I beat the first boss of Darkest Dungeon 2. That's probably as far as I'll go with it. My impressions are that it doesn't lean into the Roguelike aspects hard enough and has too much metaprogression. Trinkets still suck in general and mostly feel like they hurt as much as they help, like the first game, only it's worse now because if you do manage to find a good one it's gone for the next run. Really I think skills should have been unlocked as part of each run and the shrines should have unlocked the different roles for each class, because that's the biggest thing that makes the game hard to play is knowing it's X amount of runs until you have a working party with all the options. If skills were unlocked mid run you would have a bit of character growth during a run instead of all the growth exclusively taking place in the meta. I don't know, I feel like the developers don't really understand the Roguelike genre, which is a shame because I do think it could have worked well with some modifications.
Oh well, I'll be interested to hear more of
@Dreiko's thoughts as he goes through the game, though.