Right.. I didn't watch it before I played 'cause I wanted to go in fresh but I listened to it yesterday and while he's exaggerating a bit, of course I mostly agree with him.
Well, at least for the beginning of the game as I'm still not past the first boss. I didn't get to play yesterday as I had planned.
Interesting he's talking about how the boss fights are too easy after that first one. He is talking about how parrying windows are generous and I guess that's true, but the angles or animations or whatever are confusing. I dunno how to describe it.
The big different with Sekiro is that with Sekiro you can spam parry and in Wo Long you can't. And I guess that's the point. Wo Long punishes you for parrying too early by turning it into a dodge and having the enemy take half your health as a punishment. That is fine in theory but incredibly frustrating when in the context of long, multi-stage boss fights with delayed animations and saving the most erratic, confusing animations for the end.
I think personally, Elden Ring has sucked a lot of the energy I had for this kind of difficulty. But clearly not all of it, since I'm still interested.
Sekiro punishes excessive parrying by the result being you wasting your time not attacking. This is what makes it feel like an actual fight.
Also note Castle Superbeast's description about "feel"- they're talking about how in Sekiro when the swords clash they really clash, while in Wo Long it's all sort of paper-y. And yeah, it's true, I guess I like the CLASH more. Again- makes it feel like a fight.