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NerfedFalcon

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This time I decided to do a couple of things differently to the last times I've attempted Elden Ring playthroughs. Rather than the old reliable Vagabond, I started with the Hero origin to go full STR rather than leaning on a hybrid melee with high VIG. I also went west instead of east from the church with the first merchant and found a beach with some glowing footprints that didn't seem to do anything, a giant monkey-looking guy who killed me once before I got him dialed in, and Stormroot Catacombs, which is full of these annoying goblins who will definitely kill you if they get the drop on you as a group, but are easy enough to kill if you can single them out.

Unfortunately the reward for clearing it can't be used on its own, so I had to head back to the usual route through Groveside Cave and the ruins with the map marker to meet Melina and get my Honda Accord. Pretty sure the last couple of times I followed the route along the cliffside to go around the gate, so maybe this time I'll venture over to that peninsula to the south instead, see if I can find some more dungeons and bosses I haven't done the last couple times.
 

Ezekiel

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The Hi-Fi Rush concert boss. It's in checkpoints. After you die, you have full health, even though you didn't have full health before. I criticized Batman bosses for that in my long critique. They do this because the boss design is too weird and sets players up for failure. It feels like a cheat. No real progression in the fight. Just let yourself die intentionally for full health.
 
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NerfedFalcon

Level i Flare!
Mar 23, 2011
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The Hi-Fi Rush concert boss. It's in checkpoints. After you die, you have full health, even though you didn't have full health before. I criticized Batman bosses for that in my long critique. They do this because the boss design is too weird and sets players up for failure. It feels like a cheat. No real progression in the fight. Just let yourself die intentionally for full health.
Or don't do that and get a stage rank better than D because you're not suffering death penalties, and also you get to learn the boss better because you've faced their attacks a greater number of times. And hell, maybe you even end up clearing the second phase on low health because it worked out to be something you could handle.

Point is, letting a boss kill you on purpose is stupid, in every case in every game that isn't strictly a supposed-to-lose fight. You'll get the health refill anyway; why not make the boss work for it?
 
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Ezekiel

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Or don't do that and get a stage rank better than D because you're not suffering death penalties, and also you get to learn the boss better because you've faced their attacks a greater number of times. And hell, maybe you even end up clearing the second phase on low health because it worked out to be something you could handle.

Point is, letting a boss kill you on purpose is stupid, in every case in every game that isn't strictly a supposed-to-lose fight. You'll get the health refill anyway; why not make the boss work for it?
Or make gameplay that's actually balanced to be progressive, and I'm not talking about upgrades. Playing either perfectly or having the game give you the win by providing full health that you didn't enter the checkpoint with is poor design. The removal of lives combined with checkpoints has made devs so creatively lazy.

To be fair, lives had to be removed because of how long games became. But it has still made too many devs look at game sections as isolated rather than as parts of a progressive battle.
 
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BrawlMan

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Or make gameplay that's actually balanced to be progressive, and I'm not talking about upgrades. Playing either perfectly or having the game give you the win by providing full health that you didn't enter the checkpoint with is poor design. The removal of lives combined with checkpoints has made devs so creatively lazy.

To be fair, lives had to be removed because of how long games became. But it has still made too many devs look at game sections as isolated rather than as parts of a progressive battle.
Sounds like a failure on your part again. It's called do better and don't die. Problem solved.

I finally got that first Path of the Mentor Tag Mission Done in Ninja Gaiden Black II. It's harder than the second Mentor Tag Mission.
 

XsjadoBlaydette

~s•o√r∆rπy°`Inc hope GrIfts etUrnaL
May 26, 2022
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Clear 'n Present Danger
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Kingdom came again to deliver...ance?
Christ this game is one step away from forcing you to manually poop with the controller, hold both triggers to squeeze it out, wiggle thumbstick to shake off dangleberries, push thumbstick to reach for leaf or cloth, swipe left n right to wipe, I can see the tutorial screen for it already! With a good performance gifting an agility and charisma stat buff too. In fact, they should've added it, come on, don't be cowards! Look, ok not everyone's gonna vibe with that end, perfectly understandable..., I'll settle for just a pissing mini game instead, a cheeky shake about upon the bushes, eh? Conkers Bad Fur Day already carved the precedent for you fckin decades ago with cutesy anthropomorphic animals so you got no excuse!

If this sounds like the words of someone who spent a whole evening making potions and picking flowers, shamefully skulking around towns at night to find a damp hay pile to sleep in while being told off for not using a torch, then yes, not sure how your guess was so specifically correct but it is. And I don't know why I like it as much as I do. It's faff squared, the game. Tempted to see if I can get away with murdering someone and stealing their house, though unsure how many, if any, systems are there to catch my naughtiness for it yet.
 
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This time I decided to do a couple of things differently to the last times I've attempted Elden Ring playthroughs. Rather than the old reliable Vagabond, I started with the Hero origin to go full STR rather than leaning on a hybrid melee with high VIG. I also went west instead of east from the church with the first merchant and found a beach with some glowing footprints that didn't seem to do anything, a giant monkey-looking guy who killed me once before I got him dialed in, and Stormroot Catacombs, which is full of these annoying goblins who will definitely kill you if they get the drop on you as a group, but are easy enough to kill if you can single them out.

Unfortunately the reward for clearing it can't be used on its own, so I had to head back to the usual route through Groveside Cave and the ruins with the map marker to meet Melina and get my Honda Accord. Pretty sure the last couple of times I followed the route along the cliffside to go around the gate, so maybe this time I'll venture over to that peninsula to the south instead, see if I can find some more dungeons and bosses I haven't done the last couple times.
The glowing things are invisible scarabs that typically drop stuff like ashes of war or upgrade stones. The easiest way to stop them is with a Glintblade phalanx spell (or ash) active but for melee, get in front of where you know it will pass by and hold R2 with a sword or other large-ish weapon while on Torrent.

The south path has a good weapon found along the way that works well for guard counters paired with a shield; preferably a greatshield when you have the strength.
 

Ezekiel

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May 29, 2007
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Bought another RetroFighters Defender. At least the new ones have Bluetooth. Can drop one USB dongle. Remember when I said playing controller video games with a TV is better because your hands don't bump up against a desk as you hold the controller and tower speakers aren't blocked by the display and TVs have better HDR (for those games that actually do it well)? Well, a person with an anger problem also isn't gonna smash their hands with the controller in them on the desk. They're in a sofa or upholstered chair with nothing in front of them.
 

Old_Hunter_77

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Dec 29, 2021
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Kingdom came again to deliver...ance?
Christ this game is one step away from forcing you to manually poop with the controller, hold both triggers to squeeze it out, wiggle thumbstick to shake off dangleberries, push thumbstick to reach for leaf or cloth, swipe left n right to wipe, I can see the tutorial screen for it already! With a good performance gifting an agility and charisma stat buff too. In fact, they should've added it, come on, don't be cowards! Look, ok not everyone's gonna vibe with that end, perfectly understandable..., I'll settle for just a pissing mini game instead, a cheeky shake about upon the bushes, eh? Conkers Bad Fur Day already carved the precedent for you fckin decades ago with cutesy anthropomorphic animals so you got no excuse!

If this sounds like the words of someone who spent a whole evening making potions and picking flowers, shamefully skulking around towns at night to find a damp hay pile to sleep in while being told off for not using a torch, then yes, not sure how your guess was so specifically correct but it is. And I don't know why I like it as much as I do. It's faff squared, the game. Tempted to see if I can get away with murdering someone and stealing their house, though unsure how many, if any, systems are there to catch my naughtiness for it yet.
This is why I find video games so fascinating, even when I'm not playing anything. I'd rather hang myself then play anything like this but I'm unironically glad you're enjoying this.
 

Johnny Novgorod

Bebop Man
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Playing Fire watch. Funny how, at the end of the day, a really good lighting set up is what makes up the quality of "graphics".

I'm in a walking simulator mood I guess. Stanley Parable had that joke about Firewatch. And it'd be nice to free up 7 GBs.
 
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BrawlMan

Lover of beat'em ups.
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Ninja Gaiden II Black - I tried out Chapter 13 (with the new update), and they weren't kidding with the enemy increase amount in the stairways. Nowhere near the amount as the original, but still a lot. I did so much better against Elizebet this time. Granted, she still weak against the Eclipse Scythe. Team Ninja never nerfed this weapon or barely did.
 

Worgen

Follower of the Glorious Sun Butt.
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Whatever, just wash your hands.
Started playing Metaphor: refantatsia. Made it out of the cave, you can certainly see the dna of persona in it, but its also really doing its own thing. After playing so much Persona 5, I was expecting it to be a big more like it, but the combat is more like earlier persona games where you are punished for missing an enemy/hitting an enemy with something they are resistant too or getting your weak point hit. The music is also really good but also really strange, strange in a way that is hard to describe, its like hard core orchestra and choir. But its pretty cool and I want to see where it goes when I really get into it.
 

Dreiko

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So I started Kingdom Come Deliverance 2 today. This game does the very rare thing of being a fully customizable and freedom-embracing Wrpg while having a pre-defined protagonist like a Jrpg, which does a ton for storytelling. It usually takes me a while to be invested in Wrpgs with blank slate self insert protagonists cause you start out as such a blank slate that there's nothing there and you need to do a few things to build an idea of who the char even is. Not here though, instantly relatable.

The game is purely realistic historical fiction, no magic and dragons and elves, so to compensate for that it's really really immersive and detail-oriented. People won't talk to you if you're covered in mud or blood, you gotta go take a bath. You get hungry and sleepy. You can't put armor without an undershirt. Making alchemical potions is like basically a cooking minigame . The world is super interactive and reacts to all your actions.


Combat is kinda tricky where you can aim at certain directions and also parry based on your opponent's stance, it takes a while to figure out but it's more skill based than stat based, which has allowed my noob ass armed with a hunting knife to beat people with way better gear than me and then take it by perfect parrying all the time. You do level up and there's a million skills (even a drinking skill for how well you can hold your booze and how resistent you are to hangovers, did I mention the game is immersive? XD) but stats feel more marginal than definitive. Like if you can't meet the str requirements for a sword it's not like in souls where you can barely swing it, you still swing it it just consumes a bit more stamina. You still kinda wanna use a vastly superior weapon even if you can't meet the stat reqs for it.


Story and characterization is kinda orthodox. Not surprising but well executed throughout. I'm still pretty early on so I'm just helping people with minor trouble but it's cool how even if you fail a skill check you can still resolve quests and it may not be the best outcome possible but you do still manage to do something for people.

Oh and you have a dog. There's a skill for that too, you can train him to hunt things and find treasure and help you in combat. He's called Mutt, he's a good boi.



Started playing Metaphor: refantatsia. Made it out of the cave, you can certainly see the dna of persona in it, but its also really doing its own thing. After playing so much Persona 5, I was expecting it to be a big more like it, but the combat is more like earlier persona games where you are punished for missing an enemy/hitting an enemy with something they are resistant too or getting your weak point hit. The music is also really good but also really strange, strange in a way that is hard to describe, its like hard core orchestra and choir. But its pretty cool and I want to see where it goes when I really get into it.

They got a professional bhuddist sutra chanter monk to do the vocals for Metaphor songs, but in a fictional tongue. It has the impact of latin chanting but with a very otherworldly, bizarre feel to it.