The underlying contention of it all might just be the ineptitude of leadership in making the decision to start the bloody thing in the first place. They were merely bandwagon reacting to the latest trend kinda like all the motion control stuff from Nintendo’s contemporaries after the success of the Wii.
Good call. The biggest problem with Stadia is that Google didn't differentiate themselves where it really mattered. Effectively, the basket they put all their eggs into was one of "you get less for a lower price." Yeah, you didn't need to pay $500 to get in, potentially saving yourself some shelf space for the houseplant you've been shuffling around for years, but after that, it was the same nonsense with less utility, i.e.: $60 games from a limited library, the "ownership" of which is completely reliant upon a connection to the internet through their very specific channels. They tried to sell renting as a convenience over a mortgage, but showed up with mortgage prices. It was completely stupid.
Had they come in with their "streaming only" gimmick and games were half price, free with the subscription to the service, or if they had some seriously killer exclusives, Stadia could have thrived, but given it was just another outlet for an already "tired of being leeched" community of gamers, well, better the devil you know, and Stadia died on the vine as it should have. The innovation gaming needs now is quality of content for the asking price, not more of the same less a console.
Farewell, Stadia; I hardly knew ye, and I'm fucking glad I didn't.