Started Pentiment. So this is gonna be an interesting one. So Pentiment is a point and click adventure game made by obsidian(yes, that obsidian) about a young man named Andreas who lives in the town of Tassing in the Holy Roman Empire (That would be the middle ages/renaissance form of Germany for most of us) in the 16th century. Andreas is currently working at the abbey/church near the town to learn making those
really pretty old timey books that had to be hand copied/written before the printing press was a thing, as well as make a
masterpiece to cement his place as an artist. After a day of walking around the town and the abby to set the scene and introduce the characters, a local visiting baron(who had commissioned a manuscript at the abby) is found murdered, with one of the monks(a friend of andreas) found standing next to him with a bloody knife. Andreas believes there's no way his friend killed the Baron and decides to help prove his innocence. To be clear, it's made clear that it's very unlikely the mook did it, since the man is like 70 years old and hardly able to stab a man who is like 40 years younger then him to death, plus the lack of an actual motive, but the abby doesn't want the negative attention of a member of the nobility getting murdered there, especially since said nobility had friends who high places.
That's the plot, but this game doesn't really sell on it's plot(at least not so far, that may change later on). It sells on it's sense of place and atmosphere. To start with, the entire thing is presented as a medieval book with the scenes you walk around in as illustrated pictures in said books(and every transition to a different location has the page turning in the book). All the dialogue is presented as written text but the text is specific to each character. For example, the local printer has all his text as printed woodblock lettering, while another character will have cursive scribbling, or even very gothic embellished writing. It's a small touch but really cool. But more importantly, there's a great deal of effort to try to make it feel like these are people in a time and place 500 years ago in a small corner of Germany. Also the game clock(which advances as you choose to pursue plot events, and that means you'll never have time to do everything because you may have 3 options at a given moment but only time to do pursue one) is a simplified version of the
canonical hours used by the abbey.
There's also the cool fact that as part of early game conversations you get to choose parts of your backstory, such as : Where you traveled, what you studied at university(two different subjects), what did you do when not studying,etc. And basically depending on what you picked you'll get extra dialogue options later on in certain conversations, so in conversations that discuss religion, IF you decided "I majored in theology", you can chime with knowledge on those, while if you studied Latin, you can translate latin or mention bits of roman history. Which is kinda cool.
And this is gonna make or break this game for a lot of people, because you'll spend a fair bit of time talking to people about history, theology, the state of the world in the 15th century. At one point you can get into a discussion with a nun about several books owned by the abby (such as the Aeneid) and her own take on said books as a woman and a member of the church and it's very interesting but has nothing to do with the plot, rather it fleshes out the characters as having viewpoints as per their positions in life(the nun dislikes the Aeneid because "It's a story about men. Women are basically goals for the men to chase after"). It'll probably bore some people to fucking tears but it's also completely optional. The baron will try to talk your ear off about
Martin Luther and his 95 theses early in the game(because it's 1518 and this is very recent news), some of the locals will talk with you about the local saint and ancient pagan legends of the area if you let them. It's all great for setting mood and giving a sense of place and it might bore some people to fucking tears just by reading this.
I took a class on Medieval Latin Lit(no I can't speak or read Latin, don't ask) in college which means I had to read the Rule of St Benedict(which is the instruction manual for an a benedictine monastery was to be run) and I'd completely forgotten I'd ever read that until playing this game because that was like 20 fucking years ago but this game draws on catholic monasticism a crazy amount. It's weird to feel like this game is written with someone like me in mind because man that's a fucking niche subset of gamers and I can only imagine there's maybe like 5 other people in the world who really fit the "Gamers who dig medieval theological discussions and monasticism as a sense of place" so I'm somewhat at a loss how Obsidian ever plans to make a profit on this, but I commend them for sticking to the bit like this.
TLDR I love how it's going all in the setting here but man I'm not sure how many people are really gonna be able to get into it considering. Yeah, the murder mystery is interesting but I can imagine a lot of people going "NO, I DON'T CARE ABOUT MARTIN LUTHER! PLEASE STOP TELLING ME ABOUt HIM!"