Between racing in Forza, I'm grinding for the platinum in Persona 3 Portable. Currently preparing for the super bosses and it's one fucking annoying grind. Then I still gotta beat the game as the girl. UGH!
Nah... I been buying too many games, so for now I'm just only playing games I for sure know I wanna beat. Rage 4 is on my mental list for "someday when I want something different."BTW @Old_Hunter_77, you got a chance to play Streets of Rage 4 yet? There is couch co-op, if your wife or any your friends are interested. You can go up to four players.
Also playing this now, and a bit into Act 2. Aside from some unresponsive NPCs here and there (like grabbing one of two cops mid-chat lol) the game feels much better than when I tried it at launch. Unless it takes a nosedive I’d even go so far as to say it could’ve been GoTY contender easily if it launched under the latest patch. The game itself is pretty wild with a pitch perfect tone for the setting. The heist mission is legit stuff, combat is fast and fun with layers of approach, loads of atmosphere, enemies have a decent degree of AI, etc. They definitely learned some things since Witcher 3, at least after enough patches.I restarted Cyberpunk 2077 since the 2.0 and Phantom liberty expansion. Overall it looks glorious. I only ran into 1 actual bug early in the game, but it was easily fixed by just restarting my checkpoint. It's still stutters sometimes when switching from menus to complex landscapes, but I wouldn't say it breaks my immersion. No texture popin or issues like that anymore.
As per my usual OCD, instead of actually playing the storyline, I instead completely ignored it once the city opens up and have just been speed running side missions to unlock all the netrunner perks so I could get the suicide hack. I get way to high off mercing people without them actually seeing me. I think I might be a sociopath. I did notice they made it a "little" harder to cheese, but Ive yet to find myself in any danger.
I put almost 140 hours in CP2077 a few months after release and now I'm replaying it after the patch and I'm having a blast with it. It's a really solid game and the patch worked on one of the least good aspect of it (gameplay and build variety). I haven't even touched the new content yet but even if it was just the patch I'd be happy with it.Also playing this now, and a bit into Act 2. Aside from some unresponsive NPCs here and there (like grabbing one of two cops mid-chat lol) the game feels much better than when I tried it at launch. Unless it takes a nosedive I’d even go so far as to say it could’ve been GoTY contender easily if it launched under the latest patch. The game itself is pretty wild with a pitch perfect tone for the setting. The heist mission is legit stuff, combat is fast and fun with layers of approach, loads of atmosphere, enemies have a decent degree of AI, etc. They definitely learned some things since Witcher 3, at least after enough patches.
I put almost 140 hours in CP2077 a few months after release and now I'm replaying it after the patch and I'm having a blast with it. It's a really solid game and the patch worked on one of the least good aspect of it (gameplay and build variety). I haven't even touched the new content yet but even if it was just the patch I'd be happy with it.
Its funny, I bet I even warned people away from it at launch. It was a fucking a nightmare of bugs that completely took you out of the game anytime you actually tried to play the main quest. That said I know I put 80 some ought hours into it trying to find literally everything there was to do, though I can't for the life of me figure out how to box.Also playing this now, and a bit into Act 2. Aside from some unresponsive NPCs here and there (like grabbing one of two cops mid-chat lol) the game feels much better than when I tried it at launch. Unless it takes a nosedive I’d even go so far as to say it could’ve been GoTY contender easily if it launched under the latest patch. The game itself is pretty wild with a pitch perfect tone for the setting. The heist mission is legit stuff, combat is fast and fun with layers of approach, loads of atmosphere, enemies have a decent degree of AI, etc. They definitely learned some things since Witcher 3, at least after enough patches.
I don't use fast travel and car for that very reason, I just love walking around the city and just explore all the small nook and cranny of the world. tbh I think most of the game is just a bit above average, but they nailed the feeling of night city as a real location and that help keep everything else from becoming stale.It probably helps that I'm playing on an HDR screen and a RTX3080, but I think a lot of it for me comes down to immersion. It's a big...big fuckin city and it's gorgeous to look at, especially now. I often find myself stopping and just staring at stuff. Rainy street reflections, the hussle and bussle. I was walking to a dinner and I happened to mouse up and was immediately in awe of the massive architecture behind the dinner and this big hologram of a fish swimming of above. I think Cyberpunk 2077 is the closest thing we have to visiting Blade Runner and its evident that it was the main inspiration for this games visual design.
It’s like that with RDR2 for me, and now with CP2077 I can have naturalistic environments and futuristic city settings covered in magnificent detail.Its funny, I bet I even warned people away from it at launch. It was a fucking a nightmare of bugs that completely took you out of the game anytime you actually tried to play the main quest. That said I know I put 80 some ought hours into it trying to find literally everything there was to do, though I can't for the life of me figure out how to box.
It probably helps that I'm playing on an HDR screen and a RTX3080, but I think a lot of it for me comes down to immersion. It's a big...big fuckin city and it's gorgeous to look at, especially now. I often find myself stopping and just staring at stuff. Rainy street reflections, the hussle and bussle. I was walking to a dinner and I happened to mouse up and was immediately in awe of the massive architecture behind the dinner and this big hologram of a fish swimming of above. I think Cyberpunk 2077 is the closest thing we have to visiting Blade Runner and its evident that it was the main inspiration for this games visual design.
I have similar feelings to games like Dead Island and Dying Light. Whatever their faults, there's some compelling about just having this big beautifully sandbox. Sadly I think that's where Ubisoft & EA can't seem to learn from their mistakes. The Farcry, Tom Clancy, and Battlefield games just keep looking worse and worse - being big, brown, ugly, uninteractive messes.
I have this. I have off from work next week and I really need to remember to squeeze this in.Got to try out Hellblade Senua's Sacrifice VR and it is amazing what they managed to do. Great looking game. Better than what I play o the Quest 2 natively. This VR Game is on my PC in GoG but you can add it's executable into Steam so it launches from there and uses Steam VR to make it playable that way. 1st time I've tried that! Can't wait to try Star Wars Rogue Squadron in my EA app.
Not trying to get into semantics, but you don't lose anything in the OW2 battlepass. Everything you unlock, you keep.Otherwise, I've been playing some Halo Infinite on the side. I find that I only really have room in my life for one live-service game. Overwatch 2 was a lot of fun, but I find that nothing can really beat the way Halo Infinite does its Battlepasses, with them being permanent once you have unlocked them, instead of expiring after the season ends.
Yes, of course. I suppose I should have been clearer.Not trying to get into semantics, but you don't lose anything in the OW2 battlepass. Everything you unlock, you keep.
This is one of the reasons that always confused me about why Infinite flopped so hard. On paper (or well on YouTuber's scripts), Infinite sounded like they were making all the right choices. And for like two weeks after it's launch, that seemed to be true. Then all the discourse turned sour, and hasn't stopped since.Yes, of course. I suppose I should have been clearer.
When it comes to Battlepasses in most games (and Overwatch 2), everything you unlock you keep forever, but once the season expires, so too does the Battlepass, and everything else that you haven't unlocked is effectively gone forever (unless they add it into the shop or something).
In Halo Infinite, the Battlepasses are evergreen. Once you buy it, you can progress it at your own pace. Only the free portion of the Battlepass expires at the end of the season, but you are still able to purchase that Battlepass at a later time, if you still want to progress it. For example, Halo Infinite is currently on Season 4 (and about to start Season 5 next week), but I am still progressing the Season 2 Battlepass, and I am able to unlock everything that came with it. And if someone were to start playing today, they would be able to go into the shop and buy every single Battlepass that has previously been available.
The same is true for any upcoming events in Season 5 and beyond. The free track will expire once the event ends, but if you want to unlock its contents at a later point, you can still buy that event pass in the shop at any point.
This allows me to basically play Halo Infinite at my own pace, instead of feeling like I absolutely must check back into the game every week to make sure that my weekly quests, events, etc are complete, else the content be forever out of reach. So long as you are willing to pay, of course.
Ah, the tale of woe that is Halo Infinite.This is one of the reasons that always confused me about why Infinite flopped so hard. On paper (or well on YouTuber's scripts), Infinite sounded like they were making all the right choices. And for like two weeks after it's launch, that seemed to be true. Then all the discourse turned sour, and hasn't stopped since.