The games you absolutely adore and fear too few people have played.

Absent

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I've already rambled about Mafia 3 and how it's a terrific GTA-like, grounded in US history and 60s culture, set in an unusual location (Louisiana) and pitting you against various forms of the era's overt racism. It's one of the games I'm currently playing so it pops up occasionally in the games-you're-currently-playing thread.

I've also talked about Vampyr, which surprised me with its neat story and atmosphere, but above all with its gameplay which gives you a purely narrative incentive to retain your humanity instead of levelling the very vampiric powers that probably were your reason to buy the game. Vampire The Masquerade doesn't express that well the moral conundrum of fighting against one's own vampiric potential.

But I haven't yet preached about the magnificence of Steamworld Heist, which is a fantastic turn-based artillery-like ricochet-ing worms-ish brawler of sorts. Don't know how to describe it (did I ?). It's just delightful, in gameplay and in design (the way robots break apart when shot is so satisfying). It's the kind of game you don't play just once.



Jaws Unleashed was a lovely free-roaming mayhem simulator, that truly felt maritime (you even get a bit seasick after a while), and deliciously violent. There's been other games that put you in the role of a giant shark gobbling up all kinds of fish and humans, but they usually feel too gamey, with health bars all over the screen and other intrusive notifications. Jaws Unleashed was more movie-like, and, as such, much more immersive.



Hard West is another turn-based shooter, also featuring a lot of ricochet opportunities. It's a hybridation of genres, not only in its setting (gritty satanic folklore fantasy western) but also in gameplay, its different campaigns being based on different mechanics as if the game was a bit undecided about its structure and went for all options simultaneously. But it works, it has an excellent tone, and the Old West in an under-utilized gaming environment, in particular for tactical shooters. Its sequel, by another team, is said to be less good.



Also both Guns Gore and Cannoli and its sequel were absolute gems, the perfect side-scrolling shooters in my opinion. Top-notch gameplay and reactivity, surprising sense of variation, you just don't get bored. The one-liners, like the plot, are over-the-top and instantly set you in the correct mood for this frantic slaughterfest. The drawings are great, and the animations feel oddly natural despite their puppet-ey construction. It's not easy to put down once you launch it, but can also be played in short bursts of self-contained savepoint to savepoint run.



Really top tier games that could have been too easy to overlook. Let's use this thread to bring our attention to such unassuming (or simply too little known) jewels.
 

XsjadoBlaydette

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Mostly agreed, tho I have been curious about guns gore and cannoli for years whenever it was on sale, so maybe this'll finally convince me to spend the whole £2 or whatever it costs now to try it out. Never even seen the jaws game at all before however. Have to think a bit for own additions, currently a tad rushed at mo tho, so may return!

Ooh, wait, before the edit timer locks me out, gonna throw Rain World in here. It somehow got completely ignored except for a few committed weirdos, but is starting to have a couple of mentions in surprising (at least to me) places lately, like resident contributor Frost here on recent stream.



 
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Hawki

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That's a bit specific, but okay:

-Fire Emblem 7-10 (in the sense that a lot of people got onboard with Awakening, whereas I got onboard with FE7, so I wish the older games weren't as overshadowed by the newer ones, but that's me being a grumpy old man (and I'm sure a lot of people who started with FE4 or something feel the same about the likes of me))

-Golden Sun 1-3 (harped on these for ages, but yes, wish they were more popular/better known/had more entries, etc.)

-Marathon (basically, "Doom with a story"; one of Bungie's earliest IPs, one that hardly anyone has played, even if it helped set the ground for Halo)

-Myth (never played this, wish it would come out on GOG, but I wish Myth was better known/more popular)
 

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It's not fear, but I do wish more people played Evil Within 2. The good news is that I am seeing a lot more EW2 reviews/retrospective/video essays pop up now. So I am getting my wish.
 
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meiam

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I played steamworld heist but wasn't that much into it because it felt more like a puzzle game than a tactic (ie every level felt like there was a clear "correct" way to clear the level.

The golden sun are good, but they were so annoying with constantly preventing you from backtracking, if you missed a Djinn earlier and only realized it later, too bad, can't go back, they didn't have warning to tell you your were getting to a point of no return.
 

Absent

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It's not fear, but I do wish more people played Evil Within 2. The good news is that I am seeing a lot more EW2 reviews/retrospective/video essays pop up now. So I am getting my wish.
Ah. I own only Evil Within 1. Should start with 2 ?

I played steamworld heist but wasn't that much into it because it felt more like a puzzle game than a tactic (ie every level felt like there was a clear "correct" way to clear the level.
Never had that feeling. You can have such a varied combination of boarding robots, with so diverse abilities and weapon types... I never select them accordingly to the mission, only to which ones I wish to level or to toy with, and I never fail a mission due to the lack of a specific ability.
 

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Ah. I own only Evil Within 1. Should start with 2 ?
Play EW1, then its DLC (or just YouTube both DLC campaigns, if you're pressed for time), then play EW2. It'll make the story, character, and gameplay experience all the more better.

If you want to play the first game on Easy mode, there's nothing wrong with that, because the game can still be hard, even on that mode. I died about 48 times on Normal. The good news is both game have patches, with the first game make things a bit easier for certain encounter, removing the letterboxing, and fixing bugs. While the second game has some neat bonuses that allows you to play in first-person as an option.
 

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The golden sun are good, but they were so annoying with constantly preventing you from backtracking, if you missed a Djinn earlier and only realized it later, too bad, can't go back, they didn't have warning to tell you your were getting to a point of no return.
GS3 definitely had a point of no return, I don't recall 1/2 having them. For instance, in 1, you can't get the djinn back in Vale until way late in the game (after Kalay, IIRC).
 
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meiam

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GS3 definitely had a point of no return, I don't recall 1/2 having them. For instance, in 1, you can't get the djinn back in Vale until way late in the game (after Kalay, IIRC).
Might have been just GS3, been a really long time since I did 1/2 although I feel like there was one in 2.

I guess my one complain from 1/2 is that Felix goes from talking like a regular human being in 1 to just being a mute in 2 which is really off putting. Having a silent protagonist isn't that important.
 

Johnny Novgorod

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I haven't yet preached about the magnificence of Steamworld Heist, which is a fantastic turn-based artillery-like ricochet-ing worms-ish brawler of sorts. Don't know how to describe it (did I ?). It's just delightful, in gameplay and in design (the way robots break apart when shot is so satisfying). It's the kind of game you don't play just once.
I've had this for a while (love the SteamWorld Digs but those are metroidvania) and never gave it a spin.
 

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No idea if it still applies now, but the original Deus Ex. Even though it's a janky mess and in a lot of ways it hasn't aged well which can make it hard for new players to put up with its oldness - I think the core part of it holds up incredibly well. It's a game about possibilities. The way the game presents its challenges and problems, and also the way it provides you with a crazy amount of solutions to each problem.

I do enjoy Human Revolution and Mankind Divided, but for all the improvements those games have to mechanics, shooting, feel, graphics etc. it still does not have the same scope that grandpa Deus Ex had.

I also remember back in the day, despite being a critically acclaimed game - barely anybody had played it. None of my friends did. When one did he decided to play the dodgy PS2 port cause he was high on Halo or something and decided that console shooters were the way. Another one played Invisible War on X-Box cause he couldn't put up with the old graphics. These two shitty friends of mine....
 
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meiam

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No idea if it still applies now, but the original Deus Ex. Even though it's a janky mess and in a lot of ways it hasn't aged well which can make it hard for new players to put up with its oldness - I think the core part of it holds up incredibly well. It's a game about possibilities. The way the game presents its challenges and problems, and also the way it provides you with a crazy amount of solutions to each problem.

I do enjoy Human Revolution and Mankind Divided, but for all the improvements those games have to mechanics, shooting, feel, graphics etc. it still does not have the same scope that grandpa Deus Ex had.

I also remember back in the day, despite being a critically acclaimed game - barely anybody had played it. None of my friends did. When one did he decided to play the dodgy PS2 port cause he was high on Halo or something and decided that console shooters were the way. Another one played Invisible War on X-Box cause he couldn't put up with the old graphics. These two shitty friends of mine....
I feel like every immersive sim would count, I have no idea why but they always bomb. Prey 2016 is an awesome game but completely floundered for some reason.

Can I plug in threads of fate/dewprism? PS1 squaresoft game, but for some reason it seems to have been forgotten in time. Fun action RPG/dungeon crawler with a delightful cast. But square never did anything more with it, despite ending on a sequel bait. They care more about the saga franchise, giving them plenty of sequel and remake/remaster, yet they're all pretty meh. I guess the game must have done poorly sale wise.
 

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I feel like every immersive sim would count, I have no idea why but they always bomb. Prey 2016 is an awesome game but completely floundered for some reason.


I'll add something to this. Prey (2017), problem wasn't that it was too good, so much as that nothing sticks out about it. The title could be summed up as 2017: The Game. All this reboot did is be another System Shock 2. We're already had plenty of those by that point. Before and afterward. Nothing sticks out with the enemy design other than mostly black tentacle blobs. Say whatever you will about Bioshock and Dead Space, but they at least had something that sticks out. Bioshock is underwater and has the Big Daddies. Dead Space is all about the necromorphs, the strategic dismemberment, and the Ishimura. The Sprawl in the sequel. Even Evil Within 2 has unique monster designs, a combination of RE and SH style horror, memorable characters, and a protagonist with personality, and a simple yet memorable motivation.
 
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Offworlder

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I really liked Hard West, was a nice alternative from the modern Xcoms.

Recently, NORCO blew me away but didn't become the beloved indie gem I thought it would. Lesser 'appreciated' RE games that are close to my heart (Outbreak mostly). Plenty of unique 2000's games I can't remember the name of but I swear up and down is the most fun I've ever had. Bulletstorm.
 
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Terminal Blue

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I feel like every immersive sim would count, I have no idea why but they always bomb. Prey 2016 is an awesome game but completely floundered for some reason.
Bethesda absolutely fucked up the marketing.

Even the decision to call it Prey just reeks of lazy marketing. Just slap an existing IP on it because something something brand recognition. But brand recognition requires an emotional investment in a particular intellectual property, and while the 2006 Prey was a perfectly decent game it was ultimately a fairly short, forgettable first person shooter that came out a decade earlier.

So having made this terrible decision, they then doubled down and tried to market it as a first person shooter, ignoring the fact that it didn't look like a very good first person shooter and also didn't conjure up any associations or feelings to the 2006 game anyway, thus making the reliance on brand recognition even more stupid.

Basically, Bethesda's marketing department got freaked out because they weren't going to get that sweet Call of Duty audience. So instead they ended up marketing to the tiny, tiny audience of people who really liked 2006 Prey and were easily mislead by trailers. The irony is if they'd just marketed the game as it was and compared it to games like System Shock and Deus Ex a bunch of nerds would have popped massive nerd boners at the mere sound of those words and thrown money at them, but we can't expect marketers to actually understand the industry they're in, can we.

All this reboot did is be another System Shock 2. We're already had plenty of those by that point. Before and afterward. Nothing sticks out with the enemy design other than mostly black tentacle blobs.
System Shock 2 came out in 1999.

This is the other problem with Prey, and the context behind why I think they fucked up the marketing so badly. Prey is an immersive sim. It's a really good immersive sim, designed by people who clearly love immersive sims as a genre. Is it the most innovative game ever designed? Not really, although even then I think it has some incredibly innovative elements which other, inferior games are still ripping off to this day (particularly the gloo gun). But what really makes it stand out is the execution.

Because sure, Bioshock is a spiritual successor to system shock, but at the end of the day it's a shooter, and its sequels have only become more shooter-like as time has gone on. There are very few situations in bioshock which put you in an environment and give you multiple means to figure out unscripted solutions to the problems you encounter besides combat. Human Revolution is like a bizarre attempt to create an immersive sim while actively sabotaging any potential for emergent gameplay.

So for me at least, Prey was a special experience to play through and it has very much stuck in my mind precisely because games like it don't get made any more.

Heck, I even like the design of the typhon, because I think they're indicative of the philosophy of the game. They aren't meant to feel like enemies you're supposed to fight, they're meant to feel like aliens who present an obstacle. Even narratively, they don't kill you because they hate you, they kill you because they can't understand you.
 
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Absent

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Bethesda absolutely fucked up the marketing.

Even the decision to call it Prey just reeks of lazy marketing. Just slap an existing IP on it because something something brand recognition. But brand recognition requires an emotional investment in a particular intellectual property, and while the 2006 Prey was a perfectly decent game it was ultimately a fairly short, forgettable first person shooter that came out a decade earlier.

So having made this terrible decision, they then doubled down and tried to market it as a first person shooter, ignoring the fact that it didn't look like a very good first person shooter and also didn't conjure up any associations or feelings to the 2006 game anyway, thus making the reliance on brand recognition even more stupid.

Basically, Bethesda's marketing department got freaked out because they weren't going to get that sweet Call of Duty audience. So instead they ended up marketing to the tiny, tiny audience of people who really liked 2006 Prey and were easily mislead by trailers. The irony is if they'd just marketed the game as it was and compared it to games like System Shock and Deus Ex a bunch of nerds would have popped massive nerd boners at the mere sound of those words and thrown money at them, but we can't expect marketers to actually understand the industry they're in, can we.



System Shock 2 came out in 1999.

This is the other problem with Prey, and the context behind why I think they fucked up the marketing so badly. Prey is an immersive sim. It's a really good immersive sim, designed by people who clearly love immersive sims as a genre. Is it the most innovative game ever designed? Not really, although even then I think it has some incredibly innovative elements which other, inferior games are still ripping off to this day (particularly the gloo gun). But what really makes it stand out is the execution.

Because sure, Bioshock is a spiritual successor to system shock, but at the end of the day it's a shooter, and its sequels have only become more shooter-like as time has gone on. There are very few situations in bioshock which put you in an environment and give you multiple means to figure out unscripted solutions to the problems you encounter besides combat. Human Revolution is like a bizarre attempt to create an immersive sim while actively sabotaging any potential for emergent gameplay.

So for me at least, Prey was a special experience to play through and it has very much stuck in my mind precisely because games like it don't get made any more.

Heck, I even like the design of the typhon, because I think they're indicative of the philosophy of the game. They aren't meant to feel like enemies you're supposed to fight, they're meant to feel like aliens who present an obstacle. Even narratively, they don't kill you because they hate you, they kill you because they can't understand you.
As a non-buyer non-player of Prey, I'm in an excellent position to tell what was wrong with it.

It looked absolutely devoid of any personality. It looked so forgettable and boringly generic that it left the mind as soon as its trailer was over or its screenshot was gone from the browser. Its black smoke tentacle nothings made it look like the most uninteresting game ever. Not even a bad design, a non-design.
 

Terminal Blue

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It looked absolutely devoid of any personality. It looked so forgettable and boringly generic that it left the mind as soon as its trailer was over or its screenshot was gone from the browser. Its black smoke tentacle nothings made it look like the most uninteresting game ever. Not even a bad design, a non-design.
That's kind of what I mean. Because they marketed it as a shooter, people immediately looked at the typhon and thought "would those be fun to fight" and the obvious answer is no. As weird as it may be to put it this way, turning black goo monsters into black goo just isn't as viscerally cathartic as turning living things into blood and meat, and the thought of spending hours wandering bland corridors shooting the same black goo monsters in the same way over and over again does sound like the most boring game ever.

But here's the thing. In game, the typhon can be extremely creepy, and personally I never got bored of encountering them. But I think that has a lot to do with the kind of game it is. Because it's an immersive sim and not a shooter, you're never just mindlessly blasting at random goo monsters, and the game doesn't encourage you to do that because, early game (before you turn into psychic max payne) fighting them is hard and the rewards are pretty meagre. The fun is in figuring out how to approach or deal with each encounter using the environment and the resources available.

Like, I don't know what the fuck they did with the trailer, because the art direction and general look of the game is actually very solid. Talos 1 in particular is a really cool and weird setting. It's a very unique take on that old theme of space privatization gone mad. Less Nostromo, more Trump Tower in space.
 
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Dalisclock

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-Golden Sun 1-3 (harped on these for ages, but yes, wish they were more popular/better known/had more entries, etc.)
They need modern re-releases because being stuck on the 3DS isn't doing it any favors. Apparently the first one at least is coming to Switch Online. I'll probably end up springing for the deluxe NSO just to play it.
 
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Diablo 2, I've been playing for over 20 years on and off. Never gets old and now with the remaster, it's just amazing.
 

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On the subject of truly great metroidvanias only a handful of people have played and nobody appears to bring up ever:

Aggelos
Astalon: Tears of the Earth
Dandara: Trials of Fear
Momodora: Reverie Under the Moonlight
Yoku's Island Express

I also think Odin Sphere is one of the greatest RPGs ever to be ignore by mostly everybody.