Let me prefence by stating that I have near-zero knowledge of WH 40k verse. All I know is that it's based on a tabletop game, soldiers are in big-ass armors, and there are crap ton of WH 40K games. I've decided to get this game because the gameplay looked so badass.
And what a badass game it is! I just started, and my first 2 hours of this game consisted of blood and guts flying everywhere, sounds of guns ringing in my ears, and those glorious execution animations.
I missed this gameplay format. Mission-based shooter moving through a linear path, slaughtering everything in my path. While games these days always seem to go for bigger experience, sometimes it's okay to experiment and go back to the classic gameplay loop.
As for the story, as I have said in the beginning I had little knowledge of this universe, but I'm starting to get the world-setting; Imperial mankind fighting against the horde of foul vermins, for the glory of his emperor. Normally I would classify Titus's character as bland and boring, but I came to realize it's that sort of world, and he is a hardened bio-engineered soldier who is willing to fight the hell to his dying breath.
And to his dying breath I led him, multiple times, as I wanted a true experience of what it's like being a space marine.
Despite the hardest difficulty, I had no trouble slaughtering all the enemies, albeit difficult and long crueling process.
While I do enjoy parrying, the follow-up sidearm shot, and the execution moves, I do think you become relying on them a bit too much. Doing the follow-up shot or execution earns you the armor points, and they are critical especially in the higher difficulty. I just feel I am forced to do these because of how quickly I lose both HP and Armor. Speaking of HP, when you take a damage there's a brief window of opportunity to get them back by executing an enemy, which is easier said then done, because the opportunities won't always match. There are health stims and revival items you can pick up, but those are rare.
Boss fights are fine, but I feel they always throw in an horde at you in middle of them; Take the Lictor boss for example; On the surface, it's a great boss for you to get comfortable timing your dodges and parries. But Just as you start getting the pattern down, BOOM, tyranid horde! And the boss doesn't even have the decency to wait in the back, and will attack you along with the horde!
Campaign I believe was designed to be played in co-op, because not only do they drop crap load of ammo and guns to switch, but the companion AIs are stupid and pretty much is there as a meat shield or to revive you. Some objectives makes you hold down a button, meaning someone should be covering you. Really wish solo campaign had a different balancing
Operations are really fun, because they are tied to the main campaign and serve as a side-story of the other squad members who were on the same mission but for different objectives. I feel this is were Space Marine 2's strength lies, because you can customize pretty much everything for each class. Some stuff you need to earn points to unlock. This used to be such a common practice in the past, and I am kinda sad to see how rare it is these days.
Will continue to play through this game, except for the PVP. Not only did I promise myself to stay away from those gamemodes, but as of this post I am seeing so many complaints about unbalanced weapons
And what a badass game it is! I just started, and my first 2 hours of this game consisted of blood and guts flying everywhere, sounds of guns ringing in my ears, and those glorious execution animations.
I missed this gameplay format. Mission-based shooter moving through a linear path, slaughtering everything in my path. While games these days always seem to go for bigger experience, sometimes it's okay to experiment and go back to the classic gameplay loop.
As for the story, as I have said in the beginning I had little knowledge of this universe, but I'm starting to get the world-setting; Imperial mankind fighting against the horde of foul vermins, for the glory of his emperor. Normally I would classify Titus's character as bland and boring, but I came to realize it's that sort of world, and he is a hardened bio-engineered soldier who is willing to fight the hell to his dying breath.
And to his dying breath I led him, multiple times, as I wanted a true experience of what it's like being a space marine.
Despite the hardest difficulty, I had no trouble slaughtering all the enemies, albeit difficult and long crueling process.
While I do enjoy parrying, the follow-up sidearm shot, and the execution moves, I do think you become relying on them a bit too much. Doing the follow-up shot or execution earns you the armor points, and they are critical especially in the higher difficulty. I just feel I am forced to do these because of how quickly I lose both HP and Armor. Speaking of HP, when you take a damage there's a brief window of opportunity to get them back by executing an enemy, which is easier said then done, because the opportunities won't always match. There are health stims and revival items you can pick up, but those are rare.
Boss fights are fine, but I feel they always throw in an horde at you in middle of them; Take the Lictor boss for example; On the surface, it's a great boss for you to get comfortable timing your dodges and parries. But Just as you start getting the pattern down, BOOM, tyranid horde! And the boss doesn't even have the decency to wait in the back, and will attack you along with the horde!
Campaign I believe was designed to be played in co-op, because not only do they drop crap load of ammo and guns to switch, but the companion AIs are stupid and pretty much is there as a meat shield or to revive you. Some objectives makes you hold down a button, meaning someone should be covering you. Really wish solo campaign had a different balancing
Operations are really fun, because they are tied to the main campaign and serve as a side-story of the other squad members who were on the same mission but for different objectives. I feel this is were Space Marine 2's strength lies, because you can customize pretty much everything for each class. Some stuff you need to earn points to unlock. This used to be such a common practice in the past, and I am kinda sad to see how rare it is these days.
Will continue to play through this game, except for the PVP. Not only did I promise myself to stay away from those gamemodes, but as of this post I am seeing so many complaints about unbalanced weapons