Careful what you ask for.
Careful what you ask for.
It's more lost in badly implementing it. Quiet's design instantly had people expecting the worst, as this is usually the case in games with female characters like this. And then the game pretty much proved them correct. Quiet wasn't lost in cultural translation, she was made sexy for the sake of it. Which is fine. But to then have a character who has no interest in being seductive at all being put in poses where you can watch her have a sexy shower and point her butt in your face when she's on the chopper with you, is productive only to the horny male demographic. It adds nothing to the story or the character, and only really detracts from it, whether this is positively or negatively.I’ve said it before but I think a lot of the intent with these kinds of things is too often sort of lost in cultural translation and then derided for clicks, which is unfortunate.
Kojima’s always done this though, so fans of the series have basically come to expect it in some capacity. Not sure about Death Stranding but it wouldn’t surprise me there either.It's more lost in badly implementing it. Quiet's design instantly had people expecting the worst, as this is usually the case in games with female characters like this. And then the game pretty much proved them correct. Quiet wasn't lost in cultural translation, she was made sexy for the sake of it. Which is fine. But to then have a character who has no interest in being seductive at all being put in poses where you can watch her have a sexy shower and point her butt in your face when she's on the chopper with you, is productive only to the horny male demographic. It adds nothing to the story or the character, and only really detracts from it, whether this is positively or negatively.
There was also no reason for the Beauty and the Beast squad in MGS4 to be hot models who then crawled to you and sat on you after you defeated them, even allowing you to take pictures of them as they posed. And that in contrast to them having horribly traumatic pasts. Yeah, nice one there Kojima.
Kojima has always wanted hot girls in his games, but with the advancement of technology he became more and more lazy about it. Honestly, just having Quiet be fully naked without her trying to be sexy in any way, and just having her walk and move in a crude, militaristic manner, would've actually been interesting. But we all know that's not why Kojima wanted her in the game - if we're gonna have a hot girl in our game we better makes sure she does her little dance, even if it's out of character.
Sure, but that still means Quiet's whole thing is just superficial pandering that adds nothing to her character or the story. And that Kojima's claim that people would look differently at Quiet and feel bad regarding their preconceptions once they actually played the game was a bunch of baloney. I think the initial reaction to Quiet was precisely because it was Kojima, and we know how he operates with these kinds of characters.Kojima’s always done this though, so fans of the series have basically come to expect it in some capacity. Not sure about Death Stranding but it wouldn’t surprise me there either.
His games have also always had a dissonance between heavy handed themes and outlandish gameplay stylings, in-game/4th wall humor, and often crude. It’s a big part of why MGS is considered “fun” and grew so popular, whereas Splinter Cell which focuses on 100% seriousness is largely forgettable.
I made the mistake of playing the VR version first. After that the normal game just isn't as good.Just had a bit of Superhot nostalgia so reinstalled it. Didn't manage to import my old saves, doesn't matter. It's still sweet as ever.
I genuinely think Kojima believed it when he said audiences would “feel ashamed of your words and deeds” regarding Quiet’s design. It has a duality to it like his games themselves. Where on one hand he admitted himself it was something great for cosplayers (and being exploited through capitalism), while on the other within the game lore she’s corrupted with vocal parasites and used as a tool to do another man’s bidding. However she still has free will to choose otherwise, and ultimately fulfills her persona of being…”Quiet”.Sure, but that still means Quiet's whole thing is just superficial pandering that adds nothing to her character or the story. And that Kojima's claim that people would look differently at Quiet and feel bad regarding their preconceptions once they actually played the game was a bunch of baloney. I think the initial reaction to Quiet was precisely because it was Kojima, and we know how he operates with these kinds of characters.
The least sexualized female character he's ever created was the Boss and even she couldn't escape zipping down her jump suit to show some boob valley. Though in that particular case I don't mind much, since in that scene the character is supposed to emotionally bare herself anyway, and show some vulnerability. Even Meryl's whole feminity contrasting with her want of being a soldier has something to offer, a little blunt maybe, but it's there. Quiet though, you could take out all ingame moments of her wiggling her ass crack in your face and it wouldn't impact her character arc or presence in the story whatsoever.
As much as I can like and respect Kojima for moving the medium forward, Quiet is just glorified fan-service for the most part, and Kojima was/still is hiding behind it. Not to say she didn't have tragedy to her in-universe, but Kojima could have pulled it off better and more effective either being more open about it, or dropping the heavy fan-service altogether. I do know in Death Stranding there is not much fan-service, so he might have finally let his fan-service go for the most part, as I highly doubt he'll get back to that style in Death Stranding II.I genuinely think Kojima believed it when he said audiences would “feel ashamed of your words and deeds” regarding Quiet’s design. It has a duality to it like his games themselves. Where on one hand he admitted himself it was something great for cosplayers (and being exploited through capitalism), while on the other within the game lore she’s corrupted with vocal parasites and used as a tool to do another man’s bidding. However she still has free will to choose otherwise, and ultimately fulfills her persona of being…”Quiet”.
Perhaps her arc would’ve been more engaging if she were able to speak freely, but it would’ve also ended up losing all its meaning and impact in the game as it is. Another part of why these games’ themes are lost in translation is people, especially in social media and game journalism, are often content to let the most trivial, superficial aspects like T&A fan service override whatever else might be happening underneath it all.
Because they knew at least some players were going to stop after the first ending if they did. This ties back to Taro's older titles on the PS2, Drakengard 1 & 2. And of course, the original Nier. There were players that stopped after the first ending or did want to bother with the rest. Ot didn't due the lack of interests, or just being playing confused. I can't exactly blame them on the lack of interest, because a lot of his older games do not play well and are slog to get through. Especially Drakengard 1.Got the first non-joke ending on Nier: Automata. I wonder why they even bother to roll the credits if they are then going to put a big message on the screen that says "THIS ISN'T THE END, PLEASE KEEP PLAYING!" Kind of an awkward way of handling things.
They are see-through blindfolds used to analyze data and record combat.Or why they have eyes but always wear blindfol
I'd do drakengard 1/2 over either of the nier, they were essentially dynasty warrior clone, except you could roast people from the air with a giant fucking dragon. Plus the drakengard didn't have side quest seemingly designed just to waste as much time as possible from the player in some artsy statement (being generous there). Better weapon variety to keep things somewhat varied too, and alternate character to control.Because they knew at least some players were going to stop after the first ending if they did. This ties back to Taro's older titles on the PS2, Drakengard 1 & 2. And of course, the original Nier. There were players that stopped after the first ending or did want to bother with the rest. I didn't do the lack of interests, or just being playing confused. I can't exactly blame them on the lack of interest, because a lot of his older games do not play well and are slog to get through. Especially Drakengard 1.
You can do side quests on your second run and they are way easier then wacking on a tough enemy forever.The game would be better if it wasn't an RPG, straight up. Make the last boss there look like a total chump too because he went down way easier than some random level 50 sidequest enemies that took 10+ minutes to whittle down. I don't know what the point of all the different weapons are either. They all have similar stats and the starting katanas have attack speed up buffs, which should mean increased dps.
The second game I kind of get, but the first game I rather not touch. The combat is way too slow and that includes the aerial combat as well. When your game play boils down to Dynasty Warriors, but somehow worse and barely more interesting, then I'm not invested. I would still play Nier Automata over the old DRGD games. A majority of the side quests are optional, and you're not forced to do them. Second, Platinum at least made the combat above decent and fun.I'd do drakengard 1/2 over either of the nier, they were essentially dynasty warrior clone, except you could roast people from the air with a giant fucking dragon. Plus the drakengard didn't have side quest seemingly designed just to waste as much time as possible from the player in some artsy statement (being generous there). Better weapon variety to keep things somewhat varied too, and alternate character to control.
Beware Knitted Knight Trial #16.Completed and platinum-ed both Salt and Sanctuary and Salt and Sacrifice over the last month, as well as NG+ on Sanctuary.
Now playing Sackboy's big adventure, because I need something a bit more chill/easy/colourful after the punishing metroidvania soulslike stuff.