Overwatch 2; The Electric Boogaloo

CriticalGaming

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-I have no idea what you mean by "hot chick blueish," who are you referring to?
Widowmaker.

o idea what you mean by "Chubby Bunny Mei," unless there's some skin I missed.
She's overweight, which is a non-typical body type in gaming. A response to the complaint that all the girls were unrealistically proportioned.

-Many heroes don't carry guns at all.
Functionally still guns. Point and shoot. Whether that by staff, or fist, or whatever.

-Having certain heroes required for certain maps is a terrible idea - it would limit the hero pool, cause balance issues, etc.
Unless the game-type on that map reflected it, or handled specifically optional objectives. Remember OW originally allowed people to pick whomever they wanted at will, so if you needed a mercy for a thing you could swap whenever you need it. IMO it would add dynamic's to the game and create interesting metas as to whether it's worth going for bonuses on a given map or not. could vary by game type within the same map.

You're looking at it from how the game is now, not imagining how it could work with some tweaks and creativity.

And even if we assume that's the case, how did the game suffer for it?
Never said it suffered.

but sexual diversity does...
Sexual diversity doesn't bother me where it counts. I don't care that Ellie is gay, because it's part of the story contained within the game and part of her arch as a person. There are no character archs in the actual game of OW. So I feel that by adding that context outside of the game felt obligatory and it wasn't needed because people were already freely shipping characters based on their own preferences. By leaving that part of the character unknown, it allows each player to plug the characters in as they desire, if they desire.

i dont think sexual things should even be a part of any game were romance isn't an option or part of the story personally. Just leave it out of the game entirely if it isn't relevant. However if you have relationships in a game, then no LBGT wild if you want. I don't care.

-I'd be able to take the complaints about "sexual politics" more seriously if people were more consistent with them. If you're so upset with gay characters, why aren't you similarly upset with straight characters? Why is Tracer having a girlfriend so terrible, while Widowmaker having a husband absolutely acceptable?
See above. When I mean NO RELATIONSHIPS I mean NONE, regardless of LBGT or not. There is no reason for sexuality to factor into characters unless it directly motivates gameplay and story within the game. Is the new Lara Croft gay or straight? Don't know, don't care, because it's got nothing to do with what drives her in the games and it's not important. And if someone really wants to ship with with someone, then they are free to imagine her however they want no problem.

I think it's better to sometimes let some of the player's own imagination and desires fill out the character on screen.

Because when you cite examples of character backstories, you only seem to bring up sexuality. Why are some character traits more objectionable than others?
I bring it up because that's the hotbutton outcry most of the time. These demands for diversity weren't a problem until recently, and I've gone over many many times as to why the suppose "lack of diversity in gaming" has always been bullshit.

Sexuality specifically is something that is easily omitted because most of the time it's irrelevant. I use the argument of "is Mario gay?" Who cares? It doesn't matter if he is or isn't. But because Nintendo never addresses it, Mario can be whatever sexuality you want.

The same way you might fill in back story for a DnD character or whomever you are playing in Skyrim. You can only go so far with your actions in game, but you can make up whatever backstory you want.

Established characters are the same way, sometimes not knowing EVERYTHING about them allows the player to invest their own ideas into a character and thus creating a deeper connection to that character in an enjoyable way. Does that make sense?

-What's wrong with Roadhog's hook? And how's it been changed?
At launch Roadhog's hook was broken in that it was on too low of a cooldown with too long of a stun so if you got hit, you died. Then they made the cooldown longer but the fucking hook would go through walls. Then they lowered the stun to the point where if roadhog got you, you would be recovered before the animation finished and could blast roadhog dead. I don't know if they fixed that yet.
 

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She's overweight, which is a non-typical body type in gaming. A response to the complaint that all the girls were unrealistically proportioned.
A lot of Chinese players complained about Mei being too fat, chubby, and not a hot super model. Those shallow fools don't know a sexy woman when they see one.

Is the new Lara Croft gay or straight? Don't know, don't care, because it's got nothing to do with what drives her in the games and it's not important.
The first TB 2013 implied with some ambiguity that Lara and Sam might be gay for each other, but like a lot of good ideas from that game, most of it got axed in the sequels for that dumb Illuminati corporate conspiracy plotline no one cares about.
 

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Well shit, I guess all that negative press did not do shit to stop the growing numbers.

WOW didn't had this much subscribers at its peak
 

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Well shit, I guess all that negative press did not do shit to stop the growing numbers.

WOW didn't had this much subscribers at its peak
They can continue having fun with a free shitty game. They made a choice. I'll be somewhere else playing real good games. Not even a half baked game worse than the original base game
 

CriticalGaming

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They can continue having fun with a free shitty game. They made a choice. I'll be somewhere else playing real good games. Not even a half baked game worse than the original base game
I mean it should also be mentioned that kids often jump into free games because it's free and it's new so they get to play something different without having to ask parents for a new game or money.
 

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I mean it should also be mentioned that kids often jump into free games because it's free and it's new so they get to play something different without having to ask parents for a new game or money.
Those kids still made a choice sadly. Most of them don't know better. Granted, Overwatch is a T-rated game last night check. I know kids can still play teen rated games and playing mature rated games, but there's a lot of stuff that ain't exactly kid friendly. You can tell when parents don't look at what their kids are playing and just have games and TVs be their sole babysitter and education provider. Let's just hope they don't try to take their parents or guardians' credit and debit cards to spend on the crappy DLC in season passes.
 
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McElroy

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i dont think sexual things should even be a part of any game were romance isn't an option or part of the story personally. Just leave it out of the game entirely if it isn't relevant.
Watching diversity being peddled as an "important" part of these games (over the years we've got OW, LoL, R6, Apex, and Valorant) one should also understand that this is but a fraction of all the stuff put into these games' flair that is totally irrelevant to the core gaming demographic. Nowadays these big companies reach out and compete for more demos in the hopes they'll buy their product. Writing sexuality into the lore, no matter what direction it's swinging, is one of those moves reaching out. Extensive lore in general is too. The funniest example is Ubisoft and R6 with that female-led framing story cinematic, because it's so far removed from the players that play R6:Siege.

And yeah, there's politics in there too, but it's because the shotcallers in those companies have decided it's good for their bottom line. Like, you can't have a Pride event in your game unless you have an openly gay character. The means often come from diversity consultants, especially if the game jumped on the diversity train later.

And also remember that it's still a fiction. Nobody's forced to be lore-accurate in their fanmade porn projects.
 

CriticalGaming

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The means often come from diversity consultants, especially if the game jumped on the diversity train later.
The fact that these companies need a diversity consultant just shows how artificial it really is. They are getting handed these check-boxes and making sure they tick those boxes. But back in the day television, movies, games, books, comics, whatever all of it had to rely on talent to be good and popular. Diversity is important, but that's a thing that's solved by good writing, not be checking boxes. Every piece of media that forces diversity and propaganda in the forefront of the product fails. People hate that shit.

Make good characters, and diversity will be automatic.

Watching diversity being peddled as an "important" part of these games (over the years we've got OW, LoL, R6, Apex, and Valorant) one should also understand that this is but a fraction of all the stuff put into these games' flair that is totally irrelevant to the core gaming demographic. Nowadays these big companies reach out and compete for more demos in the hopes they'll buy their product. Writing sexuality into the lore, no matter what direction it's swinging, is one of those moves reaching out. Extensive lore in general is too. The funniest example is Ubisoft and R6 with that female-led framing story cinematic, because it's so far removed from the players that play R6:Siege.
For the most part, the diversity has been superficial too which isn't really diversity. What is the relevance to having a trans character in Apex, what's the in-game reason? It's cool that they have a trans character, but does being trans affect the experience the character or player have within the game? No. Shooty bang bang, kill other team to get a chicken dinner. That's it. It's meaningless representation because it's got no consequence for existing within the game world. You could have labeled any of the characters in Apex as trans and it would mean the same thing. The problem with diversity in these hero shooters is that they treat it like a costume and it's not really part of the character because there isn't really a character. Every character shares the same experiences within the game. If that makes sense.

Then you have the problem with trying to explain too much within the lore. You want to flesh out the world that's fine, a good world build imagination. But you don't want to spell out every aspect of your characters unless it's needed directly for the story you're trying to tell. It's better to leave some gaps in a character's build in order for the reader, viewer, player to attach pieces of themselves to. This is how people relate to characters better imo.
 

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People hate that shit.
They don't because it's all flair. The writing in these games matters so very little. I agree that scoring woke points is artificial, but inclusivity is the goal and it's very clear that the games don't do it because they are radical or different but they compete against each other. Even if it doesn't bring in big bucks from in-game purchases, it's an optical advantage in mainstream media.

Apex obviously wanted to be world's first mainstream game in which you headshot every transwoman on sight. And while that's a joke, now we have a chance to do it anyway.

A good story comes last in these big mp games, and thus the diversity comes artificially.
 

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Apex obviously wanted to be world's first mainstream game in which you headshot every transwoman on sight. And while that's a joke, now we have a chance to do it anyway.
You say that but when I played Apex, I couldn't tell what fucking character anybody was. If they had red names i shot them, end of story. The character mattered none.

I played Ow much the same way. Kill the red people and maybe stand by a cart or point or some shit while you do it.
 

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What is the relevance to having a trans character in Apex, what's the in-game reason? It's cool that they have a trans character, but does being trans affect the experience the character or player have within the game?
It's a show trans people belong like anyone else, and can be just as bad ass or more so. Have you already forgotten our conversation about Poison? Did Bridgette already leave your head? I know Poison didn't start out as a positive representation, and she was a villain originally, but people like being represented positively or normally like any straight person or person of different race and cultural background. Not as some evil person or horrible shitty and shallow stereotype. I know there's a right and wrong way to do these things and there's no official book, but if that has a different sexual preference (doesn't matter if it's related to the game play or not), I normally don't have a problem with it. I can usually tell when something's been done with special or not. Even if the details are back story of the character and gameplay related, and you only find tid bits of it in in-game documents, manual, or a few cutscenes. As long as it's done tastefully, I don't have a problem, even if it's in the manual or whatever. I don't care. As long as that character is being represented as a person and not some evil person and tired shallow stereotype that's out to hurt or demean others, then there is no problem for me.

There is a reason why a lot of people got attached (I'm not talking about any of the porn or rule 34 artists) to the OverWatch characters despite Activision and Blizzard's shallowness. What they did wasn't right, but there are people (sensible fans and hardcore players) who took that negative and turned it into a positive. It's the same reason why you see different walks of life and culture and fighting games. I know you have your "forced diversity", and while you have some point, that doesn't remove the positivity or the good it brings from others that do better or take things in a better direction. Don't focus too much on the negatives. Acti and Blizz sucks. Most sensible people know this by now.
 
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CriticalGaming

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It's a show trans people belong like anyone else, and can be just as bad ass or more so. Have you already forgotten our conversation about Poison? Did Bridgette already leave your head? I know Poison didn't start out as a positive representation, and she was a villain originally, but people like being represented positively or normally like any straight person or person of different race and cultural background. Not as some evil person or horrible shitty and shallow stereotype. I know there's a right and wrong way to do these things and there's no official book, but if that has a different sexual preference (doesn't matter if it's related to the game play or not), I normally don't have a problem with it. I can usually tell when something's been done with special or not. Even if the details are back story of the character and gameplay related, and you only find tid bits of it in in-game documents, manual, or a few cutscenes. As long as it's done tastefully, I don't have a problem, even if it's in the manual or whatever. I don't care. As long as that character is being represented as a person and not some evil person and tired shallow stereotype that's out to hurt or demean others, then there is no problem for me.
That's not what I meant.

Of course the trans character should belong to the roster like anyone else. But if that character is just a selectible body in the game then her inclusion is meaningless.

If trans characters are to be treated like anyone else in the game, then they must be treated that way despite different experiences. The whole message isn't that people aren't different, because it's unrealistic as everyone is different and has different experiences, but that we can be partners/teammates/friends despites all the collective different walks of life.

When there is no walks of life and the characters are just there, because. Then your inclusion means nothing.
 

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But if that character is just a selectible body in the game then her inclusion is meaningless.
To you.


If trans characters are to be treated like anyone else in the game, then they must be treated that way despite different experiences. The whole message isn't that people aren't different, because it's unrealistic as everyone is different and has different experiences, but that we can be partners/teammates/friends despites all the collective different walks of life.
Exactly. So what's the big deal of her inclusion? I know you already mentioned the reason, but other than that, there's not much else to complain about. She's there and it's not harming anybody. Heck, you were more than happy for the news when Fake Sympathy put the posting up on the gaming news thread.

When there is no walks of life and the characters are just there, because. Then your inclusion means nothing.
That depends on how you interpret it or what's going on. I don't know the full lore Apex and all that, but I'm sure with all these characters endear something to a lot of these players. Not every single one of them, but a lot of them. I know it's harder for multiplayer focused games, but it's not that big of an issue. If they're happy, then they'll be happy. Cuz you've already been this been through the song and dance again, again, and again. If they're not negatively hurt by this, and find ways to make it better or even more awesome, then let them. I'm not agreeing nor trusting with every corporate decision either, but I'm not going to see everything as a negative or get too cynical about it. Sometimes it's best to just let things be and see what happens. Respawn Entertainment are cool guys and girls. They usually know what they're doing. I'm glad they're still in business.
 
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CriticalGaming

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Exactly. So what's the big deal of her inclusion? I know you already mentioned the reason, but other than that, there's not much else to complain about. She's there and it's not harming anybody. Heck, you were more than happy for the news when Fake Sympathy put the posting up on the gaming news thread.
No, I'm happy she's there. Some inclusion is better than none.

I just don't think she's as meaningful of an inclusion as she could be.
 

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I just don't think she's as meaningful of an inclusion as she could be.
In your opinion. For people that shares the same or similar background as her, she has a lot of meaning to them (and will gain even more so as time goes on). Beauty is the eye of the beholder, and everyone has a opinion. Whatever happens, happens.
 

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I just don't think she's as meaningful of an inclusion as she could be.
I'd honestly say that's the limit of the medium. From a design perspective Apex characters have to fit a rather restrictive mold and thus as you pointed out they must have almost the same silhouettes in gameplay and so on, so I'd say genderbendy motifs are fine and all. Woke politics are cringe, but these games are too big to ignore that side of it. And maybe in the future, when all the woke points have been tallied, representation can normalize somewhat instead of being a contest.

About OW2: Junker Queen's design is simply awful and probably lifted from some Fallout porn parody that I've definitely not seen myself. Sojourn is much better, because even though she has those meloncrusher thighs, you know immediately why a jump soldier like that would have them.
 
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She's overweight, which is a non-typical body type in gaming. A response to the complaint that all the girls were unrealistically proportioned.
Even assuming that Mei is overweight (which I don't agree - she doesn't look overweight to me), what's your source that she was specifically designed in response to your claimed criticisms?

Functionally still guns. Point and shoot. Whether that by staff, or fist, or whatever.
No, I'm referring to characters like Reinhardt, Doomfist, Brigitte, etc. Their weapons can't realistically be called guns, and if you're relying on their projectile abilities, you're doing it wrong. Many heroes in the game rely on melee attacks.

Unless the game-type on that map reflected it, or handled specifically optional objectives. Remember OW originally allowed people to pick whomever they wanted at will, so if you needed a mercy for a thing you could swap whenever you need it. IMO it would add dynamic's to the game and create interesting metas as to whether it's worth going for bonuses on a given map or not. could vary by game type within the same map.

You're looking at it from how the game is now, not imagining how it could work with some tweaks and creativity.
Yes, I know that Overwatch originally allowed duplicate heroes among a team, it's still a terrible idea. If this was a scenario, sure, but I don't want to be forced to play as certain heroes on certain maps as a regular occurrence.

Never said it suffered.
You've presented everything thus far as something bad, so if the game wasn't suffering, what, exactly, what was the problem?

Sexual diversity doesn't bother me where it counts. I don't care that Ellie is gay, because it's part of the story contained within the game and part of her arch as a person. There are no character archs in the actual game of OW. So I feel that by adding that context outside of the game felt obligatory and it wasn't needed because people were already freely shipping characters based on their own preferences. By leaving that part of the character unknown, it allows each player to plug the characters in as they desire, if they desire.

i dont think sexual things should even be a part of any game were romance isn't an option or part of the story personally. Just leave it out of the game entirely if it isn't relevant. However if you have relationships in a game, then no LBGT wild if you want. I don't care.
-None of the content outside the game is obligatory. You could play Overwatch and never once have any idea what the context is.

-People are going to ship characters based on their own preferences regardless, this isn't much of an argument for stating that characters should be free of romantic entanglements. And very little is present in the game itself.

There's also the question as to whether this is confined to sexuality or not. If it is, then why? if not, then actually consider the implications - you'd have a game where there's no context to character or setting. You'd have a bunch of randos fighting each other for reasons that are never explained. This isn't just an Overwatch thing, this is a contextual thing, period.

Since it's already been used as an example, I'll use Street Fighter and Mortal Kombat. Imagine if Street Fighter existed without any character having any form of backstory. On the other hand, consider Mortal Kombat, which even if it was never directly relevant to the games (least the early ones), imagine how much would be lost if Mortal Kombat lost all context. You're replacing the lore of the titular Mortal Kombat tournament with "bunch of randos are fighting each other for some reason."

Maybe the latter appeals to you more, but do you honestly think MK would have had as much impact as it had if there was no context given for it? And this isn't even really me projecting, the decision to give Mortal Kombat accompanying lore dates back to the very first game, even if said lore is barely present in the game itself.

I bring it up because that's the hotbutton outcry most of the time. These demands for diversity weren't a problem until recently, and I've gone over many many times as to why the suppose "lack of diversity in gaming" has always been bullshit.
That included you trying to rationalize why Ada was wearing a red dress in rural Spain, IIRC.

Sexuality specifically is something that is easily omitted because most of the time it's irrelevant. I use the argument of "is Mario gay?" Who cares? It doesn't matter if he is or isn't. But because Nintendo never addresses it, Mario can be whatever sexuality you want.
Mario and Peach are pretty much a confirmed couple, so the question of "is Mario gay?" is an emphatic "no." This isn't really the best example. And again, you're reverting back to sexuality as the be-all and end-all of character backstories that should be omitted. Why not omit Mario's original backstory of being a plumber from Brooklyn? It's never directly relevant to the games, do you have the same problem with that? Or, alternatively, take Sonic? Sonic's confirmed to have been born on Christmas Island, even if that fact has never been mentioned in the games, should Sega have left that piece of lore blank? The lore of Westside Island, even if it never featured in the game itself? Should Angel Island have been left a blank slate in STH3?

This isn't really a question of Overwatch anymore, it's a question of lore and gameplay. If you want to argue that lore should never feature unless it relates directly to plot and/or gameplay, well, sure, you can make that argument if you want, I just completely disagree with it.

The same way you might fill in back story for a DnD character or whomever you are playing in Skyrim. You can only go so far with your actions in game, but you can make up whatever backstory you want.
I disagree that established characters are the same as roleplaying characters, and there's a reason why established characters will always win out over blank slates (for me). What's the backstory of the Dragonborn in Skyrim? I don't know. If your answer is "make it up," then that isn't a compelling answer. There's certain cases in RPGs where blank slates can't be avoided (e.g. MMOs), but in general, a fleshed out character is always better than a blank slate. Heck, even someone like Commander Shepard is better than the Dragonborn since while customizable, he/she is still given a defined backstory (of the player's choice) and personality (again, player-determinant).

Established characters are the same way, sometimes not knowing EVERYTHING about them allows the player to invest their own ideas into a character and thus creating a deeper connection to that character in an enjoyable way. Does that make sense?
So similarly, with established characters. Knowing "everything" about a character isn't really a line one can draw, since a character's lore will be added to over time, but no, I don't agree blank slates are better than fleshed-out characters. There's a place for blank slate individuals in multiplayer FPS modes, a hero shooter isn't one of them.

At launch Roadhog's hook was broken in that it was on too low of a cooldown with too long of a stun so if you got hit, you died. Then they made the cooldown longer but the fucking hook would go through walls. Then they lowered the stun to the point where if roadhog got you, you would be recovered before the animation finished and could blast roadhog dead. I don't know if they fixed that yet.
I'll take your word for it on the Roadhog stuff, I've never encountered any of those glitches.

Watching diversity being peddled as an "important" part of these games (over the years we've got OW, LoL, R6, Apex, and Valorant) one should also understand that this is but a fraction of all the stuff put into these games' flair that is totally irrelevant to the core gaming demographic. Nowadays these big companies reach out and compete for more demos in the hopes they'll buy their product. Writing sexuality into the lore, no matter what direction it's swinging, is one of those moves reaching out. Extensive lore in general is too. The funniest example is Ubisoft and R6 with that female-led framing story cinematic, because it's so far removed from the players that play R6:Siege.
Except the people who make the fuss about "diversity" are more often than not the fans, whether they're decrying "forced diversity" or celebrating it.

Also, "writing sexuality into the lore is branching out." Really? Because having characters with romantic entanglements didn't begin in these games.

And yeah, there's politics in there too, but it's because the shotcallers in those companies have decided it's good for their bottom line. Like, you can't have a Pride event in your game unless you have an openly gay character.
Which of these games has had a pride event?

They can continue having fun with a free shitty game. They made a choice. I'll be somewhere else playing real good games.

The fact that these companies need a diversity consultant just shows how artificial it really is. They are getting handed these check-boxes and making sure they tick those boxes. But back in the day television, movies, games, books, comics, whatever all of it had to rely on talent to be good and popular. Diversity is important, but that's a thing that's solved by good writing, not be checking boxes. Every piece of media that forces diversity and propaganda in the forefront of the product fails. People hate that shit.

Make good characters, and diversity will be automatic.
Yeah, all of that reads as code as "there's too much variety."

Fine. Let's assume all of what you said is true, and the focus was just on "making good characters." How, specifically, would the games be different?

For the most part, the diversity has been superficial too which isn't really diversity. What is the relevance to having a trans character in Apex, what's the in-game reason? It's cool that they have a trans character, but does being trans affect the experience the character or player have within the game? No. Shooty bang bang, kill other team to get a chicken dinner. That's it. It's meaningless representation because it's got no consequence for existing within the game world. You could have labeled any of the characters in Apex as trans and it would mean the same thing. The problem with diversity in these hero shooters is that they treat it like a costume and it's not really part of the character because there isn't really a character. Every character shares the same experiences within the game. If that makes sense.
Again, every time you come to complain about "forced diversity," it's always, ALWAYS based on character sexuality. First it was with LGBT characters, now it's with trans characters.

And no, I completely disagree. The game gains everything, and loses nothing by having fleshed out characters.

Frankly, I find this view entirely alien, because this is a practice that goes back decades (story being optional to gameplay), yet it's now being treated as a problem.

Then you have the problem with trying to explain too much within the lore. You want to flesh out the world that's fine, a good world build imagination. But you don't want to spell out every aspect of your characters unless it's needed directly for the story you're trying to tell. It's better to leave some gaps in a character's build in order for the reader, viewer, player to attach pieces of themselves to. This is how people relate to characters better imo.
Except that clearly isn't the case, because the more the characters are fleshed out, the more popular they are.

Compare League of Legends and Dota 2, or Overwatch with Paladins, for instance. The former is much more popualr than the latter, and in both former cases, there's more more lore and character detail.

You say that but when I played Apex, I couldn't tell what fucking character anybody was. If they had red names i shot them, end of story. The character mattered none.

I played Ow much the same way. Kill the red people and maybe stand by a cart or point or some shit while you do it.
Red people? You mean the Talon troopers?

So, according to you, Overwatch would have been better if we weren't fighting against Talon, but "red people" with no backstory or lore whatsoever?

Yeah, okay, imagine travelling back to the 1980s, telling Games Workshop to produce their armies, but provide no lore whatsoever for any of them because it isn't relevant to gameplay. If you honestly think Warhammer (any branch) would as popular now with a dearth of context, then I don't know what to tell you.

When there is no walks of life and the characters are just there, because. Then your inclusion means nothing.
The Legends DO come from different walks of life. Off the top of my head, Mirage is a mercenary, Wraith is a trained killer, Horizon is a scientist, Mad Maggie is a rebel, etc. For God's sake, I've never been played Apex Legends, have only written a single oneshot for it, and read the comic series, and even I know this.

Again, you can claim that things would have been better if there was a dearth of context, but that doesn't check out.