What are you currently playing?

Jun 11, 2023
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Okay, so you replied, but you never replied to my follow-up post. There is no slow run. It lacks that default video game run that's so popular because it hits the balance between conveniently fast and still slow enough that you can steer and explore more easily. You either walk or charge. "Deliberate," lol. Feels like you're dragging him.

You walk holding analog, run holding x, sprint tapping x. Sometimes you’re restricted to a fast walk like in camp or certain parts of a mission. You can also crouch run. Looting works better just walking around the room or whatever, with first person to get a closer view.


Also find it strange how almost nobody points out that the horses in Red Dead 2 are too small.

A lot of them do seem smaller but then again the size of the rider plays a part. Arabians are generally a smaller breed though.
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That's what I wondered. Could have told me at any time about any game that if I don't like it I could stop playing it. So, without remembering his RDR2 posts, I assumed he was a big fan, bothered.
*shrugs* I also asked fairly recently if there’s a modern game you actually enjoy, because usually you only complain about them.
 

Ezekiel

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You walk holding analog, run holding x, sprint tapping x. Sometimes you’re restricted to a fast walk like in camp or certain parts of a mission. You can also crouch run. Looting works better just walking around the room or whatever, with first person to get a closer view.
Walking is too slow. You're ignoring what I'm saying. Holding A or Cross makes him move too fast and eats into his core or whatever. There is no slow run or jog. The game lacks that balanced speed because they want you to walk nearly always.

Did one mission today. The stealth is so shitty too. They just stood there, waiting. So many possibilities after Metal Gear Solid, Splinter Cell and I guess (never played it) Thief, but the tiresome crouch, tall grass, radar with blips (or x-ray vision) and "hit X to win" are all we have evolved to.
 
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BrawlMan

Lover of beat'em ups.
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Mighty Morphin Power Rangers, MMPRG The Movie, and Fighters Edition on SNES. Us kids on the Sega Genesis got screwed hard on PR games compared to the SNES games. Though The Movie Game on Genesis is actually better than SNES version. The latter is not bad, but it's basically a modified version of the previous SNES game. MMRPG on Game Gear holds up pretty well though. It's a weird cross between a brawler and a fighting game. There is a lot of depth and complexity for a fighting game with two buttons. I played this game a lot as a kid on the GG. MMPR: The Movie on GG, is basically a modified version of that game too, but with some more moves.
 

Johnny Novgorod

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Finished Worldless and 90% of my problems with it are tucked away in the final stretch at the end of the game's answer to Hollow Knight's Path of Pain (no, it's shorter and not as hard) and a bullshit final boss with a whole bunch of back-to-square-one attacks.

It's not enough that the only way to heal is by taking damage and building up a gauge (meaning it's impossible to heal once you're down to your last 25%), and that a scripted attack 3/4ths into the fight always leaves you with 1 HP. You're constantly fighting attacks that reset the progress in the fight, whether the boss heals or elementary blocks are swapped and hidden. You end up wasting your turn figuring out what block you're supposed to be breaking before the thing switches and it heals.

Still a better love story than Afterimage.

Ranking this month:

1) Teslagrad 2
2) Touhou Luna Nights
3) Worldless
4) Afterimage
 
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