The increased focus on action was forced by the publisher, who saw the popularity of FPS. I don't agree with removing action. I want good action instead. Talked about this yesterday.I can give you a more nuanced view: TB II is a much better gain than the first one, but it still has its own problems and issues. The pacing is slow to start, and it drags because there is so much more combat. Though for a frame of reference, II is a broken base between fans. You either love that the game has less exploration or puzzles or hate it, because there's too much combat. I never cared much for Lara Croft or the classic series that much. The same applies to the reboot continuity too. Even back in the day there were games I found better than the Tomb Raider games, games I found more enjoyable, and lead female characters I found better written than Lara. I give credit where credit is due, but there are plenty of games in the action and (realistic) 3D platform genre that had surpassed the franchise a long time ago.
Source from the broken base bit.
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Tomb Raider II - TV Tropes
Awesome Music: The theme for the Venice level in TR II, which sounds like it was composed in the 18th century by some powered-wigged, high-heels-wearing Italian. Don't forget the soothing Main Menu music. The techno heavy song that plays when …tvtropes.org
"Agree that people who think Tomb Raider should have almost no combat at all are fools who should want great combat instead, for variety. Otherwise, Lara Croft can leave the pistols at home. But then I would want to aim manually, and I dislike doing so while moving around with a controller and would rather play a good modern interpretation with a controller than with a keyboard and mouse. Maybe aim assist? Makes me feel dirty to suggest it. The choice of enemies in Tomb Raider II was mostly lame. Didn't need to see so many goons at the bottom of the ocean. Would go more for predator animals, monsters and the supernatural in a new game, with humans with guns only where appropriate. But even if the early games had great combat, there would still be too much in Tomb Raider II. I like variety, but also go to Tomb Raider for that sense of solitude. Tomb Raider III's balance was better.
"I remember well that on my previous playthrough I aggroed all the monks. The temple was so much more relaxed this time."