I actually like how Noriko's and Masako's ended especially. The one with Jin's sensei, Ishikawa, has the weakest ending in terms of side quests.Finished Ghost of Tsushima. Maybe it's because I dove straight into all the side quests, but the game HEAVILY loses steam in the 3rd act. Nothing new to throw at you in terms of enemies or techniques. The story is also incredibly weak. The finales to all the side character arcs fell flat, Lady Masako's especially.
I will say for combat, all stances should be unlocked from the start with the sequel. They can't do that shit again like they did here. The terror system is only broken when fighting weak enemies. It takes them longer to get terrified if you're further into the game, or take down a lot of elite mooks or a mini boss. And even then, it will be 1-3 guys left running. It was fun shooting an arrow in their backs, or letting them run their tails between their legs. I never felt robbed of the combat. I wouldn't mind more levels of fear/terror in the sequel though. Parrying worked fine, but dodging could be iffy at times. What doesn't help matters is GoT does that thing GoW4&R where the enemies slide way further than they should to catch up to you. Seems like they didn't patch their part at all. I do know that playing the PS5 version smooths out dodging and makes both mechanics easier to pull off.For a sequel, I'd really like to see the combat become more intense, but more forgiving (the parry and dodge system need to feel MUCH better). The terror system needs to take notes from the Arkham series. It is NOT fun to have enemies just piss their pants and run away, I feel like I'm being robbed of fun combat. GoT takes a lot of inspiration from The Witcher 3, GoT 2 needs lean harder into that and have some sidequests worth a damn.
Played more of RE4Remake: Chainsaw Demo and did some sessions of SOR4. I noticed that they made scoring harder now or have a higher requirement in arcade mode. While at the same time, DotEmu made another patch to maintain your combo longer, so that's the trade off in this case. Other than adding alternate pallets for the retro characters or just making a color editor for all characters, there is not much left to update or add. SOR4 brought back the series staple co-op moves that were sorely lacking in its launch release and for nearly three years. I might have to get PS+ again, just so I can do some online co-op again. We all know people are playing online right now.