Considering they addressed pretty much zero of people's criticisms of GoW 2018 with the RPG and open world stuff in Ragnarok, I really don't expect anything different here. Maybe the open world stuff will be reigned in a little? But the pointless gear stuff I think is here to stay.
I don't think there were many complaints about
GoW'18 's world, because it kept its eye on the ball. But then I don't know if there were complaints about
Ragnarok from the fanbase other than the Marvel-y dialoge.
But what
Ragnarok suffered from is kinda the same thing
Horizon: Forbidden West did. In the PS3 era Sony felt the need to push multiplayer modes in singleplayer games for the "bang for your buck" complaints regarding games like
Uncharted: Drake's Fortune and
God of War 3, which would span about 8 hours. Then with the PS4 multiplayer modes kinda fell to the wayside, so that's when their (linear )singleplayer games started to really expand in size just to show audiences 'look, these are big games with plenty of stuff to do'. And
Ragnarok and
Forbidden West feel like they blindly followed that formula to a ridiculous degree.