Nothing against Gaming Bolt, but it sounds like he barely played
Double Dragon Gaiden. Calling the combat shallow is not true, and there's a good amount moves for each character (with many more you can unlock with their own dedicated move setes), and you can either buff them, your supers, and cancel into other moves and other supers. You can even do tag team combos, or perform another super after switching a character. If you're expecting like 5000 different moves, then you came to the wrong game. The game has a great move list for all character. Maybe not the most (still more than many other brawlers of old and new), but it's the quality that matters.
DD Gaiden doesn't look "generic" for pixel art. Were you playing the same game? I will admit, while the game does not have as much detail compared to
Scott Pilgrim or
River City Girls, it still has plenty of it's own details. So the game ain't exeactly slacking in backgrounds nor spite work. This game was in development for 5 years, and Modus put their heart into it.
Another pet peeve of mine is the "I'll take an interesting failure over a iterative sequel/remake any day of the week". I find that highly debatable, and disagree mostly. I get where some critics reviewers are getting from, but there is nothing wrong liking a sequel or remake over an original idea that preformed badly or didn't do well. Anyone remember
Geist or
NeverDead? Geist was a experimental GameCube exclusive FPS where you could possess people and objects. The controls suck horribly, and weren't even good by 2005 standards. I bought the game in 2007, and returned in 3 days. I got used at GameStop at the time, and got my $5 bucks back when I couldn't get through it.
NeverDead I never bothered with, but seeing the gameplay didn't leave me impressed. Sure it was an original idea with a guy losing body parts and attacking with said body parts, but the game has a horrible framerate, is overly difficult, glitchy in making certain fight and stages tougher than they should be, and was rushed out the door. God help you, if your "interesting failure" ages bad or gets lost to anal histories of gaming. Not to mention if you get an interesting failure, or a failure of a sequel or remake all the same time. That would suck and everyone loses. Wouldn't it?
Now sometimes these interesting failures are either due to bad timing, bad marketing, or all of the above. One of my favorite failures is
Asura's Wrath. It was actually head of the curb of cinematic gaming, and the best use of QTEs. The main reasons AW failed: lack of advertisement by Capcom, Capcom shitty DLC practices, locking the true ending behind DLC (it was supposed to be a full-on sequel hook, but Capcom told CC2 to finish with a conclusive story due to the backlash and lack of sales), and most people not being used to the "episodic"/multimedia gaming format at the time. A trend that set for a while in the mid 2010s, was developers/publishers releasing games by episode with a cheap price per episode. Or just wait until the full game launches and buy that, In fact, Capcom was guilty of this with
Resident Evil Revelations 2. It paid off, but nowadays and since the late 2010s, most people will just tell you to buy the full digital game or physical release.
Asura's Wrath can be ported with all its content, sold at $20-25, and no would complain. I sure as hell would be happy.