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thebobmaster

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Funnily enough, the twin gargoyles is as far as I ever got. I just did not have a good build, I guess, and looking up tips on them pretty much always said, at least between the lines "If you are having problems with the gargoyles, you're in for a bad time later."
 

meiam

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Finally finished The Outer Worlds 2. Hmmm. I guess I can best sum it up by saying that when I finished Fallout games, TES games, The Outer Worlds 1... I immediately want to create another character to try it with another build. I can see me doing that with TOW2, but later. Maybe much later. Definitely not right now. It was fine... I think. There were things about it I didn't like, but no dealbreakers. The biggest problem though was on the other side of things. There weren't any really good bits where it all came together either. And the ending is fairly lame. You are cruising along after hitting the level cap, pretty much overleveled for anything you want to go back and do. And then you go to the location for the final main quest, and conveniently the enemies there all have double HP for reasons. And since my build didn't have one of 2 or 3 exact of the mixes of perks at the right levels to talk down the final boss, I got to fight the final boss. Who was a just a random dude with 10x HP, but went down in 2 hits to the special gun you only get a dozen shots ever with because of limited ammo.

And then you get the ending-tron decision, and because I played Fallout 3 and I know that Obsidian and Microsoft can't wait to further monetize TOS2... I know the decision I made will be undone. Robbing it of any meaning it may have had. And you see how some of the other decisions you made affected things, that mostly I didn't care enough about to wonder how things turned out in the first place. Ditto with the endings for each of the companions. One of which was about the worst and least interesting video game ending I have ever seen. One companion's ending is basically "Oh, she dies. The end."

Really. Really TOW2. And then she dies. Like any further interest in TOW2 I had.

If it had been really bad, I wouldn't have finished it. It is a solid 6 out of 10 I guess. But it seems worse. My expectations were for so much more than what we got. Now, I don't know. Maybe back to Baldur's Gate 3 with another build. Maybe back to another cozy game, find something interesting like Dave the Diver was.
I'm almost done with it myself, but I got trapped in a dungeon and the only way out crash everytime I try to go that way. I might finish it after a patch or two to see if its fixed.

But yeah, its decent but nothing special, dunno if obsidian will ever make another amazing game, but its not like they're pushing out turd either, so could be worse.
 
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FakeSympathy

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Using shadps4 emulator, I finally got to playing Bloodborne on PC. I mean it's not like Sony was gonna release an official port any time soon, and I wanted the genuine thing, not the "-esque" games. Didn't even need to sail the high seas too long, as I found the package with a quick google search

And holy hell, did I miss this game! The creepy atmosphere, the fast-paced gameplay, and the trick weapon transformations are such a welcoming sight. AND RUNNING THE GAME IN 60 FPS!!!

2 hours in, and I just beaten Father Gascoigne on my second try.... with relative ease, actually. No cheesing involved either; Just good ol', well-timed bonk with the klrkhammer. And this guy used to be the vain of my existence.

I think running the game 60 fps is really helping out, because I can actually tell wtf is going on. The timing to dodge, when to fire my gun, and timing my charged attacks are so much easier.
 
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Johnny Novgorod

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Maybe a silly question but let's say I preorder a game with a PS+ discount and then my PS+ membership ends but the game still hasn't released yet. Do I have to pay the difference? Is the purchase refunded?
 

bluegate

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Maybe a silly question but let's say I preorder a game with a PS+ discount and then my PS+ membership ends but the game still hasn't released yet. Do I have to pay the difference? Is the purchase refunded?
Haven't ever been in your situation, but I would guess that a purchase is a purchase.

You pay for the pre-order, you purchase the license to the game and it's yours, end of story.

It's not like you have to pay back the difference when you buy games with PS+ discount.
 

Ezekiel

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Fear that players will get bored of doing things on their own is why Uncharted 4 has the protagonist almost always with another person while the original had him alone through almost the whole adventure. They don't trust the players to figure out their exploration anymore. You can't walk around for two minutes before Sully or Elena Drake or Sam Drake points out where to go or what to touch. Looks like Metroid Prime 4 is the same. Maybe worse.
 

Kyrian007

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I'm almost done with it myself, but I got trapped in a dungeon and the only way out crash everytime I try to go that way. I might finish it after a patch or two to see if its fixed.

But yeah, its decent but nothing special, dunno if obsidian will ever make another amazing game, but its not like they're pushing out turd either, so could be worse.
I will say I was impressed by the relative stability. I only had one major glitch that wasn't just a clipping or something small. An autosave and CTD blanked my inventory. All I had when I loaded that autosave was the items I had equipped. Luckily the prior autosave was fine and only a few minutes prior. Oh, and one other that walking on a glitched area where an object had clipped into the floor texture and it launched my character like a Skyrim giant rocket launch. Annoying, but super funny.

Mainly I was just disappointed, it is still a decent experience.
 

NerfedFalcon

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Finished Canto III of Limbus Company. Think I'm gonna see where this is going for a while. The story's definitely got me hooked, the visual aesthetic is incredible, battles are engaging and it's fun to play around with party compositions (to the extent I have them), and - the reason why I'm not recommending this to anybody else - I can deal with gacha and mobile RPG mechanics. For the rest of us, I'd recommend watching someone else play through the main story on Youtube. (Fair warning, the game's first loading screen displays every trigger warning you can think of and then some, so don't do this unless you've got a strong stomach, especially for gore.)

For personal reasons, I've not been playing anything else lately other than keeping up with daily logins in my games that do that, doing the minimum requirement for them and then logging off again. By the end of next week I should be back to my regular gaming schedule, though.
 
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Old_Hunter_77

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Funnily enough, the twin gargoyles is as far as I ever got. I just did not have a good build, I guess, and looking up tips on them pretty much always said, at least between the lines "If you are having problems with the gargoyles, you're in for a bad time later."
Gargoyles are so early that there is no such thing as good or bad build yet.
But I'm a big believer in if you don't like a game after a few hours, drop it. But if you ever do decide to go back because if you're a weirdo like me who is interested enough (I rage quit that game three times before playing through to platinum), follow a guide. For example, it would tell you how to get an NPC to help you with the Gargoyles, making it an actually fair (and fun) fight.
 
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Drathnoxis

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The thing that maybe bothers me most about Dark Souls is that resources are too precious to try out a variety of weapons. "Role-playing" is dumb.

Way too easy to run past them all after you're sick of failing the normal way, thanks to awful AI.
This is true. The game give you a hundred different weapons, but you get neither opportunity nor incentive to try out different ones.
 

Old_Hunter_77

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This is true. The game give you a hundred different weapons, but you get neither opportunity nor incentive to try out different ones.
Add my agreement here.
"Oh you can play as anything" they say... but they don't include the part where that's true after you look up guides online and carefully plan out your build advance. Which, don't get me wrong, is its own fun, but still.
 
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meiam

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I will say I was impressed by the relative stability. I only had one major glitch that wasn't just a clipping or something small. An autosave and CTD blanked my inventory. All I had when I loaded that autosave was the items I had equipped. Luckily the prior autosave was fine and only a few minutes prior. Oh, and one other that walking on a glitched area where an object had clipped into the floor texture and it launched my character like a Skyrim giant rocket launch. Annoying, but super funny.

Mainly I was just disappointed, it is still a decent experience.
Yes its the only major bug I had, just unfortunate that it happened in a way that block my progress.
 
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Johnny Novgorod

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This is true. The game give you a hundred different weapons, but you get neither opportunity nor incentive to try out different ones.
That's always the issue with strategic dominance. People tend to stick to what works. Same when new party members join 50 hours into an RPG. Too many options are overwhelming, and changing your playstyle/synergy once you're deep into a game simply isn't worth the effort.

I think in Dark Souls I went Black Sword > Silver Knight Sword > Zweihander and only occasionally swapped to a Holy Mace for use in the Catacombs.
 
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This is true. The game give you a hundred different weapons, but you get neither opportunity nor incentive to try out different ones.
This is where Elden Ring excelled more than any prior FROM game. You can get a good start on any type of build within a couple hours once you know the lay of the land. The first playthrough is basically FAAFO, and after that just doing what suits you best.
 

Drathnoxis

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After 530 hours of obsessive play I'm finally done with Factorio. Production and consumption of one full stacked green belt of (almost) every science and legendary quality production of every resource.

Nauvis


Fulgora


Promethium Ship


Vulcanus


Gleba


Aquilo

Most of my quality comes from Fulgora which started off as 3 normal green belt output of recycled scrap and grew to 6 belts stacked because I just could not leave it alone. It's the left side of the rails and rockets and you can see it's about twice the size of the science production. It's way more than I need and I have around 1.3M legendary green circuits sitting in chests and I've been scrapping legendary copper wire for a while.

The 180 legendary biolabs on Nauvis are fed by a sushi belt because I thought it looked cool and would be an efficient method of feeding them. It really should be a good way, but the auto insertion limit is just too low to maintain a consistent buffer at that speed of research. I got around this by limiting the stack size on my stack inserters to 8 (and 12 for Gleba) and hooking them up to a counter so they will insert in order and staggered on the top and bottom. It works well enough, but Gleba science kind of screws things up as it was created to do. It's enough to manage consumption of around 14300 a minute according to the stat screen, which is just a hundred off from full consumption of 14400. I have 384 legendary captive biter spawners for promethium science and this could probably be increased but in actuality it doesn't really matter.

Promethium science is the only one that I can't make at a consistent average of 14k a minute. I get around 6k. I'm even producing quantum processors on another platform and shipping them up from Nauvis to save time, but it's not enough. I designed the ship so it was capable of producing a full stacked belt of explosive rockets, two stacked belts of piercing ammo, and half a belt of railgun ammo so that all my turrets could be firing nonstop even after a handful of railgun shooting speed upgrades. This turned out to be massive overkill and I'm only using a fraction of it. The ship ended up being a lot slower than I was expecting at only 350km/s. This was pretty disappointing, and I could add another row of thrusters, but that just seems so cheesy and it looks kind of dumb.Obviously I could also easily just make another ship or two and reach my goal that way, but I'm already only getting 40 seconds of game time to a minute of real time with things as they are. It's a bit of a shame, but oh well.

I don't really have much to say about Vulcanus, Aquilo, or Gleba. They only required minor redesigns of their facilities from early in my run to make 14k a minute. The only thing was a couple nasty surprises from Gleba. One was when I realized I had ended up with 50k pentapod eggs in my storage chests just about ready to hatch and had to work like mad getting into a position where they wouldn't destroy everything. The second was when I remembered that Agricultural science gives less research value based on spoilage and the full belt of science I'd ratio'd for actually didn't count as a full belt. This is such an annoying feature and I wish they'd made it so it gave the full value if the spoilage was over a certain level. It just makes it impossible to balance properly with the other sciences, and you are always trying to thread the needle between keeping up with your needs and not overproducing so it backs up and spoils even more. It'd be nice if there was a filter to sort out materials that are spoiled over a certain threshold, but no.

Anyway, that's the base. Now I can sleep.
 
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BrawlMan

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I completed all of the levels as Ryu on Nomal in Ninja Gaiden 4. Fun times. I'll probably do a Hard mode run as Ryu at some point, but I am good for now.
 
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Johnny Novgorod

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Continuing my farewell tour of PS+. Played TMNT: The Cowabunga Collection for a couple of hours. Supposedly it's made up of 13 games but it's more like 3 or 4 versions of the same 3 or 4 games. It's a neat collection with godsend features like savestates and a rewind button, as well as the rather weird option to just push a button to watch the machine flawlessly play the entirety of any one game, which I think exists as a sort of chapter select because you can fast forward and take over whenever you want. It's fun for a while. Turtles in Time used to be part of my arcade rotation along with Time Crisis II and Metal Slug X.
 
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Old_Hunter_77

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Romance point hit in Persona 3. Went with the obvious/boring option of Yukari Takeba. The game really telegraphed it as the "canon" choice I think, and for good reason. I think this is the best "romance" code character and relationship of all the three persona games.

I chose Yukiko in P4 because she's the ideal small-town girl and I thought the idea of playing as city boy who spends a year in a small town having heroic adventures and hooking up with the prettiest sweetest girl in town was an adorable situation. But it wasn't actually interesting as presented in game in any way.
In P5 I chose Makoto just because I wanted to choose someone (I was always going to pick one and only one in each game). Really none of them seemed interesting.

But Yukari is someone whose back story is tied into the actual game plot in a core way. Her being the character trope of the popular pretty girl that seems too cool and mature for all the high school boys actually makes sense with that story, and not just being that way because someone has to be that way. I like that in order to even start a friendship with her, my "charm" stat had to be at max. I like that she yells at you for saving her getting her ass beat and then apologizing for it, while also dealing with her messed up mom situation which also ties to the main story background. I like that she actually still acts like a teenage girl when giving shit to my boy Junpei and expressed delight in typical girly things like jewelry and sweets.

I don't expect actual deep characterization or relationship dynamics from a game where you get to implicit hook up with cartoons by walking up to them and clicking A button a lot but I think this was the closest thing in the three games I've encountered that at least let me suspend disbelief enough for a minute here and there.

Also she shoots enemies with a bow and arrow which is cool.
 
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BrawlMan

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Street Fighter III: 2nd Impact - I did a no lose arcade run with Elena and then Sean. Fun characters and I do hope more characters from III comeback to VI.
 

XsjadoBlaydette

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Kirby Air Raiders/Riders (I keep forgetting which lol)

Well this is most certainly not a racing game, though it does wear an almost convincing mask of one. Is more a sort of Sonic-go-fast action game who occasionally remembers it put "racing" on its employment form.Takes a bit of adjusting to despite a deceptively simple control scheme. Keep seeing smash bros as the main comparison point and have to say it does appear to be the closest one so far. Especially as it's same lead creator behind the whole pick n mix of shenanigans. The liberal spray of rewards give it away slightly - You literally cannot even start the game without it lobbing an achievement directly at your face for doing so.

Only issue so far is Kirby's just too cute at the character selection screen I kinda feel guilty for not being as interested in picking the other alternativea from the starting roster. Don't expect any game mechanics criticism from this shallow ass kunt right here, I don't know what the fuck I'm talking bout most the time, is lucky I can even get a single paragraph typed and posted here these days.