Continuing with my Remedy binge, and i've jumped onto Quantum Break.
I read somewhere recently that Remedy never make the best games, but all of their stuff is at least interesting enough to give it a shot. This game is basically the perfect example of that.
Quantum Break is a third-person shooter about time travel/time manipulation, that features unique narrative sequences, in the form of four 25-ish minute live action episodes of a TV show, that take place alongside the events of the game, and change according to your choices.
So far these episodes are nothing particularly groundbreaking in terms of writing, action, or delivery, but it is definitely unique in the videogame world, and are executed well enough to deserve praise.
My only real concern is that these episodes appear to be streamed from some server somewhere, which raises questions as to what will happen when these servers inevitably shut off at some point in the future. Again, it isn't Oscar-worthy or anything, but there will come a day where a significant part of this game's narrative will be inaccessible outside of YouTube, and I hope Remedy has a better solution in mind for when that day comes, because this content deserves to be preserved.
Otherwise, the gameplay is definitely smoother than Remedy's previous game, but I feel like a cover-shooter is probably the most boring way they possibly could have structured this game, which makes it way more effective to just sit behind cover, headshotting enemies at a distance, than to actively engage with most of the time power shenanigans.
Technically, this game runs really well on modern hardware. Im averaging over 100+ FPS at 1440p in most scenes, and i've not encountered too many bugs, aside from one, where an NPC blocked a doorway, and forced me to revert to a previous checkpoint. The biggest gripe though, is how the game's cutscenes run at a locked 30FPS, and going from 144 FPS to 30, then back again, is one hell of a jarring experience - especially when it can take the game a few seconds to realise that it isn't a cutscene anymore, and unlock the framerate.
Its definitely an interesting one, and im so far happy to stick with it.