*Re read my own rambling rant*That was entertaining; especially the story part. Thank you.
I can't tell if this is sarcasm or not.
*Re read my own rambling rant*That was entertaining; especially the story part. Thank you.
I had one of the zombies almost run out the timer before she finally got enough on screen to for kill it.Surprisingly, this hasn't happened to me yet. Whenever an enemy went off screen, they just as fast came back on the screen.
Ehh.Bahati is already my favorite of the four. I can only assume that maybe her parents came from Nigeria, and she was born in, what is presumably, America. Thus she has more of a "standard" African American accent. Granted, I don't know if any of their personal backstories were revealed yet. They'll probably come with the update later. Hopefully this game will be out by mid or late summer. I know my big bro would want to co-op on this
I'm sure that sucked.had one of the zombies almost run out the timer before she finally got enough on screen to for kill it.
On which part? The accent part, or the coming out middle to late summer part? For the accent, I'm really going off the cuff. Who knows the backstory or whatever. As for the release schedule, my guess is probably it will be near the end of the year, if we're actually talking. The game definitely needs more polish, but at least the hit detection works (mostly). And if it doesn't come out by the end of this year, it'll be more than likely the middle of next year.Ehh.
Genuinely entertaining. Especially the mop part.*Re read my own rambling rant*
I can't tell if this is sarcasm or not.
The game wants to have an international cast kinda thing, so I understand what they were going for but it doesn't work.On which part? The accent part, or the coming out middle to late summer part? For the accent, I'm really going off the cuff. Who knows the backstory or whatever. As for the release schedule, my guess is probably it will be near the end of the year, if we're actually talking. The game definitely needs more polish, but at least the hit detection works (mostly). And if it doesn't come out by the end of this year, it'll be more than likely the middle of next year.
The story can be very engaging when it wants to be, but through the majority it's dead in its tracks. I don't know where you are, but there was one moment during the conclusion of the first arc sorta speak where something happened to a character that got me super invested, only for that to be fridged for the duration of the following arc.As much as I'm loving Ghost of Tsushima right now, it's pretty sad just how clumsy the story and characters are. Your companion characters are all incredibly unlikeable, and many a supposed emotional or serious moment is ruined by the often really awful editing for cutscenes.
The setup for a killer storyline is there, but the execution never lives up to the promise. And thanks to Yahtzee, I'm pretty sure I've been spoiled on the ending.
Dunno if that was me but part of the problem is that "stun" usually refer to a moment when the boss is incapacitated for a long period (a few seconds), but it can also refer to when the boss is incapacitated for a fraction of a second when you attack them with normal attack, usually refer to as stunlock. The problem with the boss is that regular attack do not stunlock them (in soul term, they have infinite poise), meaning you cannot attack them using a long attack combo because they're free to move and attack you during that time, and once they hit you once, it stops you (ie stunlock your player character). This changes the gameplay from executing combo to just doing hit and run attack, where you have time for just one or two hit before needing to dodge out of the way of a boss attack, which tend to make every boss the same. The main character has one attack arte (can't remember the name) that deals a high amount of damage in single hit (he just does an upward slash) and I found that it trivialize most of the boss I've fought (about half way trough the game before abandoning it) on hard (except for the big boss of the second region which was just cheap) because you could easily move in, use it once then retreat while the boss did his combo. Rinse and repeat for the full boss fight.Where the game really shines is the combat, which is really the only thing keeping me going. It's really fun and deep. Somebody mentioned earlier that they couldn't stun bosses. I can only say you absolutely can.
I'm in third region, so go ahead and "spoil" it. I have a feeling this is something to do with the Straw Hats?The story can be very engaging when it wants to be, but through the majority it's dead in its tracks. I don't know where you are, but there was one moment during the conclusion of the first arc sorta speak where something happened to a character that got me super invested, only for that to be fridged for the duration of the following arc.
During Dragon Age Inqusition I was disappointed by the fact you don't do a lot in actually running the Inquisition. There's some token nods but mostly it's "Collect power points" then "Use power points to unlock new missions and regions". Skyhold is cool but doesn't do much other then be a cool base. The War table is really cool in concept but feels really.....ok in execution. There are some nods to getting allies and political wranging but not very much considering your position of running what's essentially a crusading order.You know, I like the idea of a home base in games... right up until I have to deal with them. If I have to start doing too much with them they start giving me the shits. Just let me store (and sell, if I'm honest) things, maybe do a bit of crafting/upgrading, a bit of NPC interaction and that's it. Don't make me responsible for a bunch of mundane shit.
Heads up, that enemies stay off the screen glitch happened to me in the graveyard section of Dancin' Divas. Had to quit and restart. I played as the rest of the girls. So far my favorites are Hina and Bahati. Hina is freaking game breaker with her long range moves. You can spam her fireball charge attack for days. There are hidden command moves, and SOR2 style forward specials everyone has. Sofia is awesome as well and has the best dash attack in this game. Viva is cool, but she feels basic by comparison.Beat Poky and Rocky Reshrined on hard mode. Pretty fun, but not as hard as you think, it punishes you if you rush, but if you take your time its not that hard.
Still working on Grim Guardians, its still pretty awesome with voice clips that should be reduced in frequency.
Also been playing Destiny 2 Lightfall, the Lightfall expansion is pretty good so far, not as good as Witch Queen but Witch Queen was top tier, this strikes me more as something like Beyond Light in scope. The new Strand powers seem neat, grappling is fun, the melee abilities and ult also feel good, but I wonder how effective they would be in pvp. The new storyline is decent but the Neptunian's are... surfer dudes, which feels really odd and they have unique designs that are just.... unique.
Personally, when they try to throw too much management at me I go "fuck it, I'll just go play Crusader Kings then".During Dragon Age Inqusition I was disappointed by the fact you don't do a lot in actually running the Inquisition. There's some token nods but mostly it's "Collect power points" then "Use power points to unlock new missions and regions". Skyhold is cool but doesn't do much other then be a cool base. The War table is really cool in concept but feels really.....ok in execution. There are some nods to getting allies and political wranging but not very much considering your position of running what's essentially a crusading order.
Honestly, I keep wanting to find something between Dragon Age and Crusader kings that works on the strengths of both. So far haven't found it though.Personally, when they try to throw too much management at me I go "fuck it, I'll just go play Crusader Kings then".
I would be quite the fucken game... but I don't think it exists. I mean, the closest you'd get ATM are squad based tactical games (War Tales, people) but they really lack the strategic, diplomatic and, funnest of all, dynastic layers of the CK games.Honestly, I keep wanting to find something between Dragon Age and Crusader kings that works on the strengths of both. So far haven't found it though.
It's not quite Xcom but it might scratch that itch.I would be quite the fucken game... but I don't think it exists. I mean, the closest you'd get ATM are squad based tactical games (War Tales, people) but they really lack the strategic, diplomatic and, funnest of all, dynastic layers of the CK games.
Of course what I really want to see is XCom in a fantasy setting.
Yeah, it was Ryuzo's betrayal. Maybe I should've seen it coming, but when it happened it kinda took me by surprise and I really loved it. Then seeing him dig himself in further was delightful. Suddenly my main character had a name he could curse into the heavens. But then the guy just disappears from the game for the next 4 to 5 hours, and the main plot itself is completely halted.I'm in third region, so go ahead and "spoil" it. I have a feeling this is something to do with the Straw Hats?
Yeah same thoughts. The man was one of the better acted (or I guess just better written) character until that point, so I thought he'd have a lot to do in the rest of the game. He ended up not even getting a side mission.Yeah, it was Ryuzo's betrayal. Maybe I should've seen it coming, but when it happened it kinda took me by surprise and I really loved it. Then seeing him dig himself in further was delightful. Suddenly my main character had a name he could curse into the heavens. But then the guy just disappears from the game for the next 4 to 5 hours, and the main plot itself is completely halted.
Yeah, me too. I thought he'd be the secondary villain who'd hound your steps in the second area of the island, showing up numerous to goat you. By the time I finally confronted him to a second (and final) fight I'd gotten so strong I absolutely steamrolled him with Ghost mode. Maybe that was the whole point, but somehow I feel like the game wanted that fight to be a bit more impactful. Me though, I just crushed him like a bug in like 5 seconds. I'd also gotten the DLC upgrades by that point, so there's that as well.Yeah same thoughts. The man was one of the better acted (or I guess just better written) character until that point, so I thought he'd have a lot to do in the rest of the game. He ended up not even getting a side mission.