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CriticalGaming

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I'm not quitting on the PS5, just noting something I don't [initially] like about it. Your preferred system is not perfect despite what you may think.

But the best argument for inverting the X-axis I've ever heard that silences any doubters: you tilt your head back to look up, and forward to look down. *mic drop*
Also:

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Xprimentyl

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yeah the lever on the back of your head thing, i get it. i hate it, but i get it.
I honestly wish I could reciprocate the understanding, but rest assured the hate goes both ways. My buddy doesn't play inverted, and back in the day when we'd play a game swapping the controller back and forth, 80% of our time was spent b*tching at the other because we "fucked with the camera," and didn't realize until we died looking in the wrong direction.

Games are still free to offer the option to invert whichever axis you want in-game, the system wide options is just there to serve as a base line which games can reference.

It's just that Astro's Playroom doesn't offer the option in-game, other games still do.

Ideally you just set the options in the PS5 once and you never have to think about them again. If a game is so inclined they can still prompt for your preference on first boot up, and when asking it should have already read your PS5 system wide setting and the toggle should already be set to your preferred mode.
Glad to hear this isn't universal across ALL games, and that I ideally now have the added benefit of not having to set it myself for every game. I was kinda wishy-washy on the idea if that wasn't the case. The inverted camera is a no-brainer, but I was concerned these universal settings might propagate throughout games where a functional decision would be made before I ever learned how a game was intended to work.
 
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Xprimentyl

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Just realized I've been saying "X-axis," I meant "Y-axis," i.e.: up is down, down is up. I NEVER invert the X-axis; that's crazy talk. Either way, yeah, I googled it myself a while ago and found the same instruction. Astro Playroom became enormously more playable and enjoyable. Still not clear on what my objectives are, but fucking around in the cutesy environments has been fun. Might even invest in Astro Bot to see what they improved/changed and see what all the universal fuss was about.
 

bluegate

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Started playing Persona 5 Strikers after having finished Persona 5 Royal.

I'm stoked to see the gang back together for a new adventure and I'm totally over the moon about the fact that you can drop in and out of a dungeon in this game without the in-game Day skipping on to the next day.

I know it's a bit of a shallow indulgence but from time to time I like to play RPGs and just mindlessly grind levels for a while while watching a movie and that's an itch that Strikers seems to scratch for me at the moment. Made all the more fun by the cheap carrot dangled in front of me by means of the trophy list. I have been happily grinding away opening chests, learning everyone's "Master Arts" while in the first dungeon and defeating its Dire Shadow ( which are all things that would have come naturally during play and technically a waste of time, but an enjoyable one ).

I like how stylised the in-game menu is with characters sneaking around corners as if they're thiefs, pretty neat although it does make the menu feel slower.