Finished the kal'hirol dungeon with Sigrun. It feels a lot like the Dead Trenches from the base game without all the Deep Routes mazing running prior to that. I helps that there are a lot fewer fucking spiders some of those have been replaced by creepy grubchildern which are...yeah, pretty gross. It's also a lot better paced and has a "ghost narrative" showing the last defense of the city, where the casteless defended the city to the end(and Sigrun really appreciates it). At the end, found 3 broodmothers in a pit but luckily the game doesn't intend you fight them, instead you fight some tentacles and drop a giant stone...chandelier(?) on their heads, neatly solving the problem. And there's a useful staircase back to the main map just after that.
After that, came back to the keep, found some new quests markers and quests waiting for me. Was able to give the dwarf working on the wall some granite and direct him to the source of it, the quest to clear out the basements under the keep has updated(it was wierd to clear out one section and then nothing would happen). Alao found out I was expected to make Noble decisions for the Arling, wth supplicants asking for things or having to decide the fate of prisoners, which involves hearing their case quickly and then picking from a list of choices, which is kinda cool.
I do think the quests are a bit bugged though. Prior to this I was trying to finish as many sidequests as possible in the city and some of them don't seem to trigger properly. One invovles finding some records at the chantry, and by Andraste I've searched that building from top to bottom several times without finding the records I need. All the guards in the city seem to hate me because of the smuggler quest, which I don't think I realized I was pissing them off and I can't talk to them about it. Quest markers sometimes appear on NPCS but won't let me talk to them because apparently it's tied to main quest progression. Also, after I finished the "Last of the Legion" quest, I convinced Sigrun to become a grey Warden, but I'd already given both her and the Elf mage lady from the forest the joining(and the completed quests reflects that). I have the distinct feeling I was supposed to finish Sigrun's quest and talk to her before the joining was possible.
Also noticed some more fun asset reuse. In two of the side quests, notably the salvage quest and the hostage negotiation quest, both of which use maps that are from the last section of Leliana's Song DLC with no attempt to change them. Though I guess they were working on both at the same time and figured, Leliana's song is already full of recycled environments, why stop now?