What are you currently playing?

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Okay, so you replied, but you never replied to my follow-up post. There is no slow run. It lacks that default video game run that's so popular because it hits the balance between conveniently fast and still slow enough that you can steer and explore more easily. You either walk or charge. "Deliberate," lol. Feels like you're dragging him.

You walk holding analog, run holding x, sprint tapping x. Sometimes you’re restricted to a fast walk like in camp or certain parts of a mission. You can also crouch run. Looting works better just walking around the room or whatever, with first person to get a closer view.


Also find it strange how almost nobody points out that the horses in Red Dead 2 are too small.

A lot of them do seem smaller but then again the size of the rider plays a part. Arabians are generally a smaller breed though.
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That's what I wondered. Could have told me at any time about any game that if I don't like it I could stop playing it. So, without remembering his RDR2 posts, I assumed he was a big fan, bothered.
*shrugs* I also asked fairly recently if there’s a modern game you actually enjoy, because usually you only complain about them.
 

Ezekiel

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You walk holding analog, run holding x, sprint tapping x. Sometimes you’re restricted to a fast walk like in camp or certain parts of a mission. You can also crouch run. Looting works better just walking around the room or whatever, with first person to get a closer view.
Walking is too slow. You're ignoring what I'm saying. Holding A or Cross makes him move too fast and eats into his core or whatever. There is no slow run or jog. The game lacks that balanced speed because they want you to walk nearly always.

Did one mission today. The stealth is so shitty too. They just stood there, waiting. So many possibilities after Metal Gear Solid, Splinter Cell and I guess (never played it) Thief, but the tiresome crouch, tall grass, radar with blips (or x-ray vision) and "hit X to win" are all we have evolved to.
 
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BrawlMan

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Mighty Morphin Power Rangers, MMPRG The Movie, and Fighters Edition on SNES. Us kids on the Sega Genesis got screwed hard on PR games compared to the SNES games. Though The Movie Game on Genesis is actually better than SNES version. The latter is not bad, but it's basically a modified version of the previous SNES game. MMRPG on Game Gear holds up pretty well though. It's a weird cross between a brawler and a fighting game. There is a lot of depth and complexity for a fighting game with two buttons. I played this game a lot as a kid on the GG. MMPR: The Movie on GG, is basically a modified version of that game too, but with some more moves.
 
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Johnny Novgorod

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Finished Worldless and 90% of my problems with it are tucked away in the final stretch at the end of the game's answer to Hollow Knight's Path of Pain (no, it's shorter and not as hard) and a bullshit final boss with a whole bunch of back-to-square-one attacks.

It's not enough that the only way to heal is by taking damage and building up a gauge (meaning it's impossible to heal once you're down to your last 25%), and that a scripted attack 3/4ths into the fight always leaves you with 1 HP. You're constantly fighting attacks that reset the progress in the fight, whether the boss heals or elementary blocks are swapped and hidden. You end up wasting your turn figuring out what block you're supposed to be breaking before the thing switches and it heals.

Still a better love story than Afterimage.

Ranking this month:

1) Teslagrad 2
2) Touhou Luna Nights
3) Worldless
4) Afterimage
 

Old_Hunter_77

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Neva

I just bought, didn't start it yet, but it's a game that I can't imagine not living up to my expectations. It's from the makers of Gris, which I recently played, and it's the same deal- you walk around and everything looks really pretty. Sure, platforming, combat, and puzzles, but it's all pretty thin and the appeal is the visuals and the whole "experience," which is 100% my jam right now.
 
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NerfedFalcon

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In the background, I started Castlevania: Aria of Sorrow not that long ago. Finished it just now. It was a lot shorter than I was expecting, I finished it in about 6 hours, but that isn't strictly a bad thing. It probably would've been a lot longer if I'd tried for 100% completion (I don't think I'm physically capable of that). It's pretty good, I think I liked it better than Symphony but I wouldn't rank it as top tier next to games like Hollow Knight or Super Metroid.

Once the Runescape event ends I'm considering getting the Dominus Collection on Steam, so having Aria done should (hopefully) help with Dawn a little bit.
 
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XsjadoBlayde

~ just another dread messenger ~
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Nine Sols
Tbh probably gonna get the most from this by going in blind as possible - only managed it by half luck and half hearing enough unanimous praise from a variety of ppls to avoid investigating further tlll owned and playable in case those pesky expectations got too expectational, as they're want to do. Basic anti-spoiler summary is finely crafted metroidvania mix between Hollow Knight and Dust: An Elysian Tale - but like sober after years of treatment and therapy. The movement, action, animation throughout the universe rolls to an unacknowledged intuitive snappy rhythm in a way only the peaks of the medium can pull off. Slick, polished, enthralling art. A story that isn't just an obligation too. Dare say perhaps even engaging. It certainly wasn't what was expected from glancing the cover art. Am hooked. Hopefully that explains absolutely nothing beyond first vibes. Would say a must for any metroidvania connoisseur, casual enjoyer or those looking to dabble in the genre ...maybe even haters - would haters like this? I can't imagine what it's like being a hater of metroidvanias. They're out there though. Hiding among us. Sleeping in our beds. Eating all the cheese in the fridge
 
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Old_Hunter_77

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Nine Sols
Tbh probably gonna get the most from this by going in blind as possible - only managed it by half luck and half hearing enough unanimous praise from a variety of ppls to avoid investigating further tlll owned and playable in case those pesky expectations got too expectational, as they're want to do. Basic anti-spoiler summary is finely crafted metroidvania mix between Hollow Knight and Dust: An Elysian Tale - but like sober after years of treatment and therapy. The movement, action, animation throughout the universe rolls to an unacknowledged intuitive snappy rhythm in a way only the peaks of the medium can pull off. Slick, polished, enthralling art. A story that isn't just an obligation too. Dare say perhaps even engaging. It certainly wasn't what was expected from glancing the cover art. Am hooked. Hopefully that explains absolutely nothing beyond first vibes. Would say a must for any metroidvania connoisseur, casual enjoyer or those looking to dabble in the genre ...maybe even haters - would haters like this? I can't imagine what it's like being a hater of metroidvanias. They're out there though. Hiding among us. Sleeping in our beds. Eating all the cheese in the fridge
I have a love-hate with metroidvanias. Backtracking and spinning my wheels is often frustrating, and not in a fun challenge kind of way but just tedious. If I'm just supposed to remember a complicated map in my head that just ain't happening when sometimes I can't play for a few days. Combine that with difficult combat and I can't even with a game like Hollow Knight.

Nine Sols looks dope but I'm dissuaded by the difficult combat. I mean I do like a challenge but I'm less inclined to just beat my head against a multi-phase boss these days. So it's on my "some day maybe when free or cheap" list.
 

Old_Hunter_77

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Ok I finished Neva.

I liked it very much.
It is in a genre I'm now going to make up called a shut-the-fuck-up-'em-up, which means a game that has none or almost no words to hear or say, no HUD, simple controls, no freakin' menus blech, and is about VIBE. The studio's previous game Gris obviously falls into this category but so do Cocoon (my 2023 GOTY), Jusant, Limbo/Inside, Little NIghtmares, A Short Hike, et al.

The best and worst thing about this game is how absolutely gorgeous it looks. It's mostly walking around with your doggy companion with lovely tinkly piano and string music playing and it's all very pretty, using that thing where it's mostly nature themes but somethings look mechanical so it adds a bunch of mystery.
The downside of all this prettiness without the tutorials is that sometimes I literally just could not see what to do or where to go. This was especially infuriating in a boss fight (oh yeah, there's combat but it's just attack/dodge basic stuff) where you have to dodge "through" it but there's nothing marking what parts were safe to dodge through. At this point i just chose the babbie no-death-in-combat difficulty because, f*** it, I didn't come here to fight I came here to vibe anyway.

There are other platforming sections where the whole thing sort of zooms out so that you get a gorgeous view that is also to give you the scope of information you need to figure out where to go. But then your character is really tiny and when you're dealing with literal shades of grey it can be too pretty for its own good where I had to get up and squint at the screen. So even though this seems like a game you can play on Steam Deck or Switch, just don't do that, you need a big screen.

That's the only negative, mostly this wasn't a problem and I was just loving hopping and dashing around with my doggy. The game is very short (I didn't bother to 100%, there's some collectibles with tough to reach platforming I just didn't care about).

The dog companion (Neva) is employed in a simple clever way that ties visuals, themes, and gameplay that creates the greater-than-the-sum-of-its-parts effect I look for in the best games. Neva starts out as a puppy, vulnerable and easily distracted, so it's like an escort mission for a bit. Then it grows up a bit and it is a self-sufficient assistant, like Atreus or Elizabeth. Then it gets bigger and is also a mount. Just real simple mechanical additions that also ties directly into the character relationship and plot- as it were- of the game. Lovely.
 

XsjadoBlayde

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I have a love-hate with metroidvanias. Backtracking and spinning my wheels is often frustrating, and not in a fun challenge kind of way but just tedious. If I'm just supposed to remember a complicated map in my head that just ain't happening when sometimes I can't play for a few days. Combine that with difficult combat and I can't even with a game like Hollow Knight.

Nine Sols looks dope but I'm dissuaded by the difficult combat. I mean I do like a challenge but I'm less inclined to just beat my head against a multi-phase boss these days. So it's on my "some day maybe when free or cheap" list.
That's understandable, and certainly there's more than a few in the genre guilty of lazy or clunky design. I can't say whether Nine Sols would avoid this yet as it's very early game and am under no impression I can convince anyone to like anything I do (hell I can't even convince my last remaining parent that drinking their own piss isn't healthy, the world isn't flat, COVID's real and the Jews aren't behind everything, I got no chance with normal subjective realms lol) To set record a bit straighter on previous post's game comparisons however: wasn't intending to say it was a difficult as Hollow Knight, I think it's somewhat easier than that, and provides more variety of combat options with more denser intricately designed environments. It's still challenging in some way, just not the way Hollow Knight is.
 
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Old_Hunter_77

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That's understandable, and certainly there's more than a few in the genre guilty of lazy or clunky design. I can't say whether Nine Sols would avoid this yet as it's very early game and am under no impression I can convince anyone to like anything I do (hell I can't even convince my last remaining parent that drinking their own piss isn't healthy, the world isn't flat, COVID's real and the Jews aren't behind everything, I got no chance with normal subjective realms lol) To set record a bit straighter on previous post's game comparisons however: wasn't intending to say it was a difficult as Hollow Knight, I think it's somewhat easier than that, and provides more variety of combat options with more denser intricately designed environments. It's still challenging in some way, just not the way Hollow Knight is.
My issue with Hollow Knight's challenge is the run backs. Ok, boss fights are hard, but with the relatively simple combat mechanics I could make do. But when I have to platform and/or combat from a bench to the boss- nah, f*** that. Even in Souls games with their annoying run-backs you can usually, well... just run back!
That boss fight with the three bosses shooting up and down under the the train station... a multi-phase boss fight under a bunch of flying enemies you gotta platform around... goddammit how is that even fun anymore?

So... if Nine Sols ain't that.... cool, cool.
 

NerfedFalcon

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Old School Runescape's new Leagues event, 'Raging Echoes', has launched, and just like the previous one it's helped me get back in touch with why I loved playing the game when I started it. Not that I don't love it now, but getting to do the early game at mach speed has been a great experience so far, and with the greater experience I have compared to Trailblazer Reloaded I should be able to reach the serious content even faster this time.

It runs for a couple of months so don't expect too many updates.
 

Ezekiel

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Music in 26 year old Sonic Robo Blast sounds better than most modern indies. Probably partly because back then they didn't consider indie as some badge of honor, knew they had to put in effort regardless.

Not my first time playing it. That was a few years ago. Didn't quite make it to the end that time. Think the last level or almost, because it was all metallic.
 
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Johnny Novgorod

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In between games I always replay Hollow Knight up until whenever I get sick of it. And I think it speaks greatly to the design of the game that every time I'm about to get sick of it there's this other part coming up soon that I kinda wanna replay. Let's play until False Knight... ok, until the first Hornet fight... ok, until Mantis Village... ok, until City of Tears... ok, until Soul Master... etc.
 
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Completely overlooked the path to Charo’s Hidden Grave, and it wound up being my favorite area in Sherdtree. At least visually if nothing else. Also have garnered an affinity for the Fire Knight’s Greatsword. It has nice reach, a good poke, innate fire damage, infusible, can launch enemies with a heavy follow up, and decent speed for a colossal weapon. Plus it’s a beauty.
 

Johnny Novgorod

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That boss fight with the three bosses shooting up and down under the the train station... a multi-phase boss fight under a bunch of flying enemies you gotta platform around... goddammit how is that even fun anymore?
I'm trying to picture what fight you're referring to and I'm drawing a blank. Is it the mantis bosses?
 

Worgen

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Whatever, just wash your hands.
I grabbed the Doom + Doom 2 combo update thing to tide me over till Path of Exile 2. The new music is really killer, but I swear things feel off, like you tend to stick a bit to walls and I don't recall that being a thing in classic doom, but it has been a long time since I played anything besides a source port. The sticky walls does also kinda increase difficulty since its easy to accidently rub a way when trying to dodge something. Its also weird playing without being able to look up and down. But Doom is still a great game and the new music is awesome. I finished the first 3 episodes of Doom 1, on episode 4 now, really ready to be playing Doom 2 since you really miss the expanded enemy roster and super shotgun from Doom 2, having to shotgun cacademons and pinkies over and over gets old.
 

Ezekiel

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Sonic Robo Blast, in Black Core Zone now. Once again, the amateur designers lost their heads, weren't reigned in. So many weird obstacles that are confusing in the moment or need some kind of precursor to prepare the player. Have to take a lot of it slowly, so not really Sonic, and there's a problem of depth perception in places, actually being able to discern what is ahead. Feel more mixed about the music now, although some tracks are pretty good.
 
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