp for doing it, which just bugs the shit out of me. I tried replaying it not too long ago and I like to play these game by maximizing the exp gain (I think I got close to 99% of the possible exp in human revolution) and doing that in mankind divided would literally require a guide to make sure you wouldn't accidentally stumble upon an area used in a quest.
Yeah, that kind of shit is annoying as shit. If you complete a quest, you should get rewarded for it, even if you accidently did so in the middle of something else. Hell, even if you don't get the reward until you're told about the quest, then you can just "Quest complete!" right then and there. But pulling the "Well, you weren't told about the quest" so you don't get the reward for doing it is pretty shitty, especially in games where the majority of XP comes from questing and not killing enemies(and XP is finite).

Game designers, if you don't want a quest to be completable before it's given to the player, then don't spawn those elements required beforehand or set up your trigger flags properly.

And by god, if you have a collection quest, don't be a fucking dick and it only counts said item collected AFTER the quest is given. AC Odyssey did that where there's a quest in one of the DLC's where you have to "recruit" like 10 dudes in each region by fighting them and then bopping them on the head at low health. It's even mentioned you can do this in the loading screens. At the time I played it, it only starts counting AFTER you receive the quest, so if you started recruiting when you saw the loading screen talk about(which you can see quite early in the DLC), you did a bunch of work for nothing. Maybe it's been patched since then but that was shitty.
 
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Gordon_4

The Big Engine
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Prague is very nice, but mankind divided probably has my pettiest issues, when you complete quest in the game, if you do things out of order (or do part of it before the quest started) it won't award you exp for doing it, which just bugs the shit out of me. I tried replaying it not too long ago and I like to play these game by maximizing the exp gain (I think I got close to 99% of the possible exp in human revolution) and doing that in mankind divided would literally require a guide to make sure you wouldn't accidentally stumble upon an area used in a quest.
My issue with Mankind Divided was there was some kind of change to the control scheme that made it play very awkwardly for me. I've never gotten past the first couple of hours of it, where Human Revolution is the game I'm closest to getting all the achievements on I've replayed it so often.
 

RhombusHatesYou

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Between There and There.
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My issue with Mankind Divided was there was some kind of change to the control scheme that made it play very awkwardly for me. I've never gotten past the first couple of hours of it, where Human Revolution is the game I'm closest to getting all the achievements on I've replayed it so often.
I fucking hate that, especially when they do something weird like take what was the 'use/interact' button in the previous game and have it for something like 'grenade'... so you go to interact with a item and frag yourself.
 

hanselthecaretaker

My flask is half full
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My issue with Mankind Divided was there was some kind of change to the control scheme that made it play very awkwardly for me. I've never gotten past the first couple of hours of it, where Human Revolution is the game I'm closest to getting all the achievements on I've replayed it so often.
Did you ever run into this bug for the Motherly Ties side quest? It happened to me and bugged me (no pun) enough to abandon the game as of yet. Sucks because one would think a Director’s Cut version would have all the kinks worked out, but apparently not.
 

Old_Hunter_77

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Well that's enough of Immortal Fenyx Rising. It's just too much like Breath of the Wild, with the stupid stamina climbing and the endless puzzles that just feel like busy work, not fun. If the combat were cool it's so generic it's no longer interesting enough on its own when there are so many other games that also do that now. These puzzles are like- get this ball over here but around this thing or whatever and I guess that could be engaging for a bit and some people can't get enough of that stuff but it's just so boring and tedious after a while.

Next up- Tinykin, which is short and I have a long weekend coming up so who knows what after...
 

Drathnoxis

I love the smell of card games in the morning
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Played 3 or 2 hours of Visage at my cousin's. It sucks. The game is heavily inspired by PT, so if walking very slowly around a kind of spooky house examining every. single. knickknack to find the ones you need to progress is your idea of a fun time are you in luck. The game also features a fantastic inventory management/lighting system where you are constantly picking up, putting down, and lighting candles in dozens of different, dedicated candle locations for marginal visibility benefits or using limited use lighters to actually see what the heck you are doing. It's great, especially with a whopping 5 inventory spaces it really makes you feel the horror of inventory management. Also, standing in the dark makes you go insane, just like real life.

Now beyond the challenge of picking up every object in the game world, the game also challenges you with intuiting the correct room in the house to visit after each plot flag has been triggered. I spent a long time wandering around after opening up the mirror room and not finding anything in it, before finally noticing an interact prompt on the sheet covered mirror. This itself was pretty annoying, because I swear I went through that room and looked at that mirror about 3 times and never saw the prompt. After that, progress was pretty smooth, I found the mirror twice more, the last time it showed me a vision of what was clearly an attic, and pointed out that there were footsteps coming from the attic hatch, but I needed a tool to hook the latch and enter. So I kept exploring, making my way through the basement and garage, not really finding anything of note, but I kept looking because surely I'll find some sort of tool that can hook a latch in one of those two areas. I did find a step ladder that would definitely have worked, but the guy wouldn't climb up it. Eventually my cousin got sick of wandering aimlessly and looked up the solution. Turned out I needed to go back into one of the bedrooms which I had thoroughly explored previous to finding the mirror so that I could hear the rocking chair in the attic, afterwards a ghost appears downstairs and you follow him around for a while until he stabs the attic hook in the wall.

This is the point that I said screw it. Expecting me to constantly re-check rooms that I've already explored might be reasonable, if we didn't trundle about like we are walking through 2 feet of molasses. There was no reason or indication that I needed to go back to that room, I already knew the chair was in the attic, but I just had to go back there to cause the ghost to spawn. The game is simply designed to waste your time and I can do without it. There is also barely a story, and it's not scary.
 

Gordon_4

The Big Engine
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Did you ever run into this bug for the Motherly Ties side quest? It happened to me and bugged me (no pun) enough to abandon the game as of yet. Sucks because one would think a Director’s Cut version would have all the kinks worked out, but apparently not.
I actually did get that, recently, but I think its just a conflict that occurs if certain items happen in a certain order - usually an incorrect one. The main culprit seems to be if you get to Det. Wagner's PC and get all the incriminating documentation off it BUT then trigger an alarm in the police station.
 
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Casual Shinji

Should've gone before we left.
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The leader of the Demons, i.e. Martin Li/Negative Man? The game seems to imply Spidey learns it after Li's terror attack at an award ceremony for Miles' dad. Except Spidey is knocked out cold and MJ is with him. Neither ever saw Li. Miles did, but at this point Miles had not yet interacted with either Spidey or Peter, or Li, for that matter. There is no ingame indication Miles recognized Li at all, and the only scene shown where Miles could've told Peter/Spidey is at his dad's funeral. Except, you know, they've only just gotten acquainted. Why would Miles discuss his father's killer's identity with a total stranger. At a funeral? Ah, but maybe Miles told the police, and then Spidey learned through his contacts there, likely Yuri. Except no, right after those scenes Spidey talks to Yuri, telling her Li is the bad guy. This surprises Yuri, then she tells him he'll have to find solid proof i.e. the police doesn't know either.

So, how did Spidey learn?

BONUSBITCH: Miles only survived that terror attack because of plot armor. Goons were going around killing all the survivors of the bomb. Miles gets caught, but luckily Li tells his goons they're out of time. So it was apparently very important to kill everyone, but not enough to tell one of the gun-toting goons to spare the five seconds it would take to blow away the kid who saw the big bad's face i.e. an actual witness.
Peter actually sees Li charging up right before the attack at city hall. It's the dude in the suit standing next to the truck.
 

Chimpzy

Simian Abomination
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Peter actually sees Li charging up right before the attack at city hall. It's the dude in the suit standing next to the truck.
I'll be, that's pretty blink and you miss it, but yeah, that does seem to be him.
 
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