You monster!I tried the first NES TMNT game on the CC. My God, is it unnecessarily tough. I made it past the damn level, but I lost Mikey.
You monster!I tried the first NES TMNT game on the CC. My God, is it unnecessarily tough. I made it past the damn level, but I lost Mikey.
I feel like we need that AVGN epYou may enjoy this.
It's not my fault! They made the seaweeds stronger than a teenage mutant ninja turtle!You monster!
I'm torn. On one hand, one only needs Donatello and Leonardo to survive that bit to more or less ensure victory. On the other, Raphael is the turtle you sacrifice to the seaweed to move on. Unless he's already dead. Have you gotten 2 turtles killed?It's not my fault! They made the seaweeds stronger than a teenage mutant ninja turtle!
I finished Manhattan Project. Definitely the best of the NES games, but is the longest. The final level is a straight up marathon, and you only get pizza after difficult sections. One before the mini boss, and then another a few screens afterward. Konami went all out on this, and was their last Turtle brawler (I did not say tournament fighter) on the NES. Everyone important is here. Controversy to say, MP has the best Super Shredder fight. TinT and HPSH (he's slighlty faster than his SNES counterpart) have mirror each other, but Super Shredder attack patterns are so simple they make him a joke. Other than easy to dodge one hit kill, there is not much challenge. While MP_SS fights like a cross between Akuma and Ryu. His fireball can turn you in to a baby turtle, but it won't kill you in one hit. It'll take a 1/3 of your health. Fun game, but still difficult.
I wasn't trying to sacrifice anyone. I have 3 Turtles, but Raph is a 1/3 health left, Leo has 1/2, and Don is at a full bar. The last time I vaguely remember playing this game was my brother and I at one of my cousins' home. We played for half an hour and moved on to something else. I was about 4 at the time.I'm torn. On one hand, one only needs Donatello and Leonardo to survive that bit to more or less ensure victory. On the other, Raphael is the turtle you sacrifice to the seaweed to move on. Unless he's already dead. Have you gotten 2 turtles killed?
You are right near the end, like really near it. That is the part that everyone has big issues with.Done with Psychonauts. I didn't finish; I'm just done with it.
I got to the part where I'm chasing a little kid and his bunny around a meat circus, and there's effectively limited time to progress through some questionable platforming fuckery, and each time you fail, you have to start from the very bottom. I've not the patience for it anymore.
Solid "C" game, interesting environments with piss-poor execution of its core mechanics.
Well no, you don't try and get them killed. It just always happens to one of them at least in the water section. It has been a long time, but I remember the easiest way to finish the game with all turtles intact you had to keep Raphael alive and at full health until the water section (generally relying pretty heavy on Leo and Mike early on) then basically sacrifice Raph to get beyond the water level. There is an opportunity to "rescue" a turtle shortly after, so if you haven't lost anyone else, you can get a full health Raph back.I wasn't trying to sacrifice anyone. I have 3 Turtles, but Raph is a 1/3 health left, Leo has 1/2, and Don is at a full bar. The last time I vaguely remember playing this game was my brother and I at one of my cousins' home. We played for half an hour and moved on to something else. I was about 4 at the time.
That's right at the end and if it makes you feel any better, the Meat Circus is pretty much everyone's most hated part. Apparently it was made at the end and they ran out of time to balance it. If you really care you can just youtube the end cutscene but it's nothing amazing IIRC. Just a cliffhanger for 2nd game which wouldn't happen for another decade or so.Done with Psychonauts. I didn't finish; I'm just done with it.
I got to the part where I'm chasing a little kid and his bunny around a meat circus, and there's effectively limited time to progress through some questionable platforming fuckery, and each time you fail, you have to start from the very bottom. I've not the patience for it anymore.
Solid "C" game, interesting environments with piss-poor execution of its core mechanics.
You are right near the end, like really near it. That is the part that everyone has big issues with.
I might be near its end, but I'm firmly at mine. 'Tis nice to know I'm not the only one who has a problem with this last bit, though.That's right at the end and if it makes you feel any better, the Meat Circus is pretty much everyone's most hated part. Apparently it was made at the end and they ran out of time to balance it.
There's no shame at bailing at the meat circus because you've seen pretty much the entire game at that point and you're skipping the worst part to boot.I might be near its end, but I'm firmly at mine. 'Tis nice to know I'm not the only one who has a problem with this last bit, though.
You really aren't, if someone enjoys Psychonaughts then they have complaints about the meat circus. You are close enough that you could just watch a lets play to finish it off and it would probably only be a 20-30 min vid.I might be near its end, but I'm firmly at mine. 'Tis nice to know I'm not the only one who has a problem with this last bit, though.
Thanks, but I will worry about that later. I finished up the other versions of Turtles in Time. I tried the turbo mode and is somewhat breaks the game in the Arcade version. You move super faster, and most of the bosses can barely counterattack when using it. Raph becomes the most broken in turbo mode. TiT (SNES) I went ahead and beat on Hard mode to get the "true ending". It's just stupid message from Splinter calling you true ninja, the full credits, and your final score results. The SNES version is definitely better and more balanced, despite some graphic and sound downgrades. Hyperstone Heist is a fun game, is a mish-mash TiT, The Arcade Game, and the live-action movies. I really wonder why Konami just couldn't do a Geneisis version of Turtles in Time. The Genesis can sprite rotation and enlargement just fine. See Gunstar Heroes, Batman & Robin, Contra Hard Corps, or anything done by Treasure on the system!Well no, you don't try and get them killed. It just always happens to one of them at least in the water section. It has been a long time, but I remember the easiest way to finish the game with all turtles intact you had to keep Raphael alive and at full health until the water section (generally relying pretty heavy on Leo and Mike early on) then basically sacrifice Raph to get beyond the water level. There is an opportunity to "rescue" a turtle shortly after, so if you haven't lost anyone else, you can get a full health Raph back.
Gotta wonder, if they ever did a Turtles in Time sequel, would they used the acronym TiTs?Thanks, but I will worry about that later. I finished up bother versions of Turtles in Time. I tried the turbo mode and is somewhat breaks the game in the Arcade version. You move super faster, and most of the bosses can bare counter attack when using it. Raph becomes the most broken in turbo mode. TiT (SNES) I went ahead and beat on Hard mode to get the "true ending". It's just stupid message from Splinter calling you true ninja, the full credits, and your final score results. The SNES version is definitely better and more balanced, despite some graphic and sound downgrades. Hyperstone Heist is a fun game, is a mish-mash TiT, The Arcade Game, and the live-action movies. I really wonder why Konami just couldn't do a Geneisis version of Turtles in Time. The Genesis can sprite rotation and enlargement just fine. See Gunstar Heroes, Batman & Robin, Contra Hard Corps, or anything done by Treasure on the system!
Already a game that uses that.Gotta wonder, if they ever did a Turtles in Time sequel, would they used the acronym TiTs?