Dead Space Remake can fill in that void for a while.Mostly it makes me excited for a good remake of system shok 2
Dead Space Remake can fill in that void for a while.Mostly it makes me excited for a good remake of system shok 2
And it just happens to be on sale for $15 on Steam right now.Dead Space Remake can fill in that void for a while.
Sadly already done, also excited for a DS2 remake for that matter.Dead Space Remake can fill in that void for a while.
I think that hope has already been dashed.Sadly already done, also excited for a DS2 remake for that matter.
Or don't do that and get a stage rank better than D because you're not suffering death penalties, and also you get to learn the boss better because you've faced their attacks a greater number of times. And hell, maybe you even end up clearing the second phase on low health because it worked out to be something you could handle.The Hi-Fi Rush concert boss. It's in checkpoints. After you die, you have full health, even though you didn't have full health before. I criticized Batman bosses for that in my long critique. They do this because the boss design is too weird and sets players up for failure. It feels like a cheat. No real progression in the fight. Just let yourself die intentionally for full health.
Or make gameplay that's actually balanced to be progressive, and I'm not talking about upgrades. Playing either perfectly or having the game give you the win by providing full health that you didn't enter the checkpoint with is poor design. The removal of lives combined with checkpoints has made devs so creatively lazy.Or don't do that and get a stage rank better than D because you're not suffering death penalties, and also you get to learn the boss better because you've faced their attacks a greater number of times. And hell, maybe you even end up clearing the second phase on low health because it worked out to be something you could handle.
Point is, letting a boss kill you on purpose is stupid, in every case in every game that isn't strictly a supposed-to-lose fight. You'll get the health refill anyway; why not make the boss work for it?
Sounds like a failure on your part again. It's called do better and don't die. Problem solved.Or make gameplay that's actually balanced to be progressive, and I'm not talking about upgrades. Playing either perfectly or having the game give you the win by providing full health that you didn't enter the checkpoint with is poor design. The removal of lives combined with checkpoints has made devs so creatively lazy.
To be fair, lives had to be removed because of how long games became. But it has still made too many devs look at game sections as isolated rather than as parts of a progressive battle.
The glowing things are invisible scarabs that typically drop stuff like ashes of war or upgrade stones. The easiest way to stop them is with a Glintblade phalanx spell (or ash) active but for melee, get in front of where you know it will pass by and hold R2 with a sword or other large-ish weapon while on Torrent.This time I decided to do a couple of things differently to the last times I've attempted Elden Ring playthroughs. Rather than the old reliable Vagabond, I started with the Hero origin to go full STR rather than leaning on a hybrid melee with high VIG. I also went west instead of east from the church with the first merchant and found a beach with some glowing footprints that didn't seem to do anything, a giant monkey-looking guy who killed me once before I got him dialed in, and Stormroot Catacombs, which is full of these annoying goblins who will definitely kill you if they get the drop on you as a group, but are easy enough to kill if you can single them out.
Unfortunately the reward for clearing it can't be used on its own, so I had to head back to the usual route through Groveside Cave and the ruins with the map marker to meet Melina and get my Honda Accord. Pretty sure the last couple of times I followed the route along the cliffside to go around the gate, so maybe this time I'll venture over to that peninsula to the south instead, see if I can find some more dungeons and bosses I haven't done the last couple times.
This is why I find video games so fascinating, even when I'm not playing anything. I'd rather hang myself then play anything like this but I'm unironically glad you're enjoying this.Kingdom came again to deliver...ance?
Christ this game is one step away from forcing you to manually poop with the controller, hold both triggers to squeeze it out, wiggle thumbstick to shake off dangleberries, push thumbstick to reach for leaf or cloth, swipe left n right to wipe, I can see the tutorial screen for it already! With a good performance gifting an agility and charisma stat buff too. In fact, they should've added it, come on, don't be cowards! Look, ok not everyone's gonna vibe with that end, perfectly understandable..., I'll settle for just a pissing mini game instead, a cheeky shake about upon the bushes, eh? Conkers Bad Fur Day already carved the precedent for you fckin decades ago with cutesy anthropomorphic animals so you got no excuse!
If this sounds like the words of someone who spent a whole evening making potions and picking flowers, shamefully skulking around towns at night to find a damp hay pile to sleep in while being told off for not using a torch, then yes, not sure how your guess was so specifically correct but it is. And I don't know why I like it as much as I do. It's faff squared, the game. Tempted to see if I can get away with murdering someone and stealing their house, though unsure how many, if any, systems are there to catch my naughtiness for it yet.
Breath of the Wild and Tears of the Kingdom say hello.Playing Fire watch. Funny how, at the end of the day, a really good lighting set up is what makes up the quality of "graphics".
Started playing Metaphor: refantatsia. Made it out of the cave, you can certainly see the dna of persona in it, but its also really doing its own thing. After playing so much Persona 5, I was expecting it to be a big more like it, but the combat is more like earlier persona games where you are punished for missing an enemy/hitting an enemy with something they are resistant too or getting your weak point hit. The music is also really good but also really strange, strange in a way that is hard to describe, its like hard core orchestra and choir. But its pretty cool and I want to see where it goes when I really get into it.