Who the f would even want credit for that. It’s like death by 45 cuts.I mean, it seems especially unfair to hold Hodson responsible for The Flash when she was apparently one of 45 people who worked on the script. She was just the one to get credit/blame for it.
"A high-profile comic book movie set to debut next year recently had its final script submitted to the WGA for screenwriting credit, and insiders tell Deadline that a staggering 45 writers had some sort of involvement with the script at various stages through the development process."![]()
How Screenwriters Are Flexing Their Muscles To Find A New Way To Control The Script — Deadline Disruptors
Wealth of streaming opportunities are giving screenwriters a new avenue to sell scripts outside of the traditional studio system.deadline.com
Is the relevant part of that article, but I've seen other sources that state the comic book movie was The Flash specifically, and the timeline checks out.
We don't know how to contacts for why any of them had to put their names in the credits. It could have been a possible NDA for all we know or breach of contract. This isn't me defending the film, but what's done is done at this point. I'm willing to give this person a chance, because they've done quality work beforehand.Who the f would even want credit for that. It’s like death by 45 cuts.
Who the f would even want credit for that. It’s like death by 45 cuts.
I'm raising an eyebrow at these announcements of Sif and Thor being cast, when they don't even show up till the second game.As a fan of Severance, this is some great casting.
I'm guessing they're going to fast-track many Ragnarok characters as well as a few plot points to account for the fact the 2018 game is so sparsely plotted/populated.I'm raising an eyebrow at these announcements of Sif and Thor being cast, when they don't even show up till the second game.
That's a red flag right there.I'm guessing they're going to fast-track many Ragnarok characters as well as a few plot points to account for the fact the 2018 game is so sparsely plotted/populated.
On the one hand Patikin has the stature to play Odin. On the other, what made Ragnarok's Odin so great is that he looked like this unasuming old man. I don't know too much about Norse mythology, but I do know Odin is generally discribed as just a regular old man kinda traveling around. They could've just gotten Richard Schiff back for the role.They are in fact jumping straight to Ragnarok.
On the one hand, yeah. On the other, what else are they supposed to do? 2018 is a parent-child road trip but unlike The Last of Us where every stop tells a little story which can be neatly translated into episodic TV form (insert "The Last of Us game is cinematic and episodic enough that a TV adaptation would be pointless" here), 2018 is parsed into fetch quests and info dumps. The relationship between Kratos and Atreus doesn't really change and they don't accomplish anything other than making enemies of Freya and Thor by killing their kids and unwittingly setting Ragnarok in motion. It's a low stakes journey to spread mom's ashes that every now and then brushes past this bigger thing going on in the background. I don't know how you dramatize it without fast-tracking some stuff, even if it's just to cut away from Kratos and Atreus every now and then.That's a red flag right there.
Well there's the rub, because GoW '18 was made to contrast the classic games by being quieter and more intimate; you are very much supposed to be aware of who Kratos was before starting the 2018 game. The story basically was 'watch Kratos squirm as he has to deal with this child and not resort to his old violent tendencies'. So for a screen adaptation to start at 2018 (and show his past through flashbacks undoubtedly) you're putting the whole story in a weird spot. But because the newer games are the freshest in the public consciousness they obviously choose those for an adaptation.On the one hand, yeah. On the other, what else are they supposed to do? 2018 is a parent-child road trip but unlike The Last of Us where every stop tells a little story which can be neatly translated into episodic TV form (insert "The Last of Us game is cinematic and episodic enough that a TV adaptation would be pointless" here), 2018 is parsed into fetch quests and info dumps. The relationship between Kratos and Atreus doesn't really change and they don't accomplish anything other than making enemies of Freya and Thor by killing their kids and unwittingly setting Ragnarok in motion. It's a low stakes journey to spread mom's ashes that every now and then brushes past this bigger thing going on in the background. I don't know how you dramatize it without fast-tracking some stuff, even if it's just to cut away from Kratos and Atreus every now and then.
The problem with adapting most videogames is that traditionally the game is always on the player character (cutscenes notwithstanding), whereas no TV show tolerates following a single character for the duration. Audiences demand B-plots and C-plots and attention has to be constantly refreshed by cutting between characters and settings. Even something as ready-made for episodic consumption as TLoU had to make up all sorts of cold opens and bottle episodes and brand new storylines to qualify as TV. And now comes GoW 2018, which is told in a single continuous take and consists of two characters journeying through the wilderness, never once cutting away and only meeting a handful of people, half of whom are little more than glorified NPC vendors and conversationalists with no real narrative function. It's obvious they're going to have to fast-track certain appearences and come up with stuff to cut away from Kratos and BOY. Hell maybe this way the Ragnarok portion of the narrative won't feel as crowded once we get there.Well there's the rub, because GoW '18 was made to contrast the classic games by being quieter and more intimate; you are very much supposed to be aware of who Kratos was before starting the 2018 game. The story basically was 'watch Kratos squirm as he has to deal with this child and not resort to his old violent tendencies'. So for a screen adaptation to start at 2018 (and show his past through flashbacks undoubtedly) you're putting the whole story in a weird spot. But because the newer games are the freshest in the public consciousness they obviously choose those for an adaptation.
Though making a road movie set in a mythological setting would honestly be a novel idea for a TV show or movie as well.
And I don't know how long this show is going to be, but Ragnarok already greatly suffered from the amount of characters it jammed into the story. So if we're already getting Thor, and Sif, and Odin right from the start in this adaptation, along with Kratos, Atreus, Freya, Brok, Sindri, Baldur, Mimir, and maybe even Magni and Modi...![]()
Yep. Although I fear that problems adapting video games goes much, much further than that. Film still benefits from a plot, and characterisation, and all sorts of human interaction that games tend to be much, much worse at because they paper over these weaknesses with gameplay - shooting, jumping, etc. Games have got much better, but they are still in my view very amateurish compared to film and TV. It makes sense that RPGs have fared better, for instance TLOU or Fallout on TV.The problem with adapting most videogames is that traditionally the game is always on the player character (cutscenes notwithstanding), whereas no TV show tolerates following a single character for the duration. Audiences demand B-plots and C-plots and attention has to be constantly refreshed by cutting between characters and settings. Even something as ready-made for episodic consumption as TLoU had to make up all sorts of cold opens and bottle episodes and brand new storylines to qualify as TV. And now comes GoW 2018, which is told in a single continuous take and consists of two characters journeying through the wilderness, never once cutting away and only meeting a handful of people, half of whom are little more than glorified NPC vendors and conversationalists with no real narrative function. It's obvious they're going to have to fast-track certain appearences and come up with stuff to cut away from Kratos and BOY. Hell maybe this way the Ragnarok portion of the narrative won't feel as crowded once we get there.
I don't know that's really true. Or that it is true mostly in the sense that in its ongoing creative bankruptcy, Hollywood has increasingly latched onto games as a way to boost sales off existing IP, so put more money into adaptations, and that money pays for certain types of quality. But even at the better end, what it has given us is the drab, forgettable mediocrity of things like Max Payne, Hitman, Uncharted, Mortal Kombat reboot, Warcraft, Lara Croft, etc. None of them are good movies, even if some of them made their money back plus a tidy profit. (I should point out here I am limiting my criticism to English language live action.)Video Game adaptions have gotten so much better with time, there are genuine good or great adaptions out there.