It's ok to be angry about capitalism

XsjadoBlayde

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Hi. Healthcare sucks in the U.S. We all know that. But did you know that rich people get a secret, better form of healthcare that somehow makes all of ours worse?

Chapters:
00:00 - Introduction
2:34 - Surprise! The Super Rich Have Better Healthcare
7:26 - Doctors Are Forced To Prioritize Rich Patients
9:10 - Drug Hotels For Rich Folk
16:03 - Some of this Wellness Stuff Is Bad
20:02 - Meet The Tech Bio-Hacking Vampires
27:36 - Healthcare Is Going To Get Harder For The Rest of Us
32:05 - The Rich Don’t Care About Your Health
luckily they got videogame references, I can't retain any political knowledge without videogame references peppered liberally throughout
 

Agema

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luckily they got videogame references, I can't retain any political knowledge without videogame references peppered liberally throughout
Healthcare, and many other social goods that help people stay alive and be productive, are important in today's society.

Back in 1900, it wasn't so much of a big deal if several offspring died, were maimed or otherwise rendered useless, because families had so many children. However, once a society is around or below replacement rate, people become a more precious resource that can't be so casually wasted. I suspect that's why so many of the economic and political elites want the public to have a lot more babies: it gives them many more options to save money letting them die or getting them killed. Capitalists only love scarcity when they can control it as a means to jack up their prices.
 

XsjadoBlayde

~ just another dread messenger ~
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Healthcare, and many other social goods that help people stay alive and be productive, are important in today's society.

Back in 1900, it wasn't so much of a big deal if several offspring died, were maimed or otherwise rendered useless, because families had so many children. However, once a society is around or below replacement rate, people become a more precious resource that can't be so casually wasted. I suspect that's why so many of the economic and political elites want the public to have a lot more babies: it gives them many more options to save money letting them die or getting them killed. Capitalists only love scarcity when they can control it as a means to jack up their prices.
a forced higher working meatsack class population also Has the added bonus of keeping wages pushed down by heightened competition for jobs by more desperate, struggling people. work more for less and be glad or else risk getting replaced by one of the hundred other hungry Johnnies with families to feed and less aspirations towards pesky workers rights
 

Gergar12

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a forced higher working meatsack class population also Has the added bonus of keeping wages pushed down by heightened competition for jobs by more desperate, struggling people. work more for less and be glad or else risk getting replaced by one of the hundred other hungry Johnnies with families to feed and less aspirations towards pesky workers rights
But a birthrate below 2.1 will cause welfare spending and innovation problems if done on an international scale with no radical life extension. Plus, even if AI and Boston Dynamics-style robots do all of the white-collar and blue-collar labor. You still need to feel the AI data.
 

Seanchaidh

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But a birthrate below 2.1 will cause welfare spending and innovation problems if done on an international scale with no radical life extension. Plus, even if AI and Boston Dynamics-style robots do all of the white-collar and blue-collar labor. You still need to feel the AI data.
society is more than productive enough by now that there is no excuse to think "welfare spending" problems are a thing. you're giving too much to your rich parasites and spending too much on bombs.
 

Gergar12

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society is more than productive enough by now that there is no excuse to think "welfare spending" problems are a thing. you're giving too much to your rich parasites and spending too much on bombs.
Fewer workers per retiree means a lower quality of life, fewer healthcare workers, and fewer people doing research. You can not get around that.
 

XsjadoBlayde

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Fewer workers per retiree means a lower quality of life, fewer healthcare workers, and fewer people doing research. You can not get around that.
fewer people mean fewer people that need needs, humans aren't fucking robot units for your cute lil nuerodivergent math games
 

Agema

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Fewer workers per retiree means a lower quality of life, fewer healthcare workers, and fewer people doing research. You can not get around that.
I don't know that all this is true.

Firstly, we should probably be careful about how we express this. "Lower quality of life" for instance could be held to mean a decrease in QoL, however in practice it might only be a slower increase in QoL. Fewer healthcare workers and researchers might not mean worse healthcare and research if offset by productivity increases.

At a certain level, fundamentally fewer people means less work means less gets done. We can all acknowledge that. If there is a decrease in workers relative to overall population, obviously there will need to be certain economies made. However, what those economies are is something society can ask itself and decide in policy. We can ask how much money and effort does society piss down the drain on unimportant things. For instance, how much do we waste buying masses of clothes? The old stuff people have is fine, but they are buying a load more just because it's the new season and buying stuff was advertised at them. Do so many people need a new mobile phone every year when they should be fine for 3-4 years? And so on.

I would argue that there is a massive ton of stuff we could cut down on in order to redirect resources to keep the things you're interested in going, with substantially no loss of QoL. It just requires political will.
 

Gergar12

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I don't know that all this is true.

Firstly, we should probably be careful about how we express this. "Lower quality of life" for instance could be held to mean a decrease in QoL, however in practice it might only be a slower increase in QoL. Fewer healthcare workers and researchers might not mean worse healthcare and research if offset by productivity increases.

At a certain level, fundamentally fewer people means less work means less gets done. We can all acknowledge that. If there is a decrease in workers relative to overall population, obviously there will need to be certain economies made. However, what those economies are is something society can ask itself and decide in policy. We can ask how much money and effort does society piss down the drain on unimportant things. For instance, how much do we waste buying masses of clothes? The old stuff people have is fine, but they are buying a load more just because it's the new season and buying stuff was advertised at them. Do so many people need a new mobile phone every year when they should be fine for 3-4 years? And so on.

I would argue that there is a massive ton of stuff we could cut down on in order to redirect resources to keep the things you're interested in going, with substantially no loss of QoL. It just requires political will.
The less you make of something, the fewer resources you put towards it, and thus the less innovation comes from it. Yes, clothes and phone consumption aren't innovative right now. But, computers have gotten smaller, faster, and even cheaper in some functionalities. That's a consumer good that will decrease in innovation if the population decreases due to fewer personal computers being bought. And funny enough, I just bought an iPhone 16 after 4 years, and it was a pain to bring all my accounts from the 12 to the 16. And the only reason I bought one was because the wifi chip and the screen had problems. As for clothes, we could make more durable clothes, but blame your average upper-income family and their various members for buying clothes 7X like I buy groceries. And even if computers are important for Moore's law development, there are still loony people buying a new computer every year because wackjob gamedevs shop execs make games more demanding for no reason. I am perfectly fine with my 3080 TI, which I upgraded from an 880 laptop, which I used for 8-10 years, but the average consumer isn't like me.

fewer people mean fewer people that need needs, humans aren't fucking robot units for your cute lil nuerodivergent math games
I am just one guy; don't direct your hatred to me, direct it towards your average Republican voter, their officials.

All else being equal, yes, but there are plenty of other factors that could be made to change.
Other factors could make it worse, it Japan, for example, where old people dominate the political scene, there can't be any social reform that could raise the birthrate, increase immigrants, or make working and living in Japan less of a chore for domestic Japanese citizens which would make the economic situation better. Instead, it's endless economic "reforms" like Abenomics and the hope that the US buys more Japanese goods, which are increasingly being outcompeted by Chinese goods.
 

Agema

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And even if computers are important for Moore's law development, there are still loony people buying a new computer every year because wackjob gamedevs shop execs make games more demanding for no reason. I am perfectly fine with my 3080 TI, which I upgraded from an 880 laptop, which I used for 8-10 years, but the average consumer isn't like me.
I suspect you're far more like the average consumer than you think.

I was reading some game board a few years back and some guy was going on about how the game didn't run well on his RTX 3080 (or whatever bleeding edge card he had) and he wrote something... I can't remember exactly, but he was clearly competely deluded as to what people were generally using. He seemed to think he had a fairly standard GFX, but the most common card on the Steam hardware survey at the time was something like a 1080 Ti. Fewer than 10% of gamers were on the latest generation GFX cards, and something like two-thirds of them were on cards two generations (or more!) earlier.

People like you and me probably spend something like $1000 every ~5 years on their main gaming rig, and will maybe do just one major upgrade (GFX most likely) in between, and that will be something cost-effective rather than top end. That is probably normal. Then there are the whales will probably buy a new rig at something like $3000 or more, and spend tons in-between on upgrades, peripherals, etc. They might be <10% of gamers, but they may account for something like half of gamer hardware revenue. Of course because they spend so much they get a lot of attention from advertisers, magazines, plus all the reviews and articles about the latest gear generally, and this probably tricks people into thinking these bleeding edge tech players are much more common than they are.

Game developers have already noticed that few people want to break the bank on hardware. Go back 20-25 years, devs were proudly talking about how if you didn't have the latest GFX card you could barely play their game, as a way of boasting how great their game was. Somewhere along the line, they noticed that all they were really doing was cutting their audience and sales. These days games are designed to facilitate decent performance on what may be old hardware, and a lot of the drive for constant upgrades has thus decreased, rather than increased.

* * *

But to sort of get back to the point, imagine that development of advanced computer hardware slowed. So Moore's law went from doubling every two years to doubling every five or ten. Who would really care?

The answer to that is "nobody".

Nobody would even really notice. It's not like there's some sort of parallel existence where this slowdown didn't occur that they could experience in order to realise. They'd still be enjoying new software, new this, new that. Human existence would still be on average infinitely better compared to 100 or 1000 years ago, and after another 100 years into the future post-slowdown they'd still be looking back thinking how much better the stuff they had now than 100 years ago.

What some people want to do is somehow step back and take some theoretical objection like "But it will take us 80 years to get a manned flight to Mars instead of 50!" The answer to that is that it doesn't really matter whether it takes 50 years or 80. It's a nerd complaint: the sort of mindset that has deified tech and seems to put the development of tech ahead of human experience. Like, we should colonise Mars because that'd be so fucking cool, with no consideration of whether doing so is any fucking use to make the lives of humanity any better, and how more usefully we could have spent those resouces on make people's lives better.
 

Gordon_4

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I suspect you're far more like the average consumer than you think.

I was reading some game board a few years back and some guy was going on about how the game didn't run well on his RTX 3080 (or whatever bleeding edge card he had) and he wrote something... I can't remember exactly, but he was clearly competely deluded as to what people were generally using. He seemed to think he had a fairly standard GFX, but the most common card on the Steam hardware survey at the time was something like a 1080 Ti. Fewer than 10% of gamers were on the latest generation GFX cards, and something like two-thirds of them were on cards two generations (or more!) earlier.

People like you and me probably spend something like $1000 every ~5 years on their main gaming rig, and will maybe do just one major upgrade (GFX most likely) in between, and that will be something cost-effective rather than top end. That is probably normal. Then there are the whales will probably buy a new rig at something like $3000 or more, and spend tons in-between on upgrades, peripherals, etc. They might be <10% of gamers, but they may account for something like half of gamer hardware revenue. Of course because they spend so much they get a lot of attention from advertisers, magazines, plus all the reviews and articles about the latest gear generally, and this probably tricks people into thinking these bleeding edge tech players are much more common than they are.

Game developers have already noticed that few people want to break the bank on hardware. Go back 20-25 years, devs were proudly talking about how if you didn't have the latest GFX card you could barely play their game, as a way of boasting how great their game was. Somewhere along the line, they noticed that all they were really doing was cutting their audience and sales. These days games are designed to facilitate decent performance on what may be old hardware, and a lot of the drive for constant upgrades has thus decreased, rather than increased.
I think what happened was the Xbox 360 and PS3. Two powerful machines, though the PS3 was more expensive and took longer for devs to get their heads around its quirks, both none-the-less had explosive install bases and the main profit demographic for video games shifted. Suddenly we had years of games being developed for an unchanging hardware platform and then ported to the ever evolving one outside of some genres that weren't suited to consoles - RTS for instance. Like nVidia went from the Geforce 600 series cards to the GTX 900 series in that time frame and if my (very spotty) memory serves me, those really were the days of massive generational jumps.