It's a shame right? This would have really been a great game if it weren't for the core reason to play through the game....the story.
I mean the gameplay is solid, even if they didn't evolve it much from the first game. Everything works, the and controls don't fight you. So the game itself PLAYS really well.
Its...middlebrow content for an audience who's main staple is call of duty tier dude bro shooters. Not the gamer who has a lot of experience involving niche games who have been in a proverbial pecker war over gaming as art.
Isn’t it more than a bit ironic though that the game submitted to Roger Ebert to best support the “games as art” argument was predominantly not story-driven, but gameplay-driven?
Anyways, reading through several of the responses to that debate made me realize how much arrogance and naivety there is out there. One person boasted about having a PhD in philosophy (in other words he knows how to bullshit?), as if that qualifies him to make a definitive proclamation on a medium he “adores” and finds enjoyable, but then goes on to liken it to masturbation. It’s pretty irrelevant what kind of degree or holier-than-thou title anyone has when their lack of sincerity is plain as day. Well, maybe that comment really was sincere.
It’s not exactly fair or appropriate for the gaming medium to even be cast in the same light as - let alone require the approval or seal of legitimacy - of any other. Videogames haven’t really hit their stride yet in terms of showing what makes them artistically unique, but games like The Last of Us Part 2 can at least show the medium is stepping outside its comfort zone.
Two of my favorite sections so far had nothing to even do with the main theme. The first was the chaos involving Ellie’s mask breaking and Dina discovering her immunity, and the fever-pitched escape from the subway. They really nailed the frantic intensity and the music driving it was perfect. Nothing I’ve watched from an apocalyptic zombie flick felt like playing that heart pounding sequence, and the relief of seeing daylight again when you make it outside.
The other was Joel surprising Ellie with the museum. I myself was wondering along with her what it could be, then walking around exploring, listening to their conversations, simply having an enjoyable time in such a different atmosphere, and also feeling her inexperience and youth through the controls was an interesting and welcomed contrast from the first sequence not so long beforehand.
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