Finished the two main stories of Samurai Warriors 5 and I was pleasantly surprised.
SW5 marks the first time Koei have rebooted the SW series (Dynasty Warriors has been rebooted like...4 times by now), and with it are some mixed feelings. SW5 focuses much more on the story of Nobunaga Oda and Mitsuhide Akechi, and as a result, for the first time in the series, a large portion of the playable cast have been cut and all their weapons revamped/changed too. For a while in the fanbase the issue of 'cutting characters' has been a contentious one. On one hand some say cutting characters allows the devs to focus more and provided a quality-over-quantity product, while others argue it wouldn't make a difference and Koei would be lazy regardless (like what happened with Dynasty Warriors 6). Personally, after finishing the main game I feel like we got the former more so than the latter.
Despite the significantly reduced roster (if you exclude the semi-unique NPC characters), Koei still fell back on cloned movesets, where some characters share the same weapon/moveset with minor changes. For a series where every character has had a unique weapon/moveset since the first installment this left a bad taste, and like with DW6/7 the cloned movesets make the characters less enjoyable, and the movesets themselves are more constrained, because they need to be usable by everyone and not look strange.
As for the story, it's promising for about the first two thirds, where Nobunaga and Mitsuhide's relationship builds alongside their conquests. Where it falls flat is the 'timeskip' that happens 2/3 through and both of their friendship does a complete 180. They go from being BFFs who want to bring peace to the land to rivals who doubt each other at every turn. There's no gradual character development, it's just "Oh, we're reaching the end of the story, we quickly need Mitsuhide to hate Nobunaga to wrap it up". Also, I'm honestly kinda sick of the 'mainland' stories in SW games; gimme more focus on Kyushu, or the eastern regions; the regional warlords need more love and attention.
As for new characters, the additions varied in quality. First off is Toshimitsu, Mitsuhide's right-hand man. Meh design, boring weapon and moveset, and a decent personality. He's an important character for Mitsuhide's story but he never feels like he has much agency in the story, he just follows Mitsuhide around. Next is Shikanosuke, with a more recognisable, but still relatively dull design (which felt like a recurring theme for most characters). One of the better new characters, Shikanosuke adds to the 'western Japan' roster which needs some fleshing out, and serves a good role in the story, acting as an unintentional wedge between Mitsuhide and Nobunaga.
Then we have the three new ninja characters: Mitsuki, Kazuuji, and Sandayu. Mitsuki is an OC who serves as Nobunaga's foster daughter, eventually discovering she's actually his niece and Nobunaga killed her real father, leading her to join Team Mitsuhide. A fun character with a fun design and moveset, but I'm generally against OC characters in historical settings where there are plenty of great, real people to chose from. After her is Kazuuji, with a forgettable design, boring personality, and a role that doesn't extend past 'Hideyoshi's personal ninja' and 'Mitsuki's mentor'. Despite following this game during it's pre-release marketing, I completely forgot he existed and I'm not surprised why. Rounding out the ninjas we have Sandayu who acts as the game's secret antagonist, manipulating characters and events behind the scenes. He kinda reminds me of Kotaro Fuuma, from the previous games, with his edgy worldview, constant monologuing, and inability to die. While I got some enjoyment out of how comically edgy Kotaro was, with Sandayu it feels like they're trying to play him straight and it just doesn't work imo.
Rounding out the new cast are Yasuke and Sena. Yasuke is an African man who came to Japan with a Jesuit missionary and was recruited by Nobunaga out of curiosity. He's also probably the most pointless addition to the cast by far. He doesn't show up until the last chapter, and his role is nothing other than being Nobunaga's bodyguard, a role which originally belonged to Ranmaru in the previous games. He's a loyal and brave warrior and that's it. As soon as he shows up the story's basically over and he's gone with it. And that brings us to the best new addition: Sena! With a dazzling design, entertaining personality, long-running involvement in the story, an actual Imagawa character in a series that has had very little focus on the Imagawa (this game has by far the most screentime for the Imagawa, which was nice. Though I'm sad they lost their 'sports weapons' gimmick), and her death scene is easily the best in the series next to Magoichi's from SW2. The only downside is that she uses the naginata, one of the least satisfying movesets in the game.
Overall, I expected a trainwreck and got something much better. The core gameplay was much better than 4, with less focus on hyper attacks, weapon gimmicks that add variety (I just wish there was one for each character), and a more focused story. The new characters could have been better, but we got some good ones, and while the cloned movesets and cut characters really suck, there's a decent groundwork here to build upon. I'm looking forward to what Koei do with Samurai Warriors 5.