Congrats! The fact there’s an unlock for it makes the lack of a trophy a moot point, especially since most games don’t seem to factor in difficulty settings for max achievement/platinum anymore anyways.@hanselthecaretaker2, @CriticalGaming, @The Rogue Wolf, @Old_Hunter_77, and @NerfedFalcon, I beat Gunrgrave GORE on GORE difficulty! I didn't die once either! Whooo! I am never doing that again! There's no trophy for it, but the unlock is Young Brandon Heat! So I don't care about the lack of trophy for the hardest difficulty.
Wasn't it more or less a tech demo for a console launch?Just about to finish Ryse: Son of Rome. It is one of those "great 5/10" games, where the flaws are evident, and I can't justify giving it anything higher, but it is still a fun game.
It is simple, not particularly deep, and the UI/UX might be the worst that I have ever seen in a shipped AAA game, but the combat is flashy and quite fun, and the game doesn't overstay its welcome.
Almost certainly. For the Xbox One. And to be fair, it still looks excellent today (almost 11 years later!).Wasn't it more or less a tech demo for a console launch?
I carried the body of the dude that attacked the bastion and then to not restore the calamity and hangout with my buds because the girl asked me to.Cool. Which ending did you choose?
Same. I did that on my first play through as well.I carried the body of the dude that attacked the bastion and then to not restore the calamity and hangout with my buds because the girl asked me to.
From what I've heard, this happens a LOT.So it turns out I was using OP equipment in MHW... which explains why the game felt a little too easy. This equipment was meant for people who wanted to play the DLC, since you can more or less speed run through the game with it. Which is annoying, because I don't even have the DLC. Sigh.
For the armor, that's kinda my bad. They did give you a notification that the armor is meant to help you rush through the game. But I didn't think they meant it was literally the best armor ever for the entirety of the game...From what I've heard, this happens a LOT.
*The Order: 1886 enters chat*Almost certainly. For the Xbox One. And to be fair, it still looks excellent today (almost 11 years later!).
But yes, it definitely gives tech demo vibes. It is incredibly linear, and has basically zero mechanical depth beyond what the game shows you within the first five minutes, but it is still pretty entertaining in that "junk food" kind of way.
I played the trilogy well after it was done and I only had trouble getting into it at first, mostly because of all the shooting and I find that kind of gameplay hard and annoying. But I was into the graphics, story, characters, setting and everything right away- real space opera stuff, my jam. I restarted as a Vanguard and being able to just punch everything made the game fun too and I loved the whole trilogy.I started up Mass Effect Legendary Edition again, because I've only played through the whole trilogy once years ago and it was on the old versions. This time I picked the Biotic class (already forgot what its actual name was) because I've never played with it. And... ehhhhh, I'm kind of having second thoughts about playing through ME1 again. I never understood all the hype about it even when I originally played it around ´09. Maybe because I didn't have much experience with western style RPGs at the time I failed to grasp the true scope of its innovations, but to me it always felt very awkward and clunky. Not just on a mechanical and storytelling, but even on a technical level: the sound mixing is straight up ass even in the legendary edition. Ambient sound effects right down to the characters' footsteps are incredibly quiet and lacking, making even the Citadel feel small and sleepy. And this is with the sound effects and music turned up way more than the dialogue.
The storytelling always felt like it expected me to take a huge amount of information for granted at the beginning. We see Saren for all of like 1 minute of screentime, and then we're told he's the biggest threat to the galaxy. It's very "tell, don't show" storytelling, where we barely get time to even settle into the setting, and then we're already expected to take Saren for Darth Vader when we barely know what Turians are. The Bioware style cutscenes look hopelessly quaint, but I can hardly fault it for that. The dialogue system was undoubtedly revolutionary for its time, but IMO it always hurt the setting that Shepard is supposed to be a super elite, acclaimed soldier, but all the Renegade dialogue options have them acting like a needlessly abrasive, short-sighted prick. All in all time has not been kind to the beginning bit of this game. I can't help but think of Yahtzee's recent review of KOTOR 1, where he points out that over time trying to judge games by the standards of their time becomes basically impossible, because we've grown used to improvements since then. It's very hard to feel immersed in the setting in a post-Cyberpunk 2077 world when Mass Effect's way of feeding you information is to have every character be ready to burst into long-winded exposition, a lot of which I feel is information Shepard should already know.
Eh, I'll keep playing, ME1 is a surprisingly short game anyway, it's not like I'm committing to Divinity OS 2 here.