I finished Alan Wake yesterday, and I am just about to tick off both of the "Special Episode" DLCs.
Overall, Alan Wake is a really ambitious game, that mostly succeeds, though it is unfortunately hampered by it being just way too easy, and having some generally pretty poor pacing when it comes to balancing the gameplay sections and the story moments.
The combat is enjoyable, but there is just so much of it, and there isn't a great amount of variety. There are roughly about 10 enemy types, but almost all of them are functionally the same to fight (aside from different health/damage), and all but three are used far too sparingly to spice up the normal gameplay loop.
So what results is a game with a really interesting story, stretched out far too long by endless, repetitive combat sequences. Its never really bad, it just gets exhausting after a while, and I just really wish it had trimmed itself down by a few hours.
On that note, I do feel for the developers of linear, singleplayer games. Something like Alan Wake obviously wouldn't have suited some kind of multiplayer mode, so the campaign is literally the only thing that this game has to offer. How do you justify selling that game to someone for full price? I guess you pack it full of content, even if that unfortunately often comes at the cost of pacing.
Anyway, as for the DLC, it is once again unfortunately the actual conclusion of the game, and it does feel almost necessary to wrap up the cliffhanger of the main story, but again, these were bundled in with the version of the game that I played, so I don't really feel short-changed by it.
It is mostly more of the same, with you running around a lot of remixed locations ripped straight from the base game, but there are also a lot of setpiece moments that the original levels lacked, and the scenery is often given a lot more of a supernatural context. The standout moments occur in the second "Special Episode", where at one point you are on a giant Ferris wheel of locations from the main game, bizarrely mashed up as you go around in a giant loop. The second was an extended combat sequence, where you could blast giant rocks out of the way, and let the giant beam of light from the nearby lighthouse completely melt any enemies that spawned in.
Ultimately, I have really enjoyed my time with Alan Wake, and it is great to finally tick it off my backlog, after literally being at the top (alphabetically) for the past decade. It was an enjoyable experience, that I think was just too long for its own good.
Next up, I guess I will check out the Alan Wake's American Nightmare spin-off, then maybe hop onto Quantum Break, and continue my modern Remedy binge.