Donut County
It's fun and cute but short and not very challenging. Most puzzles are kindergarten level "shape through hole" toys without the chance of failure or even being wrong, since the stuff you can interact with is so limited. It's Katamari if instead of rolling around a ball you controlled a hole in the ground that gets bigger the more stuff falls into it. But like I said, there's no challenge to it. Unlike Katamari there's no timer, no hazards, no special conditions of any kind that might have you adapt or improve. You get a boss fight at the end and that's about it.
You eventually unlock a mechanic that allows you to throw objects into the air, but the game doesn't get a whole lot of mileage out of it. The story isn't complete nonsense like Katamari but still very absurd and has its own charm. Presentation goes a long way. The music is a nice chill lo-fi blend of chiptune and ukulele, the art style is nice crispy cel shading and some of the visual humor had me chuckling. The lolspeak was a bit much but it didn't ruin the game for me.
It's fun and cute but short and not very challenging. Most puzzles are kindergarten level "shape through hole" toys without the chance of failure or even being wrong, since the stuff you can interact with is so limited. It's Katamari if instead of rolling around a ball you controlled a hole in the ground that gets bigger the more stuff falls into it. But like I said, there's no challenge to it. Unlike Katamari there's no timer, no hazards, no special conditions of any kind that might have you adapt or improve. You get a boss fight at the end and that's about it.
You eventually unlock a mechanic that allows you to throw objects into the air, but the game doesn't get a whole lot of mileage out of it. The story isn't complete nonsense like Katamari but still very absurd and has its own charm. Presentation goes a long way. The music is a nice chill lo-fi blend of chiptune and ukulele, the art style is nice crispy cel shading and some of the visual humor had me chuckling. The lolspeak was a bit much but it didn't ruin the game for me.