Played 3 or 2 hours of Visage at my cousin's. It sucks. The game is heavily inspired by PT, so if walking very slowly around a kind of spooky house examining every. single. knickknack to find the ones you need to progress is your idea of a fun time are you in luck. The game also features a fantastic inventory management/lighting system where you are constantly picking up, putting down, and lighting candles in dozens of different, dedicated candle locations for marginal visibility benefits or using limited use lighters to actually see what the heck you are doing. It's great, especially with a whopping 5 inventory spaces it really makes you feel the horror of inventory management. Also, standing in the dark makes you go insane, just like real life.
Now beyond the challenge of picking up every object in the game world, the game also challenges you with intuiting the correct room in the house to visit after each plot flag has been triggered. I spent a long time wandering around after opening up the mirror room and not finding anything in it, before finally noticing an interact prompt on the sheet covered mirror. This itself was pretty annoying, because I swear I went through that room and looked at that mirror about 3 times and never saw the prompt. After that, progress was pretty smooth, I found the mirror twice more, the last time it showed me a vision of what was clearly an attic, and pointed out that there were footsteps coming from the attic hatch, but I needed a tool to hook the latch and enter. So I kept exploring, making my way through the basement and garage, not really finding anything of note, but I kept looking because surely I'll find some sort of tool that can hook a latch in one of those two areas. I did find a step ladder that would definitely have worked, but the guy wouldn't climb up it. Eventually my cousin got sick of wandering aimlessly and looked up the solution. Turned out I needed to go back into one of the bedrooms which I had thoroughly explored previous to finding the mirror so that I could hear the rocking chair in the attic, afterwards a ghost appears downstairs and you follow him around for a while until he stabs the attic hook in the wall.
This is the point that I said screw it. Expecting me to constantly re-check rooms that I've already explored might be reasonable, if we didn't trundle about like we are walking through 2 feet of molasses. There was no reason or indication that I needed to go back to that room, I already knew the chair was in the attic, but I just had to go back there to cause the ghost to spawn. The game is simply designed to waste your time and I can do without it. There is also barely a story, and it's not scary.