I've gotten to what I think will be the end of the appartment complex section of the game, and somethings have reared up that I'm not too keen on. How the game handles its enemies is starting to annoy me. The telegraphing is getting very obvious; do a thing or pick up a thing of significance and they'll appear in the room with you. How spikier Lying Figures spray acid on death is also annoying, because it means you have to wait for the acid puddle to clear up so as not to get burns. It only takes a couple of seconds, but this happens with a lot of them.
The nightmare world overall feels like a letdown. It's just so eager to go 'oogie boogie' through its sound design. Again, progress in a significant way and the game will go 'BWAAARGH', even having Pyramid Head stomping and scraping his blade somewhere in the complex Iike he's Mr. X. But he isn't Mr. X, and the game treating him with this much reverence, like he's this force to be reckoned with, goes against what this character is about.
The appartments were far scarier pre-nightmare when it let the atmosphere quietly get under your skin, and it didn't bombard you with loud scare noises and enemies.
Also, the scene between Angela and James in the mirror room just kinda fell flat on its face. It's pretty much word-for-word the original dialoge, but again the voice actors mumble through it with no cadence at all. There's also some cringey camera work with Angela's face getting reflected in her knife, and the shot pivoting to a dutch angle when she talks about being afraid of what she'll do if she keeps the knife. *sigh*