Cyberpunk 2077: Edgerunners (2022)
The anime based on the action RPG based on the tabletop RPG Cyberpunk 2077, produced by Studio Trigger.
Boy, did I not enjoy that one. Having started another playthrough of the game after its expansion came out I felt now would be a pretty good time to check out the anime. And having done so I can say quite confidently that while it does a commendable job adapting the the visuals of the game, it otherwise fails to capture anything I like about it.
Stop me if you've heard this one before: The protagonist lives in a rundown apartment in a megabuilding in the futuristic metropolis Night City. Following the devastating death of a person close to them, they end up with an experimental cybernetic implant that not only poses the threat of making them lose their mind in the long term, it also make them the target of various criminals as well as the powerful Arasaka corporation. They become mercenaries and start associating with a variety of shady figures who might help or oppose them in their predicament.
I'm not trying to be cheeky here, but Edgerunners' plot not only parallels but practically retraces the entire basic outline of the games story. And If I had a lot of good will I'd say there might have been a deliberate creative choice to use an almost identical premise to explore it from a different angle. However, I don't, so here's what I've been thinking: Edgerunners' writing team was given some early rough draft of the games plot, and instead of finding an original story to tell in that setting they opted to just change some of the details and called it a day.
So, what exactly is my beef with Edgerunners? Well, here's the thing. Cyberpunk 2077 is definitely closer to the pulpy, tongue in cheek style of cyberpunk media, say that of a Paul Verhoeven movie, than to the more contemplative, cerebral one like Blade Runner or similar material. The games despiction of Night City and its denizens paints it as violent and seedy, but overall lively and vibrant. Edgerunners takes something that's already heavy on action, sex and genre pastiche and adapts it into 10 episodes of mind numbing macho nonsense with near constant gunfights, explosions and nudity, loosely held together by some of the flimsiest characterizations and most cliche narrative beats I've seen since Michael Bay stopped making Transformers movies.
It's always tempting to go into minute detail about everything that rubs you the wrong way about something you don't like. Accordingly, I could go on some long winded rant about how I found most of the cinematography and editing unpleasant to look at, about how the majority of the supporting cast was left with minimal characterization, about how the protagonist and his love interest had zero chemistry, about how it doesn't have nearly enough episodes to remotely do justice to all the stuff that happens.
Long story short, though: it's a familiar story, told worse. Where the game had a relatively good sense of building up and paying off its plot beats and dedicating enough time to the thoughts and feelings of its main characters, Edgerunners uses the spectacle of action and its constant escalation as a substitute for any serious exploration of its themes, people or setting. To its credit, I guess it accomplished it's goal as a piece of spinoff media in that it made me appreciate the game a lot more.