I sorta agree with most of this, but I still think its better than 1 because the gameplay improvement helps alot, I think it ultimately is one of the most important aspect of any game simply because of how much time you spend doing it, but also because it influence the role playing aspect. When the gameplay is boring and easy, why even consider doing the unethical stuff for better gameplay reward?I've played enough of The Outer Worlds 2 to comment now I think. I'm very sure that there are a lot of people who consider it an improvement over its predecessor. But it isn't. They've toned down the role playing element and focused it on action. And the combat is improved... But that wasn't something I considered particularly important and perfectly functional in the first game. The story is completely the anthesis of the prior game's in a couple of key ways.
First, less narrative freedom. In the first game the player character is one of a couple thousand frozen colonists, thawed out and let loose on a colony system. You could be anybody. Anything chosen in character creation made sense. In 2... you are a special agent sent to a system to aid an ongoing intelligence operation. Playing anything other than a soldier or spy makes no narrative sense.
The companions. There were some interesting ones in the original game. So far I've collected 5 in TOW2, and 1 has a halfway interesting story. And by a strange coincidence that is the only one even halfway useful to have around. In the original game, having a companion around was useful in and out of combat. In TOW2, they are only useful to draw bullets away from me in combat until they go down and have to be rounded up and revived.
The enemies. The original had alien monsters and the forces of late stage capitalist corporate oligarchs to contend with. And that was interesting. Who are the bad guys in TOW2... fascists. Insert standard fascist bad guy here fascists. Boring.
Don't get me wrong. 7 out of 10. I like TOW2. I'll probably finish it. I'll probably play through again and again with several different character builds. But, that kind of game is my jam. And it doesn't mean I'm not disappointed in how good it should have been.
Similarly, character build are far more interesting than in 1, really limiting skill point and the flaw system are really good additions.
As far as narrative freedom, most of the main character background emphasize how much your character isn't really aligned with the earth protectorate. And your ultimate goal is really more to make sure you don't die from the rift. There's still quite a lot of leeway there, especially since you're unattached to any faction.