I'm finished with Chapter 2 and man, that was quite a climax there. I get a mission where the Qunari delegation to the Viscount went missing and was kidnapped by a Templar Fanatic and his group, which ended badly for everyone when he casually started murdering the bound Qunari one by one like a complete asshole. I mean, the Qunari are jerks for the most part but there was no call for that. As a result, it ratcheted up tensions, made worse by a further mission where the VIscounts son decided to join the qun, only to be murdered in the chantry be alpha ***** Patrice who tried to blame it on Hawke. And of course, to make things even better, while it looked like she would be punished for this, an Qunari happened to be there to witness it in the Chantry(I swear anyone can just stroll in with a weapon) and assassinate her right there in the Chantry before *SMOKE BOMB* ing his way out the...side door? Window? I don't know. He vanishing through a doorway and nobody else seems to notice it or try to stop him. It basically becomes a big cascade of shit just going on that ends in disaster.
But before that, I get interrupted by another matter. Earlier in the game there were a couple quests about women going missing in Kirkwall and it turns out it was the result of a deranged serial killer whose identity was never confirmed, though implied it could be a couple different people. I didn't accuse anyone because nothing was concrete and it turns out I was right to hold off because it turned out to be some other guy who wanted to *check notes* murder the women so he could chop them up and Frankenstein them into an image of ihs dead wife who he would then resurrect through Necromancy. Jesus fucking Christ. Oh, and this time he abducted Hawke's mother, Lenandra and it turns out there's nothing that can be done to prevent it or save her life, to my knowledge. The guy is always one step ahead of you no matter what option you choose, which is both annoying and kind of a relief to know I didn't fuck up somewhere along the way and if I'd chosen to do one thing differently she would survive.
With that taken care of, it turns out shit is really going down. A couple of criminals, elves who took the law into their own hands because the city guard apparently wasn't doing shit to protect them(and yeah, that checks out) have converted to the Qun and taken refuge with the Qunari , who are refusing to hand them over for trial. But first, Isabella reveals she has something SUPER IMPORTANT to talk about. Yeah, it turns out her losing her ship and the Qunari being unable to leave were related. They were searching for a sacred book, which Isabella had stolen from Orlais and then the Qunari were chasing her when both ships went down in the same storm, thus stranding the Qunari and losing Isabella her ship at the same time. And to be fair, Isabella has been really fucking coy about just how she lost her ship up until now and even more telling, I once tried to visit the Qunari with Isabella in my team(because half the time I have her in my team when I don't have Varric), she immediately started making excuses that she had to be somewhere else RIGHT NOW because she left her stove on or something and scampers off before we can enter the compound. So that tracks. In retrospect, half the shit that happens in this game is partially Isabella's fault.
But since she's claimed she's just now found the book she was looking for, I agree to help her go find it and then like an idiot give it to her, at which point she Scampers off with it and leaves me to face the Qunari alone. It turns out it probably didn't matter much because the meeting with the Arishok goes south very quickly, with him outright refusing to give up the criminals or even talk about Extradition of any kind. And then he kills some of the city guard because he's annoyed.
This leads to a decently long mission where Kirkwall becomes a battleground as the Qunari basically just rampage and take over the Keep, holding the nobles hostage inside. In the meantime, the Head of the Templars(a lady named Meredith) and the First Enchanter both show up and barely hold off from killing each other to fight the Qunari to fight to the Keep where the Arishok is hanging out with his hostages(who he seems to enjoy killing because he's annoyed, a common theme with him). In fact, the first thing he does when Hawke arrives to toss the Viscounts severed head into the crowd of Nobles. You know, Hostages don't work so well when you kill them willy nilly, ya fucking putz.
Isabella shows up with the book, admits she was about to dash but decided to come back to help and I give the Arishok his stupid book back. He admits he can go home with face now, but instead of taking the W gracefully, he demands Isabella to punish for her theft. Which might be a reasonable demand, except, you know, that whole thing where he refused to hand over Kirkwall criminals that had taken refuge with the Qunari and started a war over it instead. So yeah, he's a bit of a fucking hypocrite here, because apparently he doesn't have to play by the same rules he demands of others. The whole thing is making it really hard for me to have any sympathy for him at all, while I understand the position he's in, he's done nothing to actually make it better or attempt to really work with the city of Kirkwall to get what he wants. And so when the choice is between fighting him or giving up Isabella, yeah, I fight the fucker because he's basically been a giant asshole for the past hour of game time.
The resultant fight ends up being not terribly difficult but mostly because as a force mage, I could basically lock him in place and pelt him with fire over and over until he died while he barely scratched me. And it was kinda awesome to watch big boy get his ass beaten so fucking readily after all the bullying he's done to everyone else recently.
Don't get me wrong, I do appreciate how the Arishok more or less isn't bothering anyone directly for much of the game and it's mostly Kirkwallians(?) who spend a lot of time poking him to finally get him to strike back. He even makes a fair point how awfully the elves are treating in Kirkwall and they probably wouldn't have joined him if they'd been treated fairly. OTOH, the Qunari behavior once it reaches the point that they lose their cool kinda erases any fucking point they may have had and as noted before, it's kind of a dick move to demand Isabella for punishment when he refused to extend the same courtesy hours before for the elves. Especially since there's no hint he plans to punish them now that they're part of the Qun. So you have this interesting juxtaposition that same society that sends people to "Re-education" camps and will presumably kill him if he returns home without his sacred book won't bother to punish a couple people accused of murder because they converted and apparently not in Kirkwalls Jurisdiction anymore(except they were when they committed the crime). There's a lot to unpack there and it's honestly kind of fascinating to think about, but it doesn't change the fact that burning down half the city really kinda nullifies any argument you had before.
As a side note, I ran into a group of grey wardens during the fighting in the streets, who help a little and then fuck off somewhere else because they're needed....somewhere else and refuse to tell me what's up, except that it's not for me to know. Which feels like maybe it's foreshadowing for either the DLC(which I've only done sebastian's so far) or Inquisition, which I'm led to understand ended up absorbing a number of plotlines meant for DA2 and it's DLC but cut for time. Also it's weird to realize that in DA2 I'm on the outside of this because I'm not a Grey Warden here but I spent like 60 hours as one previously.
On a lighter note, I got a little excited when I saw a Quanri enemy called STEN, and then when I killed him and nothing special happened I quickly remembered that Sten is a title/position and not a name so there a lot of Qunari "Stens" out there and it's unlikely the DAO Sten shows up in DA2.
But yeah, just one more act and two DLC(accessed through statues in Hawke's spare room) left to go and then I'm done here. As far as I know, Act 3 is fairly short so i probably don't have too much left, and I've heard the two "Stand alone"-ish DLC are best done in Act 3 because of this.