I don't where you are in your NG+ but in the pirate level you can find a treasure map and it shows the locations and how to find collectibles all over the worlds. An interesting addition. Nice to see love for one of my favorite franchise Rift Apart was the main reason I wanted a PS5.
Good to know, I'll remember it when I get there. Currently on Blizar Prime, since your curious. The harder modes ain't a joke either.
I admit that
Rift Apart wasn't my main reason to get a PS5 (
DMC5: SE and to play 3D PS4 games with better frame rates and resolutions), but it was on my must play list for a reason. I appreciate Insomniacs gameplay, presentation, and cinematic flair, but still remember that it's an over-the-top platformer action game. Not a single forced walking section.
I've seen some people in gaming compare
Rift Apart to
Uncharted franchise with some of its set pieces and cut-scenes. They are not wrong. I love the level variety, the set pieces, and the additional guns you get on NG+. Though the Omega Version of all the weapons are a disappointment from what I heard. My only complaint with the game is Ratchet and Rivet play exactly the same. I get why, but Insomniac could have done something to differentiate their gameplay style, other than unique set pieces. For example, Rivet been a Fragile Speedster of sorts, or have slightly bigger focus on melee. She has a hammer, infuse that with her character. Insomniac already experimented with character switching recently in
Spider-Man 2, so they can make it even better for the next
R&C title.
Beat Evil West on hard. Its neat, but the game starts just putting annoying miniboss enemy combos at you for what feels like the last half. So its hard, but also kinda annoying. I might someday do newgame+ but for now I'm good.
This is why I always prefer starting on Normal first. That said, I find most of the mini bosses more fun than the main bosses for specific chapters. I hate next-to-last boss. Fuck him. Another gripe I have with the game is the skill tree. I would prefer just a regular upgrade system like the game does with Jesse's weapons. If there ever is a sequel, Flying Wid Hog needs to get rid of it.
En Garde- a delightfully themed fencing based action game with a fun goofy art and dialogue style. I was really hoping to like this one but the mechanics in practice simply do not match the ambition of the game. You have your basic dodge and parry and attack mechanics but you're really supposed to move around a lot and use the environment to kick and throw things at the enemy, which is great- I really love the idea of a dirty-fighting swashbuckler. But between the soft lock-on system how jittery the movements can be (that feeling that everything feels like right angles instead of naturally smooth), and then you get a whole bunch of enemies from all sides but the camera and movement don't really let you put together the evasive fencing and kicking and dodging stuff it wants you to do. Or, rather, at least not for me, maybe it would feel better for others, I dunno.
From what I've seen,
En Garde looks like an easier version of
Sifu. I might check it out, if the game is available on consoles and a sale.