I really want to play this game now, just to know what the fuck was going on there.
I know right, too bad its never been translated.I really want to play this game now, just to know what the fuck was going on there.
Sad, now I will never know who cow man was, or why he exploded.I know right, too bad its never been translated.
I too was compelled to discover this information, and I think I've figured it out.Sad, now I will never know who cow man was, or why he exploded.
So those guys are the heroes?! I had assumed the robot was the hero in a mech suit or something, killing mutants and demons. Now I'm even sadder it hasn't been translated and I could play a ROM of it from somewhere. Although if it's that tedious maybe I should just be happy it just exists as a testament to old school Japanese weirdness.I too was compelled to discover this information, and I think I've figured it out.
Cow man is unoriginally named minotaur (mintaurosu unless my kana is failing as it often does) and he exploded because he got shot by the big robot. This may not be canon as he's still in the actual game and it seems like character death is permanent. The story of the game is that these twelve goofy monsters have to stop the robot invasion. Gameplay wise it seems like a very slow, combat-focused JRPG, and extremely tedious for such a batshit concept.
That opening theme kicks so much ass though.
Oh cool, thanks for the heads up.So those guys are the heroes?! I had assumed the robot was the hero in a mech suit or something, killing mutants and demons. Now I'm even sadder it hasn't been translated and I could play a ROM of it from somewhere. Although if it's that tedious maybe I should just be happy it just exists as a testament to old school Japanese weirdness.
Edit: Well now, turns out there's an English translation patch for the NES ROMs...
also @Worgen
Last Armageddon
This is an English translation patch for Last Armageddon for the NES. v1.0 Initial releasewww.romhacking.net
Well, I've got it working... if only I knew what any of the controls were...Oh cool, thanks for the heads up.