No, but the original, and I hate to say it constantly, had better balanced combat and controls. It did so by making enemies less aggressive if they were behind you, but it never felt like attacks just came out of nowhere. Even Salvador would make his close distance known by reving up his chainsaw extra loudly. RE4 Remake has no indicators for when attacks are coming from behind, but enemies still come at you just as aggressively. In bigger areas this is less of an issue, but in tighter ones this can seriously fuck you over even on Standard difficulty.There wasn't much of a safe corner in the original either. You got to be on the constant move. I admit to holding off on the shotgun mostly, until the Bullman shows up. On my first playthrough I used default pistol and shotgun.
I've also watched a few people playthrough the game, including Pat and Max, and I saw multple instances where they got attacked while in a canned animation, and even enemies somehow able to throw axes at you while having their back to you. Things like this may happen only 10% of the time, maybe even just 5%, but that's still a percentage where the game decides to screw you over. And on Hardcore and up... Yeah, I ain't touching those difficulties till Capcom patches this shit.