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Bedinsis

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Started playing the second Danganronpa game. I've reached the first free time event, after the prologue, and am 2,5 hours into it.

The set-up so far feels rather similar. Like last time, I think there are a bit too many characters to keep track of, but if history is anything to go by I suspect that problem will soon take care of itself. There's a returning character, so far I've been left with a more positive impression of them than last time.
 

NerfedFalcon

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Started playing the second Danganronpa game. I've reached the first free time event, after the prologue, and am 2,5 hours into it.

The set-up so far feels rather similar. Like last time, I think there are a bit too many characters to keep track of, but if history is anything to go by I suspect that problem will soon take care of itself. There's a returning character, so far I've been left with a more positive impression of them than last time.
Danganronpa 2 is my favorite in the series, and Hajime is my favorite of the protagonists. Hope you get a good time out of it!

OT: Working my way through Ultrakill. Made it to the end of the third Circle of Hell; once I finish with the boss there, I'll probably take a little break from it to focus more on REm4ke. Game is a sensory overload, and a major part of the game's difficulty is trying to keep track of everything that's going on at once, more than usual for an FPS I mean. But it's a deliberate design choice rather than just a product of bad design, and the core mechanics of the game are really fun once you get a handle on them. Probably, anyone who liked Doom Eternal or New Blood Interactive's other games would get a kick out of it.
 

Summerstorm

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I have startet to finally play "Disco Elysium"... again.

I had bought and started it when it came out, but let's just say: After playing it for just a bit i got overwhelmed, and had such high expectations that i was intimidated to play further (Reviewers i respect hyped it up too much for me - and so i was quitting on a high, wanting to avoid being disappointed. Very silly)

Well last weekend i was coming down from an LSD-trip and restarted a fresh game and continued it yesterday for a few hours.

Man - while not a "perfect game" is clearly is one of the best narrative experiences for me. I mean, there are a few things with how things are delivered and sometimes it's a bit weird with what topics get discussed with the characters (And of course you have to roleplay a bit, sometimes the things you want to ask or answer or actions you want to do are just not there... but well, you can't include everything) - but overall it is a freaking masterpiece. You just feel how much of a or more persons is in this game. The world ist just so well presented. While something of a "parallel world" the background feels logical and super well developed (Following at least a book and ideas for a tabletop roleplaying game) - includes themes of revolutions, racial tensions, political systems. The atmosphere and art is amazing. But the great point are just the characters.

I found myself playing the main character as Harry, mostly as "Sorry-Cop" (But trying to get better) with high Empathy, Perception, Shivers, Inland Empire (6th sense, inner feelings) after i found more about his past
(The point that he had high workload for 17 years - or an insane workload for a part of that, and works the worst part of town with "only" three kills) and just getting this feeling that Harry just broke on the fact that he just "cares" and can't stop while ruining all personal connections. Punishing himself for not being "good enough" and despairing that the world around him just doesn't get better.
And i really empathized with him on that point (I myself suffer a bit of chronic depressions among other things)

The secondary characters are pretty amazing too; Kim Kitsuragi as the best partner ever for example. But the mix of people you meet in this dirty, terrible world with various damages reaching from deeply hurt, traumatized, depressed, addicted, repressed, marginalized, abused, overly nostalgic, and all kinds of combinations of that is amazing. One could say the game is depressing, but you also have a lot of humanity in there, beauty art, friendship and hope (and some humor). The interactions between the characters in this slightly surreal world, with slightly surreal dialogue in this computer game ist one of the realest emotional journeys for me. I am not ashamed to say: I have cried (just a bit.. you know manly, wet eyes) twice so far. Also i once had to make a response out of a handful of choices which were so difficult i left my pc and cleared my had and thought for it for about half an hour even it it was mostly without consequence.

Well, when i am finished i might have the energy to write a review. But so far it's going slow.
 

Elvis Starburst

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Apparently I still had Animal Crossing New Leaf... Seems some time way back I got it without the box so I never noticed I had it stashed away somewhere. Decided to pop it in, saw my town I hadn't seen in 6 years (so says my villagers)... then I left and summoned Bahamut to pull a FF14 on it. Now I started a new town and am enjoying myself.
It's kind of amazing how different this game is compared to New Horizons. There's some quality of life stuff New Horizons brought that I do miss, but... there's a vibe to this game that I like a lot. It's simpler, but in a good way
 

Worgen

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Whatever, just wash your hands.
OT: Working my way through Ultrakill. Made it to the end of the third Circle of Hell; once I finish with the boss there, I'll probably take a little break from it to focus more on REm4ke. Game is a sensory overload, and a major part of the game's difficulty is trying to keep track of everything that's going on at once, more than usual for an FPS I mean. But it's a deliberate design choice rather than just a product of bad design, and the core mechanics of the game are really fun once you get a handle on them. Probably, anyone who liked Doom Eternal or New Blood Interactive's other games would get a kick out of it.
I do love me some Ultrakill. Its one of those games that allows me to just enter the zone. Its got enough going on so I can just focus on it rather then being distracted by other things.

Devil Slayer had some DLC come out so I grabbed that and now am addicted to the game again. Managed to beat a run on Demon with Tindra, her DLC form is just so powerful, its kinda nuts. Does make me want to play her base form again, but I could also go with difficulty modifiers, hmm.

Still kinda puttering around with Forza 5, its still fun and you can play it casually too, characters are still annoyingly happy, but plays well and does controller vibration really well, I didn't even know there were vibration things on the triggers on my xbox elite controller, but it makes breaking and hitting the gas feel really good.

Also play Re4 remake. In the castle. Playing on hardcore, difficulty feels pretty good, some of the big encounters leave you with very little ammo and healing items but the game is pretty good at giving you just enough so you can keep going, till it fills you up.
 
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The Rogue Wolf

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I finally finished up Hardspace: Shipbreaker. I think the primary problem is that it represents the drudgery and rote routine of work a little too well: There are two game modes, "Career" and "Open Shift". "Career", which is the primary game type, imposes a shift clock on your work; you start the game one and a half billion dollars in debt, with rental fees for all your tools as well as interest on your debt that are charged at the end of a shift, so under that game type it is entirely possible to end a shift further in debt than you started if you aren't careful. "Open Shift", on the other hand, removes the clock but not the costs, so you can end a shift whenever you like- but getting an entire ship done in one go is of course the most efficient method, and the problem there is that the larger ships can take more than two hours to completely pull apart and salvage.
 

Dalisclock

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Still Mafia 3. Still mildly irritated by pedestrians deciding to jump and lie down in front of your car's trajectory when they feel anxious, by the logic of "the slower you hit an obstacle the more it damages your health, your car and your bulletproof vest", and by the rock-hard little bushes (they really feel like the old gag of hiding a brick under a hat on the pavement to watch those who'll try to kick it).
I think it was GTA:SA or GTA:VC but I'm damn sure in one or both of those games pedestrians would fucking throw themselves in front of your car so you get the cops on your ass and it broke the immersion seeing that happen. I know it's GTA but holy shit it made me realize the game was fucking with you.

I do love me some Ultrakill. Its one of those games that allows me to just enter the zone. Its got enough going on so I can just focus on it rather then being distracted by other things.
I watched MaxxOr play that and by god it felt like I was having a siezure the whole time. Even more so then his normal editing style lately does.

I'm sure it's probably very fun the visuals are actively working against me here.
 

Worgen

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Whatever, just wash your hands.
I watched MaxxOr play that and by god it felt like I was having a siezure the whole time. Even more so then his normal editing style lately does.

I'm sure it's probably very fun the visuals are actively working against me here.
I don't know how he plays it but you can turn off the pixilation. I like it myself, reminds me of the psx days and I find it charming. But the game is really fast paced especially on hard and such.
 
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BrawlMan

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Resident Evil 4 Remake - I've been doing a New Game Plus run. I finally maxed out the upgrade on the semi auto sniper rifle, and the LG-5 (basically an MP5). Five times penetration is so useful! I just have to fully upgrade the Striker now.
 

Absent

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I think it was GTA:SA or GTA:VC but I'm damn sure in one or both of those games pedestrians would fucking throw themselves in front of your car so you get the cops on your ass and it broke the immersion seeing that happen. I know it's GTA but holy shit it made me realize the game was fucking with you.
The reason why I wanted to play Driver:SF is precisely because I heard that pedestrians always jump out of your way. I don't mind squishing them in Carmageddon, but hitting them too often in GTA-likes (I'm an awful videogame driver, and I drive by keyboard) feels weird... Probably because pedestrians rerely get hit in the action movies that these games emulate, and the pedestrians' dives out in Driver:SF is said to give it a fun cheesy starsky-and-hutch flavor.
 
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Absent

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The boring one
Hm. Caved in and gave Jurassic World (two) a go. It's quite unsatisfying so far, I was on the verge of using the 2 hours steam recall thingy, but I don't like the 2 hours steam recall thingy. I like slow burn stuff, I like to let stuff a chance to grown on me. Will it. Meh, bleh and other sounds of that ilk. But who knows.

Not a good start. I don't like the j-world movies and protagonists. And the game revolves around them and their tedious banter. The dialogues try very hard to be funny or witty (and sometimes gives up, lampshading bad wordplay without it making it better), the acting is painful. I'm playing JW2 and skipped JW1 because of the original's notoriously small maps, so I'm playing a campaign where dinosaurs already roam the earth and must be captured like wild animals instead of recreated from magical amber mosquito blood. And I feel threatened by the movies' moronic idea of inventing new hybrid dinosaurs, which i know feature in the game but don't know if obligatory or avoidable.

But more importantly, the game lacks the awe-inducing majesty of Operation Genesis, for a reason I cannot pinpoint. It feels like a rts, perspective wise, and even close ups feel to impress me. I could be watching aRPG monsters, same effect. Not sure where the magic went, and how.

And the interface is irritating. Each time you open a side menu, you lose the ability to move the camera until you right-click to close the menu. Probably an effect of console logic using the movement inputs to navigate the menus. Damn I hate consoles and their effects on pc gaming. Yeah, hot take. Not a very original one, for a reason.

So what's left? The word dinosaur pops up a lot. And there are dinosaur names. So, it's not much worse than google-imaging pictures of ankylosauruses or something.

*5 min of stupid character banter*

Yeah. Maybe still a bit worse.
 
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Johnny Novgorod

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Lara Croft and the Temple of Osiris

Always looking for couch co-op. This one is pretty basic but fun. It's 4 player co-op (Lara, some nobody and TWO EGYPTIAN GODS) but only 2 classes (human or EGYPTIAN GOD) so 2-player feels like the full package. It's mostly isometric puzzle-platform solving, broken up by waves of enemy hordes or the occasional chase. The two classes are different enough that they complement each other but versatile enough that they switch between passive and assertive. Combat is more or less the same for both but for puzzles you'll be role-playing based on your loadout. It's alright. Story and presentation are barely there, not much of a personality either other than it's nice to hear Keeley Hawes voicing Lara again.
 
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Bartholen

At age 6 I was born without a face
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Got back into Sekiro: Shadows die Twice after a while in pursuit of getting all the achievements. I'm missing only 5 now: The Dragon's Homecoming and Immortal Severance endings, maxing out all upgrades, maxing out all skills, and the one for getting all the achievements. I think it'll take a while though, because maxing out all the skills requires massive amounts of xp grinding. But whatever, I'll just put on a podcast or something.

The game's still great. Mastering the deflection mechanic makes the combat soundscape downright beautiful with the satisfying clings and clangs. The addded boss rush mode is a good addition when you just want more of that sweet sweet combat. One thing about it is quite frustrating though: each boss rush ends with a remixed, more difficult version of a previous boss, and if you die once, it's back to the very beginning. Luckily the game provides the ability to fight those bosses individually in the rest menu, giving essentially a practice run. The retarded thing about this is that every time you die on those practice attempts, the game shunts you back into the rest menu from which you pick the boss to fight, making you sit through 2 loading screens just to try again, sometimes making these transitions longer than some (or even most) boss runs. Why the game couldn't just start you back at the beginning of the fight and being able to opt out of it from a menu I don't know.
 

XsjadoBlaydette

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Resi evil 4 shiny jingles edition.
Oki, oki...Ashley, me and you gotta have words. I've been attacked by sneaky monsters from behind on multiple occasions while every damn time you're found to have just been standing, staring from the corner not saying a single damn word to warn me as they approach my tender rump. Wtf is your game, Ashley? I'm not asking for you to do any fighting or to put yourself in any harm, but come on, that's fcking passive psycho behaviour! Do you yearn for the bins? Cause that's outta my hands unfortunately.
 

Absent

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The boring one
Okay right so now you know what no you don't. Just guess. Okay fine, I'll tell you.

I've switched to Assassin's Creed Odyssey. I have done that. I did it. It is the game that I have started playing.

I like the open world ubisoft formula, even if Assassin's Creed may be the worst implementation (Watch Dogs is the best, Far Cry is okay in a Just Cause way, Assassin's Creed falls apart with its pointless overcomplications and its moronic mystical conspiracies and its so immensely terribly idiotic and annoying animus device). And also it gets awkward. There must be someone at ubisoft who is very similar to me and completely different from me : they set their worlds in my favorite universes (18th century caribbean seas, ancient greece) which are precisely universes that I'm overprotective about (you're treading on thin ice if you're intending to present me stupidly videogamed versions of famous historical pirates or greek gods). And there I am, propelled into a stupidly videogamed version of ancient greece. It's, as I said, awkward.

Americanized greece is usually cringeworthy. TV series made a conan versus mad max version of it, Hollywood had made a schoolplay version of it (I love all thing harryhausen, but that cardboard olympus with laurence olivier belonged to a shopping mall) and then went full grimdark greybrown desaturated iraq war trauma style. Gaming-wise, Titan Quest had an awesome rendition of greek geophysics (as a simple top-down dungeon cleanser it doesn't need much more), but God of War is just DnD, and as for the world of comics... yeah, let's spare marvel/dc the obvious. So, AC-Od. Bought, installed, launched. Wary.

Aaand... it's spectacularly odd. It's charmingly full of good intents and... uh, well it's a videogame. The atmosphere is absolutely great, Titan Quest levels of geographic immersion. Quite emotional to me (I'm an absolute fan of Greece's ground, always want to hug and kiss the dry earth over there, don't ask). The only truly ridicule visual design is the main character, clearly cosplaying as her skyrim avatar all while complaining about the mediterranean heat (maybe lose three layers of furs, idiot?). The sound environment is cool, with the occasional wild goat, and the background village chatter in what sounds like a mix of ancient and modern greek (although a very noticeable audio lack of donkeys and roosters breaks the "effet de réel"). But all the actual characters speak in english. Like germans in war movies or russians in spy capers, many characters speak with a convincing greek accent, which is something I guess. But greek isn't present neither in the voices choices, nor (this is more insulting) in the subtitles choices. If you're greek and can't/don't want to deal with english, go play something else.

It's annoying, because clearly ubi would have had the required resources. It's a rich game by a rich company. Its dialogues and deliveries and characters are totally fine, I instantly felt very very very far from Jurassic World's cringe. The wonkey american gamey aspects (such as the anachronistically modern expressions in banter like mock corporate talk, or some voices, lines, deliveries that make you reach for your six-shooter) are to be expected and forgiven. The general mix is charming even if it barely ever goes beyond a very sincere "aaww such a lovely try". The music is great and fitting, almost Sands of Time quality. And I look forward to dive deeper in that greeklish version of Gothic 2.

Quite literally, as the game sometimes asks you to go swim in full metal armour and fight some of these famous mediterranean great white beach sharks or whatever. Videogame logic. I don't mind it in my videogames. I so often play just for the environments, and just demand the game to let me interact freely with it. Open world, free exploring, no Bioware-like invisible corridors marked by 10 cm-high fences or whatever. And beautiful 3D postcard of one of the craziest place on Earth, like 3000 years before greed and corruption plastered it with concrete. Fun times. Good enough.

Just hope it won't get too frankmillerey on me. The intro was a bit threatening in that regard (capitalizing a bit on the gamers' hard-on for sparta), we'll see if that was just a mischevious hook or a sign of tones to come.
 
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Casual Shinji

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RE4 Remake is not great with tight spaces, more specifically, the camera isn't. This makes the second phase of the cabin sequence a giant pain in the ass. There's no safe corner to try and attack enemies from so there's little you can do but grab your shotgun and blast at everything that moves till the bullman comes along. And when that happens, hope you're not stuck in a narrow pathway where enemies will flood your vision.

This game has some major smudges on it, and I do kinda like it (enough to wanna play through it again), but I'm stunned no reviews are addressing the wonkiness that plagues it.
 

BrawlMan

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There's no safe corner to try and attack enemies from so there's little you can do but grab your shotgun and blast at everything that moves till the bullman comes along
There wasn't much of a safe corner in the original either. You got to be on the constant move. I admit to holding off on the shotgun mostly, until the Bullman shows up. On my first playthrough I used default pistol and shotgun.