Quite true. Is probably the best tactic Devs have for these games to release as 'free' bonuses to subscribers of the online stuff: no extra cost for access, plus a steady dependable influx of new players just checking out the new shit they got. I don't currently feel like I lost anything by playing this as of speaky typing too. But as always...an offline mode should be provided in any of this genre. No-one likes a product they know won't work in a couple of years - generously speaking.Yeah. I don't like online games for several reasons (they too often imply interaction with online players, and they too often depend on servers that can pull the plug at any time while I like buying games I can still play ten years later), but I've watched a bit of Meet Your Maker and it's the only time I found the concept actually quite appealing.
But also dangerously so, as it can be a tremendous time sink (for stuff that can vanish forever overnight) and can become a DLC trap pretty easily. Not to mention that izs creative aspect can be ruined by players exploiting the system or copy-pasting online recipes...
I've seldom been that close to buying a multiplayer-oriented game. It still isn't very close.
Though, oh dear, I find myself now sliding into the uncomfortable position of justifying the online gameplay loop. For there's this unique trick it pulls where each time you get caught dying repeatedly in a difficult level, you're also slyly taking notes of the other player's sneaky tactics so you can alter your own murder castle strategies, infiltration habits and guessing what others are guessing in both sides of gameplay.
Ah shit, didn't know about that. As long as he's content and sorted, plus he does have a truly magnificent quality of voice we do not have enough of. This may be cursed but...has anybody tried those AI voice bots for him? Am not sure how AI would approach those fruity intonations in any convincing way tbf.He's apparently still alive though poor guy had a stroke about a decade ago so mostly does Voice Work now.
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