After taking a few months off from it from self-inflicted frustration, giving Dispatch another try. Through episode 1, and the writing is still so good and fun.
Overall I liked LatLE. I felt like most of the mandatory puzzles were pretty fair, but some of the optional ones required leaps of logic that I never managed to gap.I bought it over a year ago because of how @PsychedelicDiamond described it (Pynchon meets Rivette meets Suda51 meets...) but only now started playing Lorelei and the Laser Eyes. I'm usually leery of the purported complexity of puzzle games but early on I made a deduction, said to myself if that's the solution then the game is brilliant and when it was I did the Absolute Cinema pose. It's so freaking good.
Hah, I don't recommend things lightly, you know.I bought it over a year ago because of how @PsychedelicDiamond described it (Pynchon meets Rivette meets Suda51 meets...) but only now started playing Lorelei and the Laser Eyes. I'm usually leery of the purported complexity of puzzle games but early on I made a deduction, said to myself if that's the solution then the game is brilliant and when it was I did the Absolute Cinema pose. It's so freaking good.
The NES Ninja Gaiden games are the chief examples of games I point to when I am thinking of the difference between fair and unfair difficulty, and it's NOT because I think they fall into the "fair" category. Even beyond just the fact that as you said, it's more about memorization of enemy patterns than anything really skill based, there's the infamous level 6. Why is it infamous? Three stages, then 3 bosses in a row. If you die to any of the bosses, back to Stage 6-1 for you. And this isn't something they overlooked. No, they caught it and kept it in because they thought it was funny.Initial EarthBound impression, cute but boring.
Even with the unlimited continues, I don't respect Ninja Gaiden's difficulty. In fact, the unlimited continues encouraged them to make the game cheaper and more trial and error. Leap and then an eagle appears out of nowhere and the human before the cliff also appears out of nowhere, cauing the hero to fall. I'm still gonna keep (re)playing because it's a good NES game. Ace players certainly go by memory.
Started using and abusing quick saves in 6-2 and am now at the first boss. The game became trash in chapter 6. If you say you beat it legitimately, I won't believe you unless you provide footage of your hands playing the game in front of the screen and your account in the camera.The NES Ninja Gaiden games are the chief examples of games I point to when I am thinking of the difference between fair and unfair difficulty, and it's NOT because I think they fall into the "fair" category. Even beyond just the fact that as you said, it's more about memorization of enemy patterns than anything really skill based, there's the infamous level 6. Why is it infamous? Three stages, then 3 bosses in a row. If you die to any of the bosses, back to Stage 6-1 for you. And this isn't something they overlooked. No, they caught it and kept it in because they thought it was funny.