Nevermind, now the scene looks genuine
Nevermind, now the scene looks genuine
Haven’t watched it yet but yeah, the whole point of it is basically Joel making a selfish personal choice at the expense of Ellie’s trust, and *theoretically* her vital part in the salvation of humanity. Eventually we get to see how they handle the sorta shitshow sequel.Episode 9: Look for the light
Here we go, the season finale.
The episode starts with pregnant Anna (played by Ashley Johnson) running into an abandoned house. She has gone into labor, and is being hunted by one of the infected. She fights it off, and manages to give birth while doing so. And the baby turns out to be Ellie.
Turns out Anna was part of fireflies, and Marlene and some of the fireflies come to find her. Anna go bitten just before giving birth, and hence the show's explanation of why Ellie has immunity.
IDK, This was such as strange scene. Just like with Troy Baker, I feel like Ashley Johnson was just there for fan service. Not only that, but I really wish there would've been better reasons. I mean for one thing I'm sure that's not how immunity works, and I'm sure they copied this from Blade's origin.
We jump back to the present time, while Joel and Ellie are continuing to make their way to firefly base. These two now officially have accepted each other as surrogate father/daughter, and their dialog seems so be once again lifted from the game. They make their way through a city, and we have our giraffe scene.The only thing that ruins it was the fact that giraffe was CGI. I understand they may not have been able to acquire an actual giraffe, but damn it, what's supposed to be a hauntingly beautiful scene looks really distracting.And holy crap, they got an actual giraffe for this scene. I think that's quite amazing, making the scene all the better
Joel and Ellie have a bit of dialog after this, and the foreshadowing of future events is more obvious, now we all know what happens by the end and in TLOU part 2. Joel actually confesses to Ellie that he was end his own life after Sarah died, and how a last-minute hesitation saved him. Holy crap, that's actually dark, and totally understandable.
Joel and Ellie gets captured by fireflies, and when Joel regains consciousness, Marlene is there to explain Ellie has to die to create a cure.
The show pretty much follows the game from this point, Joel fights through hell to save Ellie, and kills the doctors performing the surgery that would've killed Ellie. At this point, I realized this is only the second time in the show version that Joel is fighting against humans, the first one during the part with Sam and Henry. The game version had lot more encounters, IIRC. I guess the show didn't want to repeat the same format with every episode, but it is still weird they had no looter/bandit encounter to this point. I don't think we got to the part of Ellie being unable to swim, and them being chased by armored car.
This hospital scene is brutal. Joel spares NO ONE, even people who were surrendering. Maybe it's because I'm not in control of him, but I was a bit shocked here; All that sweet, nice side of him is gone, and I'm watching him mowing down people to save Ellie. I think it's probably even more shocking to those who never played the game.
Joel kills off Marlene and drives off with Ellie. He lies to her about the whole thing. And this is probably the part that still generates debate; Did Joel made the right decision? Would Ellie have made the decision to sacrifice her own life?
This was a 9/10 episode. Super close to the original game, with some detail changes for the show. But that intro with Anna was really weird and felt unncessary
Overall:
Generally, I'd say this was a damn good live-action adaptation. It has shown that with careful dedication, writing, and understanding of the source material, we can have nice adaptation. There were some questionable direction, missing parts from the game, and unnecessary/wasted cameos. Still the plot was great, Pedro Pascal and Bella Ramsey performances were superb, the atmosphere and set designs were on point.
Now to cancel my HBO max subscription until another interesting show comes along, or whenever part 2 gets made
Yeah... that scene was like really bad, and I thought Bella was basically just saying the lines vs acting them in that scene too. I thought before they were laying it on really thick when Joel was in such good spirits talking about the future and stuff and then they go on and do that scene too. It felt like they already over-telegraphed it and now they were physically poking you about it. It reminds me of how The Departed super telegraphed everything from Infernal Affairs and took out a lot of tension. If you saw The Departed 1st, and then Infernal Affairs, I feel like you'd still be surprised here and there even knowing how it plays out, but seeing Infernal Affairs 1st, you're not surprised by anything.It got cheesy as fuck though when Ellie said 'Guess time heals all wounds' and Joel replies 'It wasn't time...' and looks at her. Could've been worse, he could've followed it up with '...it was you', but it was still silly.
Speaking of the game, but she was definitely wrong to trust the Fireflies. If a brain surgeon's first thought when briefly looking over an x-ray of a new patient is to skip patient permission and taking small samples in favor of full brain removal, he has less medical authority than a literal dog. No science in the world says a small sample via drilling the skull wouldn't have done just as much good, no matter what form the cure took.How long did this thing take to film? Ellie looked to have sprout 5 inches in height by the last episode! Instead of a kid, she looked like a young woman. I thought the game projects her as far less happy with the suspicion that she could have saved the world and that if her suspicion is true, Joel made the wrong choice. She may not want to die, but she may have been very ready to to so to save the world. Overall, I very much enjoyed this show.
I learned from Pirates of the Caribbean 2 to not to put too much thought into it as very often, the writers are not.Speaking of the game, but she was definitely wrong to trust the Fireflies. If a brain surgeon's first thought when briefly looking over an x-ray of a new patient is to skip patient permission and taking small samples in favor of full brain removal, he has less medical authority than a literal dog. No science in the world says a small sample via drilling the skull wouldn't have done just as much good, no matter what form the cure took.
I don't think it is ever mentioned anywhere that Ellie's whole brain is to be ripped out. We're meant to assume that removing enough of the infection necessary to create a vaccine/cure would damage too much of the brain for her to not die or become a vegtable.Speaking of the game, but she was definitely wrong to trust the Fireflies. If a brain surgeon's first thought when briefly looking over an x-ray of a new patient is to skip patient permission and taking small samples in favor of full brain removal, he has less medical authority than a literal dog. No science in the world says a small sample via drilling the skull wouldn't have done just as much good, no matter what form the cure took.
That's an odd show for me because I loved like all the past stuff but really did not care for the future stuff at all.If I were forced make a comparison, it just occurred to me that Station Eleven has very similar beats. Now that show, that one ripped my heart out of my chest. I think one difference is that Station Eleven is slightly longer in run time and takes place over 20 years, so you actually see these two characters grow together and it makes the big reveal a tad more gutwrenching. If you liked this I think you'd like Station Eleven.
Saw my father watching Station Eleven a while back and it looked pretty bad to me. The traveling theater made no sense in the setting and the story was trying to talk about too many people in too many different places and times and it just stonewalled my ability to care. All the best parts were in the flashbacks while the future stuff couldn't suspend my disbelief.The finale was fine. All the "correct" pieces were there, but I guess my feelings are a bit like I had with the Watchmen film. It was a technically well executed Adaptation, but something about it lacked the emotion punch of the games ending. Maybe it's because it's so expected? Like I knew beat for beat what was going to happened so there's no surprises. I imagine for viewers who didn't play the game it was certainly more impactful.
I don't want to overly criticize the actress playing Ellie, but her emotional tone in the last episode felt a little weak.
I think the moral argument was two-fold. I won't know until I replay the game, if that's exactly how it went down, but it seemed to me that the fireflies had no intention of giving them any choice in the matter so they were in essence hostages so it changes the dynamic a bit.
More I never quite felt like Joel and ellies relationship was that intense. Its like it was almost getting there towards the end. I sorta feel like we just didn't "feel" time passing for these characters. It was only 9 hours for us and of that 7 where they had much on screen time together. I think this feeling is due in part to the "player" having much more engagement than the "viewer". As the player, my enjoyment and feeling of successful rested on these twos relationship. Every little victory or heart in the affected me. As the viewer I can only make due with what I saw on screen and for me, it just didn't quite get there. The emotional connection for these two was at a volume lower than the game.
9/10 easy recommendation to anyone waiting, however. Thats just my closing thoughts.
If I were forced make a comparison, it just occurred to me that Station Eleven has very similar beats. Now that show, that one ripped my heart out of my chest. I think one difference is that Station Eleven is slightly longer in run time and takes place over 20 years, so you actually see these two characters grow together and it makes the big reveal a tad more gutwrenching. If you liked this I think you'd like Station Eleven.
The truth of the matter is that the game required sloppy and kinda lazy storytelling in that moment to get to that effective ending. Ellie's agency and awareness needs to be taking away for the time that she is at the hospital. Even the show only allows her just a tad bit more agency - going along with the tests at which point she's anesthetized. Let's say Joel was knocked out for 9 hours, this means that in this timeslot they had to do a full body scan of Ellie, find what caused her immunity, and plan on how to utilize it. That seems a bit brief for all that to take place. Also, it makes little sense that Marlene doesn't just kill Joel while he's unconcious. She knows he had a daughter once that he tragically lost, and that he spent the last year surviving with Ellie - If you think he'd respond with anything other than extreme hostility to the news that you'd plan to let this girl die on the operating table, you really must've been born yesterday. The game kinda gets away with this because of how well it had portrayed the growing relationship between Joel and Ellie, and by that point you're really supposed to be fuelled by your emotions and not think too much about the how and why, just that it's going to happen.I think the moral argument was two-fold. I won't know until I replay the game, if that's exactly how it went down, but it seemed to me that the fireflies had no intention of giving them any choice in the matter so they were in essence hostages so it changes the dynamic a bit.
Meh, the gameplay in TloU is a bog standard third person shooter and a mediocre stealth game slapped together. And the shooter part is deliberately handicpaped and made to feel cludgy to force you to scavenge for parts to upgrade the mechanics to what most would consider a baseline quality. Interspersed with a few of the most basic puzzles and on rails platforming imaginable, and a couple of bullet sponge tedium boss fights against generic hulks.They should have just based the show on the game and then modified it significantly to make it better, as the story in the game is only meant as a structure for which gameplay is more important.
I don't care for the game play; rather, it's a game, so the story only acts as a frame for the gameplay. In contrast, the story is the most important (together with characterization) in TV shows.Meh, the gameplay in TloU is a bog standard third person shooter and a mediocre stealth game slapped together. And the shooter part is deliberately handicpaped and made to feel cludgy to force you to scavenge for parts to upgrade the mechanics to what most would consider a baseline quality. Interspersed with a few of the most basic puzzles and on rails platforming imaginable, and a couple of bullet sponge tedium boss fights against generic hulks.
The story is nothing to write home about either, and its mostly driven by somewhat likable (or at least sympathetic) characters and impressive acting performances, but its definitely the focal point. (The second games woes are that one character is literally the unsympathetic villain, and Ellie and tommy flip flop so inconsistently around on their character points that no rapport can ever be established, so prettymuch dropping the games strengths)
Meh, the gameplay in TloU is a bog standard third person shooter and a mediocre stealth game slapped together. And the shooter part is deliberately handicpaped and made to feel cludgy to force you to scavenge for parts to upgrade the mechanics to what most would consider a baseline quality. Interspersed with a few of the most basic puzzles and on rails platforming imaginable, and a couple of bullet sponge tedium boss fights against generic hulks.
The story is nothing to write home about either, and its mostly driven by somewhat likable (or at least sympathetic) characters and impressive acting performances, but its definitely the focal point. (The second games woes are that one character is literally the unsympathetic villain, and Ellie and tommy flip flop so inconsistently around on their character points that no rapport can ever be established, so prettymuch dropping the games strengths)