Ghost of Tsushima- The Director's Cut
Truly, video games are my outlet for my most childish, impulsive, id-gratifying urges. Within the span of a month I wanna play everything, then I wanna play nothing, then I wanna replay a game I already played to completion but this time pay more money for an upgrade I can't even see (I use a 1080p TV) and DLC.
Really I was just thinking about my whole thing I been whining about how I can't deal with so much of the combat in recent games. Elden Ring, God of War: Ragnarok, Horizon: Forbidden West, Evil West, Armored Core 6, Wo Long Fallen Dynasty- all of them pissed me off by having enemies fly off screen all the time and be too big and fast for me to follow. Sure I beat some of these and enjoyed them regardless, while I quite others, but they all left a bad taste in my mouth.
So I decided to re-start Tushima to see how much of this feeling is the games and how much is me. Tsushima came out in 2020 which is later than I remember (so it came out after Sekiro, my high water mark for melee combat). Maybe because of the following upgrade it felt older to me...
Anyway... yeah, the game is still great. Absolutely fantastic, what a joy! In this game when you fight a person- look I dunno how to explain it, but you're fighting the person! You're not fighting the camera. The enemy moves in a way that... makes sense, like, optically? This really shines in the parry- y'all know I love me a good parry. In order to execute a successful parry in this game, you have to sort of wait for an enemy to attack and then you hit the deflect button to turn their momentum against them. Now I know you're like "well duh that's what a parry is." Yes, that's what it's supposed to be, but that's not how it feels in Wo Long, Hi-Fi Rush, Evil West, etc, any game I played that came out after 2020. In those games it's like "we're gonna shine a bunch of lights in your eyes and if you get lucky you get a parry lol" or something.
I also happen to think that no open world narrative game has better handled trying to balance accessibility for players and handling the consensus critical and hardcore gamr backlash against hAndHOLding. That thing where maps with icons are worse than literal slavery in the eyes of some loud internet types who claim to enjoy wandering around aimlessly or looking up guides on the internet.
Yes you get a map with icons (suck it, haters), but you get that cool wind thing instead of a mini-map so you "have" to look at one of the most insanely gorgeous game worlds every rendered to get around. Lovely.
The story is great, the characters are great- yes, they're samurai movie archetypes, but I love samurai movie archetypes!, everything is pretty. It's my favorite type of game world- slightly hyper-realized. Where like the trees and grass looks real but sometimes there's an unrealistic amount of flower petals flying around to make a duel feel even more epic. Heckin' cool. man.
Yes some of the side stuff is corny- haikus, baths, bamboo cuts, fox dens- none of it it particularly engaging. I like doing them while listening to a stream of podcast or something. That's all fine, or not, whatever, I don't care. The quests themselves are what got me to return and of course the combat.
I know this game is beloved and that's great. I have seem some criticism of it that is just Ubisoft model, but that is just the game snobbery IMO. I think it's one of the few games that is "properly" rated IMO- it is generally well liked, but those that are more interested in more different types of games don't care about it, which is fair. I mean if you "have" to play a bunch of big story open world games for your content creation algorithm then I can understand being bored by yet another one, or if you're just more interested in other types of games that's fine. But for those of us that like this sort of thing- well, it's why we have Playstations.
I was watching the trailer for this Black Myth Wukong game that is getting a lot of attention and I sighed in resignation- look at those big bosses, look how squirrely they are, look at how awkward and janky that movement looks. Oh, there's a second stage and the boss recovers all their health? F***in' kill me. Just two years ago I would be on that hype train, now I'd rather take a nap.
I'm genuinely worried these kinds of games I like are going to become extinct. It's either boring live service CONTENT like Genshin Impact or kick your ass with seizures hardcore like FromSoftware post-Sekiro. The real test for me will be the upcoming Assassin's Creed Mirage but especially Spiderman 2. If the latter has boss fights that fly off screen every microsecond like Elden Core, I may have to retire my game controller.