So I've been playing a lot of Sonic stuff - mainly Frontiers, but I've used the opportunity to play a no. of Sonic mobile games, for better or worse. I'm done with Runners Adventure, so in addition to Frontiers, Iz gotz the opinionz:
SONIC DASH/SONIC DASH 2
SONIC JUMP
SONIC FRONTIERS
RANKINGS
SONIC DASH/SONIC DASH 2
I'm lumping these together because they're basically the same game - endless runners with Sonic characters. Dash 1 is the mainstream versions, Dash 2 is the Sonic Boom versions, Dash 1 has more characters, Dash 2 has fewer characters, but more mechanics. Is one better than the other? Maybe, don't really care. It's an endless runner, don't care enough to comment further.
SONIC JUMP
Another mobile game, but one I was a lot more reciprocal to, in that it has a series of distinct stages rather than endless ones.
Basically, your character is always jumping - you tilt the phone to adjust the angle, and tap it to do a double jump. It's simple, the controls get some getting used to, but there's actually a fair bit of fun to be had as you climb stages through about five zones, fighting Eggman three times per zone (whose attacks get more intense with each zone). The zones of Green Hill (because of fucking course it is), Jungle Zone (STH1, 8bit), Blue Sky Zone (Sky High Zone from STH2 8bit?), Mountain Zone (...it's a mountain), and Mechanical Zone (because I guess Scrap Brain or Metropolis were too obvious). I'm probably being a mite too generous with the nostalgia trip for the 8-bit stuff (since STH2 8bit was the first game I ever played, period), but even then, this is a simple but fun platformer. At this time of writing, I've gotten every red ring (which gives me...nothing), but there's no way in hell I'm bothering with the S ranks, which not only require you to beat a stage without getting hit once, but as far as I can tell, it's impossible to get these ranks without certain power-ups, but it's impossible to get certain power-ups without reaching certain levels, and it's impossible to reach certain levels without grinding.
So, yeah. Fun game, but I'm not bothering with a lot of the extra stuff.
Basically, your character is always jumping - you tilt the phone to adjust the angle, and tap it to do a double jump. It's simple, the controls get some getting used to, but there's actually a fair bit of fun to be had as you climb stages through about five zones, fighting Eggman three times per zone (whose attacks get more intense with each zone). The zones of Green Hill (because of fucking course it is), Jungle Zone (STH1, 8bit), Blue Sky Zone (Sky High Zone from STH2 8bit?), Mountain Zone (...it's a mountain), and Mechanical Zone (because I guess Scrap Brain or Metropolis were too obvious). I'm probably being a mite too generous with the nostalgia trip for the 8-bit stuff (since STH2 8bit was the first game I ever played, period), but even then, this is a simple but fun platformer. At this time of writing, I've gotten every red ring (which gives me...nothing), but there's no way in hell I'm bothering with the S ranks, which not only require you to beat a stage without getting hit once, but as far as I can tell, it's impossible to get these ranks without certain power-ups, but it's impossible to get certain power-ups without reaching certain levels, and it's impossible to reach certain levels without grinding.
So, yeah. Fun game, but I'm not bothering with a lot of the extra stuff.
SONIC FRONTIERS
Of course, this has more meat in it than the other three games put together, but regardless, at this time of writing, I'm up to the fifth and final island. Up to this point, I got more memory tokesn than I needed, as it was fun to just zoom around the open world/get pass obstacles to get them, but here, being a bit more streamlined. So, anyway, random thoughts:
-Minor point, but by the third island, Sonic's clearing deteriorating due to cyber-corruption, and while it's a small touch, adjusting his game pose to reflect this, it's a nice one. By island three, he starts out bad, by the end, he's worse, and by the fourth island, he's in his worst shape. Honestly, with the fourth island, I would have started taking away abilities and/or made him weaker, similar to Arthas in The Frozen Throne (where he gets weaker throughout the campaign rather than stronger), but it's a minor gripe.
-A lot of people have pointed out that Rhea Island isn't a "proper" island due to missing the features of the others, and while I agree with the letter of that statement, I don't think it's an issue here. We've had three islands up to this point, Rhea provides a nice breather to climb six towers before moving back into Ouranos (a 'traditional' island) to do the last set of tasks. With tense music all the while, with Sonic visibly deteriorating as things go on, and the last batch of revelations. I say "revelations," but if you've been paying attention, these are more 'solidifications' as to what the player's likely sussed out by this point. I don't think it's bad writing per se that Sonic does this, but while YMMV, there's a disconnect between what the player knows ("don't do what the voice says!"), and what the protagonist does per the demands of the game.
-It's after this that we get a derp moment. Sonic's friends are released from cyber-space, the eldritch monstrosity is released, and Sonic succumbs to cyber-corruption. This last plot point is reversed in the very scene it's introduced in, as Tails, Amy, and Knuckles do...something, to reverse the corruption, and end up going back into cyber-space, or something. I really have no idea exactly how this worked, and it's only one step removed from a "power of friendship" moment. At least we don't have anyone yelling about the "super power of teamwork!" (looking at you, Heroes!)
-At this time of writing, I'm on the fifth and final island, which is back to being a 'proper' island. Don't have much to say here, it's the same game loop that the game's used up to this point.
So, yeah. Nearly at the end of the game, you can check back to see my earlier thoughts. Should be done soon...ish. In the meantime, here's my current ranking of the series, now that I've got three mobile games to throw in:
-Minor point, but by the third island, Sonic's clearing deteriorating due to cyber-corruption, and while it's a small touch, adjusting his game pose to reflect this, it's a nice one. By island three, he starts out bad, by the end, he's worse, and by the fourth island, he's in his worst shape. Honestly, with the fourth island, I would have started taking away abilities and/or made him weaker, similar to Arthas in The Frozen Throne (where he gets weaker throughout the campaign rather than stronger), but it's a minor gripe.
-A lot of people have pointed out that Rhea Island isn't a "proper" island due to missing the features of the others, and while I agree with the letter of that statement, I don't think it's an issue here. We've had three islands up to this point, Rhea provides a nice breather to climb six towers before moving back into Ouranos (a 'traditional' island) to do the last set of tasks. With tense music all the while, with Sonic visibly deteriorating as things go on, and the last batch of revelations. I say "revelations," but if you've been paying attention, these are more 'solidifications' as to what the player's likely sussed out by this point. I don't think it's bad writing per se that Sonic does this, but while YMMV, there's a disconnect between what the player knows ("don't do what the voice says!"), and what the protagonist does per the demands of the game.
-It's after this that we get a derp moment. Sonic's friends are released from cyber-space, the eldritch monstrosity is released, and Sonic succumbs to cyber-corruption. This last plot point is reversed in the very scene it's introduced in, as Tails, Amy, and Knuckles do...something, to reverse the corruption, and end up going back into cyber-space, or something. I really have no idea exactly how this worked, and it's only one step removed from a "power of friendship" moment. At least we don't have anyone yelling about the "super power of teamwork!" (looking at you, Heroes!)
-At this time of writing, I'm on the fifth and final island, which is back to being a 'proper' island. Don't have much to say here, it's the same game loop that the game's used up to this point.
So, yeah. Nearly at the end of the game, you can check back to see my earlier thoughts. Should be done soon...ish. In the meantime, here's my current ranking of the series, now that I've got three mobile games to throw in:
RANKINGS
1: Sonic the Hedgehog 3 & Knuckles
2: Sonic the Hedgehog 2 (16-bit)
3: Sonic Adventure 2
4: Sonic Adventure
5: Sonic Mania
6: Sonic Generations
7: Sonic Rush Adventure
8: Sonic Rush
9: Sonic Riders
10: Sonic the Hedgehog 4
11: Sonic the Hedgehog (16-bit)
12: Sonic Unleashed
13: Sonic Lost World
14: Sonic Spinball
15: Sonic Battle
16: Sonic Colours
17: Sonic Heroes
18: Sonic Advance
19: Sonic Advance 3
20: Sonic Advance 2
21: Sonic Pocket Adventure
22: Sonic Runners Adventure
23: Sonic 3D Blast
24: Sonic CD
25: Sonic Chronicles
26: Sonic Chaos
27: Sonic the Hedgehog 2 (8-bit)
28: Sonic the Hedgehog (8-bit)
29: Sonic Shuffle
30: Sonic Forces
31: Flicky
32: Sonic Jump
33: Sonic Pinball Party
34: Shadow the Hedgehog
35: Sonic Forces: Speed Battle
36: Sonic Dash
37: Sonic Dash 2: Sonic Boom
38: Sonic Drift
39: SegaSonic Cosmo Fighter
2: Sonic the Hedgehog 2 (16-bit)
3: Sonic Adventure 2
4: Sonic Adventure
5: Sonic Mania
6: Sonic Generations
7: Sonic Rush Adventure
8: Sonic Rush
9: Sonic Riders
10: Sonic the Hedgehog 4
11: Sonic the Hedgehog (16-bit)
12: Sonic Unleashed
13: Sonic Lost World
14: Sonic Spinball
15: Sonic Battle
16: Sonic Colours
17: Sonic Heroes
18: Sonic Advance
19: Sonic Advance 3
20: Sonic Advance 2
21: Sonic Pocket Adventure
22: Sonic Runners Adventure
23: Sonic 3D Blast
24: Sonic CD
25: Sonic Chronicles
26: Sonic Chaos
27: Sonic the Hedgehog 2 (8-bit)
28: Sonic the Hedgehog (8-bit)
29: Sonic Shuffle
30: Sonic Forces
31: Flicky
32: Sonic Jump
33: Sonic Pinball Party
34: Shadow the Hedgehog
35: Sonic Forces: Speed Battle
36: Sonic Dash
37: Sonic Dash 2: Sonic Boom
38: Sonic Drift
39: SegaSonic Cosmo Fighter