t we don’t need storyteller consultant companies.
That's your assumption. Not every game needs it, but I am not going to throw a hissy fit about it, whenever it happens or not. I don't bother with a majority of Western AAA games any way, so it's a moot point for me.
Companies like Capcom, Sega, SNK, Namco, Platinum, or Square have either been doing diversity or not afraid of it for years, and only have improved upon their craft. This is especially true for Capcom and Sega. We've seen this in most of their fighting games, or other other genres/action games. None of them bothered with consultant companies much or not at all, but they either did their research or still sought outside help for accuracy on different races and cultures that have not been represented (well or as negative/lazy cliche stereotypes). Again, nothing wrong with that, and is helpful and useful. It show they care about the story, world, and characters they're making. It's why so many people enjoy
Street Fighter 6 and its WT Mode. Also, this even more true with
Virtua Fighter: Crossroads, and its single player, it's VS Mode, and new cast of characters, while older characters are still around (most of them who were 20 somethings during the 90s), but they are legends and are either in their late 50s or pushing 60.
Companies like them already gave me what I wanted, but I am not afraid to seek others out who do it right, and want to make a fun game at the end of the day that does not screw people over. I like these guys or tolerate them enough, but they should be the only ones, nor should would always expect them to be the only ones in town to do it. It's why I love indie and AA. You're getting people from all walks of life, with different viewpoints and perspectives, and I would not have it any other way.