What are you currently playing?

Recommended Videos

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
34,853
14,285
118
Detroit, Michigan
Country
United States of America
Gender
Male
know, but I like the distinction, when I think a brawler, I think Streets of Rage, Final Fight, etc. Fighting with a fixed camera with up and down movement on a screen. I don't really consider Viewtiful Joe a brawler because its just on a single plane, same way I wouldn't consider Rush N Beat a brawler
While true, that just makes them brawlers with all different or similar perspectives, depending on the game you're talking about.


spectacle fighter since it really does tell you what you are getting, big flashy moves/combos/style. I like it much more then God of War clone, besides it should really be Devil May Cry clone since that came out first and was also pretty popular.
Then just call it stylish action. That at least says something more than spectacle fighter. Also before god of war clones, the term devil may cry clone was used or stylish action before GoW and the various clones came out. Or just call them action games/brawlers/hack n slash. This is what happens when you have all these weird definition or subcategories. It devalues the genre or just makes things more confusing. I'm happy to always have genres or sub genres but we don't need every single little distinction at this point.
 
Last edited:
  • Like
Reactions: NerfedFalcon

Worgen

Follower of the Glorious Sun Butt.
Legacy
Apr 1, 2009
16,508
5,106
118
Gender
Whatever, just wash your hands.
While true, that just makes them brawlers with all different or similar perspectives, depending on the game you're talking about.
How do you define a brawler?

Then just call it stylish action. That at least says something more than spectacle fighter. Also before god of war clones, the term devil may cry clone was used or stylish action before GoW and the various clones came out. Or just call them action games/brawlers/hack n slash. This is what happens when you have all these weird definition or subcategories. It devalues the genre or just makes things more confusing. I'm happy to always have genres or subjamas but we don't need every single little distinction at this point
If it was just Platinum games that made them then Stylish Action would make sense, but with all the others I still feel like spectacle fighter makes more sense.
 

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
34,853
14,285
118
Detroit, Michigan
Country
United States of America
Gender
Male
How do you define a brawler?
The characters can punch, kick, grab, use melee weapons, or melee weapon focused fighter, etc. Basically, if the main core of the combat/gameplay is melee focused, then it counts as a brawler. Even if there's a hybrid genre that involves shooting, platforming,etc. Like with Evil West for example when it comes to the third person shooting aspects.

it was just Platinum games that made them then Stylish Action would make sense
You seem to forget that it's not just Platinum. Capcom, Santa Monica, Tamsoft, Tango Games, Lizard Cube/Dotemu (Streets of Rage 4 is on the list and counts), SEGA, Grasshopper Studios, and many more. We have many devs in the indie crowd doing this now too.

Go ahead and get a good read of that list. It is long.

 

Casual Shinji

Should've gone before we left.
Legacy
Jul 18, 2009
21,012
5,905
118
Playing the Resident Evil 3 remake. I've never played the original (or the RE2make for that matter) so all those complaints about cutting content and botching Nemesis and streamlining the campaign are moot for me. Got no nostalgia for any of it.
You should check out the original, just to see how Nemesis works within the design of the classic games versus how he works in modern gameplay. And why one works so much better than the other. Guess it doesn't matter too much if you never played it, but following the evolution of the stalker in Resident Evil from RE2 to RE3 and then to REmake 2 is pretty cool.

I'll say one thing for REmake 3, it has some of the most charismatic characters in the series. Both Jill and Nicolai are kinda awesome.
 

Worgen

Follower of the Glorious Sun Butt.
Legacy
Apr 1, 2009
16,508
5,106
118
Gender
Whatever, just wash your hands.
The characters can punch, kick, grab, use melee weapons, or melee weapon focused fighter, etc. Basically, if the main core of the combat/gameplay is melee focused, then it counts as a brawler. Even if there's a hybrid genre that involves shooting, platforming,etc. Like with Evil West for example when it comes to the third person shooting aspects.
I prefer something more specific when I think of a brawler. Like its sounding like you would consider both Shatterhand and Final Fight as brawlers. I would consider Shattered Hand a side scrolling action game or just action platformer.

You seem to forget that it's not just Platinum. Capcom, Santa Monica, Tamsoft, Tango Games, Lizard Cube/Dotemu (Streets of Rage 4 is on the list and counts), SEGA, Grasshopper Studios, and many more. We have many devs in the indie crowd doing this now too.

Go ahead and get a good read of that list. It is long.
For Stylish Action that feels too broad, for Spectacle Fighter... that still sounds much too broad. Its like how I don't like games like vampire survivors being included in bullet hells.
 

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
34,853
14,285
118
Detroit, Michigan
Country
United States of America
Gender
Male
you would consider both Shatterhand and Final Fight as brawlers.
Yes. Though it is clear Shatterhand has way more emphasis on platforming than punching.

For Stylish Action that feels too broad, for Spectacle Fighter... that still sounds much too broad
Spectacle fighter is really not much better. Any type of fighting can have spectacle. It literally says not much of anything. Don't matter if you're shooting bullets, arrows, punching/kicking, etc. Any of that can be a spectacle of some kind.

I do find it funny is that the moment Yahtzee started complaining about regretting his own words, all of a sudden, a lot of action games on Steam started removing the tags, or had them quietly removed. An odd one might pop up every now and then, but it seems like even the users or curator are finally getting this now. Too bad they waited again on the words from just one guy who made up the term in the first place.

I'm not taking this any further, because it's a term I never liked much to begin with. And only found amusing for about a few months, when it started. You do whatever the hell you want, but I've already made my case.
 
Last edited:

Worgen

Follower of the Glorious Sun Butt.
Legacy
Apr 1, 2009
16,508
5,106
118
Gender
Whatever, just wash your hands.
Yes. Though it is clear Shatterhand has way more emphasis on platforming than punching.


Spectacle fighter is really not much better. Any type of fighting can have spectacle. It literally says not much of anything. Don't matter if you're shooting bullets, arrows, punching/kicking, etc. Any of that can be a spectacle of some kind.

I do find it funny is that the moment Yahtzee started complaining about regretting his own words.All of a sudden, a lot of action games on Steam started removing the tags, or had them quietly removed. An odd one might pop up every now and then, but it seems like even the users or curator are finally getting this now. Too badThey waited again on the words from just one guy who made up the term in the first place.

I'm not taking us any further because it's a term I never liked much to begin with. And only found amusing for about a few months, when it started. You do whatever the hell you want, but I've already made my case.
It really does feel like we are just making an argument for why calling games a 'so and so clone' is the most effective method of categorization.
 

Bartholen

At age 6 I was born without a face
Legacy
Jul 1, 2020
1,000
1,050
118
Country
Finland
I played the first two episodes of Dispatch, which I bought literally the day I found out about the game's existence. As far as I remember I've never done such a thing, but this game seems like it could be something special. It's a game in the old Telltale Games mold mixed with a management element. It's about Robert, aka Mechaman, a semi-retired superhero who gets set up as a dispatcher in a network that sends superheroes to fight crime and solve other problems. It's a bit hard to make a verdict about it yet because only the first two episodes (which I cleared in little over an hour and a half) are out, but what's here so far is very promising. As far as I know it's not based on any existing property.

Since we're finally cresting the hill of superheroes being the big thing, yet another interpretation on them could easily seem tired and worn. Dispatch still manages to feel like a fresh take, playing it fairly straight as a workplace drama (so far). It's not aiming for edginess or deconstruction, but uses the superhero setting more for character exploration. What helps is that the writing is legitimately great, the animation during what you might call "Telltale segments" is downright fantastic, and the voice acting... oh boy. The game is in part produced by Critical Role, meaning they're all involved, but in addition you've got online personalities like MoistCr1tikal, Jacksepticeye and Alanah Pearce all doing surprisingly good work voicing the various heroes. Oh, and Aaron Paul as well, aka the most criminally underappreciated voice actor of the century.

Notice how I've talked about this almost more like a movie or a tv show? That's for a reason: the words "Telltale mold" probably already clued you in about what kind of game we're talking about here. The first episode is almost entirely like watching a tv show sans some quicktime events and minor dialogue choices. The second episode has more gameplay, but a hefty chunk of it is still just cutscenes. As well animated, written and acted everything is, if games with barely any gameplay aren't your thing, this likely won't be either.

But what gameplay there is is actually pretty engaging from what little we have so far: you have a map, on which icons appear for various tasks, and you have to send the best superhero for the job based on their stats: combat, intelligence, vigor, charisma and mobility. What I found surprisingly engaging is how the game doesn't tell you which heroes are best suited for a job, you have to intuit that yourself from various keywords and task descriptions. The tasks range from "help a kitten down from a tree" to "put out a fire that's razing the neighborhood", but they also often have additional criteria attached to them: maybe alongside putting the fire out you have to organize an evacuation of the citizens. Putting the fire out probably requires vigor, but managing the evacuation probably calls for charisma. You can send multiple heroes out which drastically improves your odds, but that might make a crucial hero unavailable for another task. Like I said, it's surprisingly engaging and seemingly pretty well balanced.

So yeah, a very positive surprise, and I'm eager to find out more. The rest of the episodes are coming out in chunks in November and December.
 

Bob_McMillan

Elite Member
Aug 28, 2014
5,683
2,245
118
Country
Philippines
I played the first two episodes of Dispatch, which I bought literally the day I found out about the game's existence. As far as I remember I've never done such a thing, but this game seems like it could be something special. It's a game in the old Telltale Games mold mixed with a management element. It's about Robert, aka Mechaman, a semi-retired superhero who gets set up as a dispatcher in a network that sends superheroes to fight crime and solve other problems. It's a bit hard to make a verdict about it yet because only the first two episodes (which I cleared in little over an hour and a half) are out, but what's here so far is very promising. As far as I know it's not based on any existing property.

Since we're finally cresting the hill of superheroes being the big thing, yet another interpretation on them could easily seem tired and worn. Dispatch still manages to feel like a fresh take, playing it fairly straight as a workplace drama (so far). It's not aiming for edginess or deconstruction, but uses the superhero setting more for character exploration. What helps is that the writing is legitimately great, the animation during what you might call "Telltale segments" is downright fantastic, and the voice acting... oh boy. The game is in part produced by Critical Role, meaning they're all involved, but in addition you've got online personalities like MoistCr1tikal, Jacksepticeye and Alanah Pearce all doing surprisingly good work voicing the various heroes. Oh, and Aaron Paul as well, aka the most criminally underappreciated voice actor of the century.

Notice how I've talked about this almost more like a movie or a tv show? That's for a reason: the words "Telltale mold" probably already clued you in about what kind of game we're talking about here. The first episode is almost entirely like watching a tv show sans some quicktime events and minor dialogue choices. The second episode has more gameplay, but a hefty chunk of it is still just cutscenes. As well animated, written and acted everything is, if games with barely any gameplay aren't your thing, this likely won't be either.

But what gameplay there is is actually pretty engaging from what little we have so far: you have a map, on which icons appear for various tasks, and you have to send the best superhero for the job based on their stats: combat, intelligence, vigor, charisma and mobility. What I found surprisingly engaging is how the game doesn't tell you which heroes are best suited for a job, you have to intuit that yourself from various keywords and task descriptions. The tasks range from "help a kitten down from a tree" to "put out a fire that's razing the neighborhood", but they also often have additional criteria attached to them: maybe alongside putting the fire out you have to organize an evacuation of the citizens. Putting the fire out probably requires vigor, but managing the evacuation probably calls for charisma. You can send multiple heroes out which drastically improves your odds, but that might make a crucial hero unavailable for another task. Like I said, it's surprisingly engaging and seemingly pretty well balanced.

So yeah, a very positive surprise, and I'm eager to find out more. The rest of the episodes are coming out in chunks in November and December.
Genuine question, what roles make Aaron Paul an underrated voice actor? I've only heard him on Invincible, and honestly, it was a performs that was hard to get through.

OT: Apparently Hades 2's ending was such a resounding disappointment that Supergiant is going to release a patch to fix it. You can access it right now through some config file shenanigans. Nice of them to even bother. I can't remember last time something like this happened since Mass Effect 3.
 

NerfedFalcon

Level i Flare!
Mar 23, 2011
8,128
2,047
118
Gender
Male
Genuine question, what roles make Aaron Paul an underrated voice actor? I've only heard him on Invincible, and honestly, it was a performs that was hard to get through.
As a voice actor, the big one I'm aware of is Todd Chavez on Bojack Horseman. Unfortunately I can't really point you at one episode because it's the kind of show you really have to watch in order from start to finish, but TBH I'd recommend doing that anyway, it's top-tier TV.
 

Bartholen

At age 6 I was born without a face
Legacy
Jul 1, 2020
1,000
1,050
118
Country
Finland
Genuine question, what roles make Aaron Paul an underrated voice actor? I've only heard him on Invincible, and honestly, it was a performs that was hard to get through.
His performance on Bojack Horseman. Despite having fairly little actual voice range, you'd never guess it's the guy who played Jesse Pinkman. He disappears into the role so completely.
 

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
34,853
14,285
118
Detroit, Michigan
Country
United States of America
Gender
Male
Ninja Gaiden 4 - Second Demon Lord Boss is dead! I know got the staff that turns into a hammer! One more weapon to go! I managed to kick his ass with little trouble. It helps that invested heavy into all of the perfect parry, perfect block, and perfect evade upgrades!
 
  • Like
Reactions: XsjadoBlayde

Johnny Novgorod

Bebop Man
Legacy
Feb 9, 2012
20,089
4,786
118
You should check out the original, just to see how Nemesis works within the design of the classic games versus how he works in modern gameplay. And why one works so much better than the other. Guess it doesn't matter too much if you never played it, but following the evolution of the stalker in Resident Evil from RE2 to RE3 and then to REmake 2 is pretty cool.

I'll say one thing for REmake 3, it has some of the most charismatic characters in the series. Both Jill and Nicolai are kinda awesome.
It's definitely the most character I've seen from Jill, having played RE1 and the remake. Carlos too, feels like a Leon/Luis composite.

Nemesis so far is more of a series of scripted fights and set-pieces, I take it OG was more of a free agent. There's a bit after you power the subway generator where he chases you non-stop until you reach the sewers but that's about it.

Some scary moments:

  • The spider nest
  • The dinosaur things in the sewers
  • The lickers (which the game kinda spoils because it can't spawn one without the autosave flashing top left)
  • Walking across a roomful of dead bodies that may or may not be zombies and entering the safety of a small locker room only to have a dead body drop from one of the lockers at the precise moment I'm feeling relief
 
  • Like
Reactions: NerfedFalcon

NerfedFalcon

Level i Flare!
Mar 23, 2011
8,128
2,047
118
Gender
Male
Nemesis so far is more of a series of scripted fights and set-pieces, I take it OG was more of a free agent. There's a bit after you power the subway generator where he chases you non-stop until you reach the sewers but that's about it.
The worst of that class of enemy was definitely Mr X in the original Resident Evil 2, who not only shows up in specific scripted rooms and only as far as the door, he doesn't even do a very good job of stopping you. You can literally run straight past him and take no damage every single time he shows up, and as soon as I figured that out, he entirely ceased being scary.

(That aside it's still one of my favorite games in the series.)
 
Last edited:
  • Like
Reactions: Johnny Novgorod

laggyteabag

Scrolling through forums, instead of playing games
Legacy
Oct 25, 2009
3,447
1,181
118
UK
Gender
He/Him
Finished up Hades 2, although rather annoyingly literally just before the "hey we've changed the ending!" update.

Playing some more Overwatch 2 as per usual.

Now looking for a new singleplayer game to have on the backburner after Hades. I dipped my toes back into Tiny Tina's Wonderlands, but I've got to say, this game is just the unfunniest shit. And the shooting doesn't even feel very good. I might ditch this one, im really not in the mood for however long this is supposed to be, at the moment.

I picked up Dispatch, i'll give that one a whirl.
 

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
34,853
14,285
118
Detroit, Michigan
Country
United States of America
Gender
Male
dipped my toes back into Tiny Tina's Wonderlands, but I've got to say, this game is just the unfunniest shit. And the shooting doesn't even feel very good. I might ditch this one, im really not in the mood for however long this is supposed to be, at the moment
I remember some dude on the spacebattles forum threw a fit because I called the game unfunny, and I don't like Tiny Tina. He cannot handle others opinions.
 

Bartholen

At age 6 I was born without a face
Legacy
Jul 1, 2020
1,000
1,050
118
Country
Finland
Now looking for a new singleplayer game to have on the backburner after Hades. I dipped my toes back into Tiny Tina's Wonderlands, but I've got to say, this game is just the unfunniest shit. And the shooting doesn't even feel very good. I might ditch this one, im really not in the mood for however long this is supposed to be, at the moment.
Like with Borderlands 3, TT's Wonderlands is best enjoyed by turning the dialogue audio all the way down, putting on a podcast, and enjoying the mindless action. I played through the whole game, and I'd be hard pressed to recall a single moment of it, aside from the bit where Mr Torgue blows up the ocean with nuclear missiles. Like BL3 it's so horribly overstimulating and overcranked that it all turns to mush and white noise in your brain. It has some nice environment design though.
 
  • Like
Reactions: BrawlMan

Casual Shinji

Should've gone before we left.
Legacy
Jul 18, 2009
21,012
5,905
118
Nemesis so far is more of a series of scripted fights and set-pieces, I take it OG was more of a free agent. There's a bit after you power the subway generator where he chases you non-stop until you reach the sewers but that's about it.
OG Nemesis was scripted, but in a way that still made you anxious as to when he was going to show up. It could also change depending on where you went first. And the fact that he could follow you through doors was at the time terrifying, since Mr.X you could just run past in the few hallways he showed up in, and when you went through a door he'd despawn. But not Nemesis... He followed you AND he was faster than you. The recurring scare was you fleeing out of whatever alleyway Nemesis appeared in, hearing this theme...



...indicating he was looking for you, running into the next frame (of the prerendered background) and then hearing the door crash open, and seeing him storm into to frame right at you. The OG really used the fixed camera to make this guy scarier, because you could actually see him coming after you, catching up to you. Also, and this may very well be nostalgia speaking, but the guy's original voice just sounded scarier.