Basically yes it has a history and timeline, to an extent. Many varieties of D&D roleplaying games, will try and keep their histories vague, to allow individual player groups to tweak things as they need for their own settings, without it causing too much friction. Basically they usually provide a template and framework, with enough details on the various factions and their geographic locations, and let the players fill in the blanks. Some game lines are more in depth than others, and have REALLY detailed histories, others specifically leave it vague, so that they aren't locked into any particular framework or story.Does D&D take place in a specific time frame, like are the events in it supposed to be roughly around a certain in universe number of years? Like if they wanted could they just bump the timeline ahead like 100 years and say that the gods were killed off so now people that are assholes are just assholes but no one is just inherently evil or not?
Hmm, that could be really fun, have a displacer beast who ends up being a merchant because they stumble upon some intelligence boosting supplements (assuming they aren't supposed to be sapient in starfinder) and it was easier to get neat stuff from trading then just killing people since if you just kill someone then you can only get what they have on them, but if you trade you can make requests. And he could just teleport between ships to trade goods, no docking required.For example, the game system Pathfinder, released a scifi variant of their setting called Starfinder. And in that setting, they basically said "This is the same world as the one we created in Pathfinder, but it's been like several thousand years, and Something Vague and Very Bad happened many many years ago. Nobody knows what happened, but the planet is gone, and this space station is in it's place. We don't know what happened, or why, and attempts to learn what happened are met with magical resistance from the cosmos. But here is the current events and players going on now, go have fun." And that's all they really say on the matter in direct terms. They leave it like that, because it's VERY common for gaming groups to leave out certain elements they dislike for their own game, or alter major events with the player's actions, etc.
What did Vampire the masquerade do? I know that awhile back the world of darkness did that reboot kinda thing where the apocalypse happened but I haven't been keeping track of any of their stuff since then.I mean, at least it is better then what Vampire: the Masquerade 4th edition did. That should serve as a cautionary tale for anyone who wants to be so edgy that a mere look at you could cause deep lacerations.
I personally found it very fun, as I never played Pathfinder, so having a scifi +magic setting, but the premise is that the entire galaxy society has a case of amnesia or whatever, was GREAT. Because I didn't really need to know shit about any of the previous cultures, or their histories and rivalries, etc. It just didn't matter. There were new things going on sure, but they were summarized in the Starfinder book, and were easily digestible. So it was a great launch point for new players, in my opinion.Hmm, that could be really fun, have a displacer beast who ends up being a merchant because they stumble upon some intelligence boosting supplements (assuming they aren't supposed to be sapient in starfinder) and it was easier to get neat stuff from trading then just killing people since if you just kill someone then you can only get what they have on them, but if you trade you can make requests. And he could just teleport between ships to trade goods, no docking required.
Who stereotypes atheists apart from faith-based films? I mean, not telling you what to (not) get offended by, but as someone who's irreligious myself, really haven't noticed this as a trope. And I've laughed my ass off at Big Bang Theory, even in the knowledge that I'm the person they're making fun of (though luckily I'm not nearly as socially inept as Sheldon).I can't deny that I get annoyed when I see various entertainment mediums out there, misrepresent things that are important to ME, like how they stereotype atheists in such an insulting and damaging way, or your generic nerds.
This is the crux though. Sometimes, the whole "not all orcs" approach works, sometimes it doesn't, and this is true when it's trying to 'rehabilitate' a fictional group.Saying that EVERYONE of this culture/species is like that, that's where we run into issues.
So I still think the best solution is to just allow any and all species/races to have a varied representation. Have Orcs that are just as civilized and chill as any human culture, but also show there are some savage Orcs that are a menace to society. But also show the same with the humans. Show that yeah sure, they've got their cities and their decent people, but they've also got this one faction of necromancer assholes, who have the sole purpose of turning the entire planet into an undead playground.
That's...kind of my point?In D&D both elves and orcs can reproduce with humans, and in both cases the offpsring (half orcs and half elves) are fertile and can produce children of their own, meaning they are technically not distinct species. D&D's idea of different races very clearly works on magic/folk wisdom rules rather than real genetics, so the concept of a species doesn't really exist at all or have any meaning. What we essentially have in D&D is a variety of near-human creatures who have their own racial character, some of which is defined by their culture but much of which is defined by their inherent nature.
Pretty much any movie that has a supernatural/religious angle, and has a skeptic character that is only there to poo poo on all the "wacky people and their crazy, unsubstantiated beliefs". And then they usually get killed in an ironic way, because you know, they were too arrogant to believe. The Skeptic Is Always Wrong, and is used as a punching bag in many films. Also in a lot of films that has the character have a tragic backstory, they often illustrate their grief by making them angry at god. A non christian film that comes to mind is Signs, and how Mel Gibson's character is represented between the start of the film, and the end of the film. The show Preacher, where when the town learns that god isn't real, the show makes a point to spend several minutes of an uncut scene, of a mother character telling her children "don't worry, it's ok that we now know god doesn't exist, it's not going to impact our lives in any negative way. everything will be fine, it's all just fine" and then smash cut to their entire town devolving into total anarchy and bedlam, murders in the streets, raping, burning, directly contradicting what the mother just said, clearly implying that without faith, people will just run around and murder everyone. And while, given who produces Preacher, I'm willing to bet they are probably just trying to make a joke, the fact is that plenty of fucking idiots out there genuinely think that is what the world would look like, if we didn't fear their invisible sky daddy. I could go on, but this thread is about D&D, not representations of atheism in media.Who stereotypes atheists apart from faith-based films? I mean, not telling you what to (not) get offended by, but as someone who's irreligious myself, really haven't noticed this as a trope. And I've laughed my ass off at Big Bang Theory, even in the knowledge that I'm the person they're making fun of (though luckily I'm not nearly as socially inept as Sheldon).
I've never played Warhammer, 40k or otherwise. Well I have dabbled with the Space Marines game, but I didn't finish it, and I've never been terribly interested in the other aspects of the setting, so I can't really comment on their representation. As I said though, I'm sort of middle of the road when it comes to the "all are one" style of depiction, or "they are all individuals! yes, we are all individuals!" schools of thought. Because in a fictional, fantasy setting, where the reality can include things like "beings composed entirely of the essence of good/evil, because they are the literal manifestations of these spiritual concepts, because magic" I find it less of a problem. As another person above posted, things like saying "All Demons from the Plane of Evil Torment Bad Times are Evil" well yeah..I mean that checks out in my book. The problem is that if you portray those demons as "Straight up ripping on the stereotypical Egyptians in their look and culture" then yeah, perhaps you should rethink your design, at the very least their cultural depiction.This is the crux though. Sometimes, the whole "not all orcs" approach works, sometimes it doesn't, and this is true when it's trying to 'rehabilitate' a fictional group.
Sometimes this works, such as the orcs in Warcraft. Don't need to explain how the orcs went from a race of savages in WC1/2, whereas by 3 they were given much more depth, and WoW continued the trend. Sometimes it doesn't, such as the necrons in Warhammer 40,000. Short version is that the necrons went from legions of silent metallic killers in the service of the c'tan, incapable of feeling pity, or remorse, or fear (hello Kyle Reese), to...space Egyptians. Space Egyptians that have their own dynasties with various rulers, various goals, who disdain other species but are willing to work with them, and the c'tan are no longer star gods but just weapons in the necron arsenal. I can't speak for everyone, but I loathe this change. It makes the necrons much less alien, much less interesting, much less intimidating, and I don't even know why it was necessary in the first place. GW could have kept the old lore, and simply have these new necrons be distinct from the ones we'd seen. Like, some necrons are slaves to the c'tan and are soulless, emotionless killers, others managed to retain their necrotyr culture, and want to liberate their breathren from the c'tan. But no, the entire race was switched.
And even with orcs, there's some cases where the fact that orcs are a race of thugs is part of the appeal; orks from W40K are a classic example. I haven't commented too much here, because I don't know DnD lore well enough to say whether 'de-evilizing' orcs is viable in the context of the setting, but in 40K, from the in-universe perspective, it isn't really. And if GW did it, I guarantee you a lot of people would be up in arms.
I'm sure those tropes exist, but how many works of fiction exist where religion is seen as a blight, where people who are religious are deluded at best, and where organized religion is a source of tyranny?Pretty much any movie that has a supernatural/religious angle, and has a skeptic character that is only there to poo poo on all the "wacky people and their crazy, unsubstantiated beliefs". And then they usually get killed in an ironic way, because you know, they were too arrogant to believe. The Skeptic Is Always Wrong, and is used as a punching bag in many films. Also in a lot of films that has the character have a tragic backstory, they often illustrate their grief by making them angry at god. A non christian film that comes to mind is Signs, and how Mel Gibson's character is represented between the start of the film, and the end of the film. The show Preacher, where when the town learns that god isn't real, the show makes a point to spend several minutes of an uncut scene, of a mother character telling her children "don't worry, it's ok that we now know god doesn't exist, it's not going to impact our lives in any negative way. everything will be fine, it's all just fine" and then smash cut to their entire town devolving into total anarchy and bedlam, murders in the streets, raping, burning, directly contradicting what the mother just said, clearly implying that without faith, people will just run around and murder everyone. And while, given who produces Preacher, I'm willing to bet they are probably just trying to make a joke, the fact is that plenty of fucking idiots out there genuinely think that is what the world would look like, if we didn't fear their invisible sky daddy.
"I'm not."As I said though, I'm sort of middle of the road when it comes to the "all are one" style of depiction, or "they are all individuals! yes, we are all individuals!" schools of thought.
Real life? Your counter argument would hold more weight if there wasn't mountains of evidence of the harm religion does to the world.I'm sure those tropes exist, but how many works of fiction exist where religion is seen as a blight, where people who are religious are deluded at best, and where organized religion is a source of tyranny?
Except the god's not dead series of films, and other bullshit that religious group churns out, are misrepresenting the group they are trying to vilify and demonize. Which is the entire point of this thread and the response D&D has to it. They aren't "criticizing" atheism, they are making up false claims about what we actually stand for, and think about the world, and then construct false narratives to refute the very false narratives they created. That's not criticism, that's propoganda.Way I see it, don't dish it out if you can't take it. God's Not Dead and Life of Brian can exist side by side and criticize atheism/religion respectively.
D&D isn't really a single setting. Forgotten Realms is the most famous D&D campaign setting, but there are other official campaign settings. In the Eberron setting, for example, drow exist but have a completely different origin, society and religion (I don't know much about Eberron, so I'll leave it at that). On top that, D&D has an ethos that your game should be whatever you want it to be. While the game's rules are built around certain assumptions (one of which is that Gods are real and influence the world) the DM's guide literally tells you you can change this if you want to.Does D&D take place in a specific time frame, like are the events in it supposed to be roughly around a certain in universe number of years? Like if they wanted could they just bump the timeline ahead like 100 years and say that the gods were killed off so now people that are assholes are just assholes but no one is just inherently evil or not?
It's worth noting, racism also predates the modern idea of species. Not all racism is scientific racism, it's just that the scientific worldview is so dominant in popular consciousness that racists nowadays have to couch their views in science or sound more ridiculous than they already do. The idea that dark skin is the mark of a supernatural curse is something that actually happened in our own history, for example, and not even that long ago.Not entirely, but in DnD and other settings, the rules of the setting are different from our own, so races/species can exist and operate under a different set of rules.
I feel like this comes from a very, shall we say, laymans view of tolkien. One that misunderstands the work he created, and has no real grasp of cultural history, folklore, storytelling, or literature.Tolkien lived in a time when scientific racism was just accepted truth, and it manifests in his fiction through this weird obsession with heredity and degeneration. Certain inherent qualities can be passed down through a bloodline or ethnic group. Noble races can become degenerate. Certain races are just corrupt and irredeemable. Retrospectively, there's a lot of very dodgy assumptions in Tolkien (intentional or otherwise), which is why it keeps making white supremacist reading lists.
Except we're not talking about the real world, we're talking about fiction.Real life? Your counter argument would hold more weight if there wasn't mountains of evidence of the harm religion does to the world.
Look, none of what you've written is objectionable in of itself, but still, every argument can be flipped around.But that's not really the point. You asked when do they portray the group that I am tied to in an offensive way? And I gave you examples. To say "yeah but they do it to religion too" has no bearing on it. When the portrayal is simply WRONG, that's not the same thing as when the evidence actually backs up a claim. I really don't bat an eyelash when someone *gasp* portrays the catholic church as an evil organization that rules through fear and oppression....because they do that. Or when they portray them as being all nice and smiles on the outside, but secretly they are a corrupt club of old men who indulge their own vices, while secretly condemning the world around them. Because again, they do that. This is about misrepresentation, not actual representation.
Who's "we" in this case? Again, I'm irreligious, but I don't really "stand for" anything on the subject. I'm more of a "you do you, I'll do me" kind of person.Except the god's not dead series of films, and other bullshit that religious group churns out, are misrepresenting the group they are trying to vilify and demonize. Which is the entire point of this thread and the response D&D has to it. They aren't "criticizing" atheism, they are making up false claims about what we actually stand for, and think about the world, and then construct false narratives to refute the very false narratives they created. That's not criticism, that's propoganda.
I keep hearing about "Tolkein's racism" being thrown around. Honestly, you'd have to squint at the text to see it, and even then, there's mitigating factors. But as for the elves...really? Are the elves intended to be white people, or are the elves Tolkein's take on a pre-existing piece of folklore? Also, the elves end up fading away, and what humans regard as the "Doom of Men" (mortality), is alternatively called the "Gift of Men." Elves are 'better' than humans in one sense, but it's humans that are the chosen people in the setting who'll go on to inherit Arda. And purity/breeding? I recall that the Dunadain were 'better' than "lesser men" in a sense, but what did that accomplish them? Lots of hubris, Numenor is destroyed, and Numenor went imperial on the Easterlings and Haradrim before they went imperial on Gondor. There's a lot of skepticism in Lord of the Rings about the idea of "great" heroes or "great" races. As has been pointed out, even within the text, it's telling that it's a hobbit that has the willpower to destroy the One Ring, whereas anyone else, including 'great beings' such as Gandalf, would have been corrupted.Tolkien's racism is weird because it doesn't fit neatly into being scientific or non-scientific. There's that obsession with heredity and purity and breeding, but there's also supernatural curses and metaphysical taint. Tolkien elves aren't humans, for example, they're supernatural beings.. who just happen to look like white people and embody all the virtues of "pure" nordic civilization. It doesn't really fix the problem.
How early is "early fantasy?" Because what you cite from that essay seems to be an inditement that could be labelled against genre fiction as a whole rather than just fantasy.We've kind of absorbed this idea that fantasy is inherently escapist. There's an essay by Michael Moorcock called "Epic Pooh" (amazing title) in which he points out is that the writing style of early fantasy is typically what he calls "the language of the nursery", it's meant to flow in a way that is soothing and comforting. Even when there's violence and peril, you're always emotionally detached enough from it by the language itself that it never feels particularly challenging. I think that notion of escapism sometimes makes it hard for people to see that fantasy is an inherently political genre, it's a genre where you can do literally anything, so what you choose to do with that space matters. There's not a whole lot we can do about fantasy races now, the origins of the concept may be dodgy but it's out there in the popular consciousness and we can't exactly expect people to stop writing or caring about it. But what we can do is make sure our concept of fantasy races is distinct from those uncomfortable origins.
It's not actually that common, believe it or not. While there is plenty of fiction wherein a given religious group is abhorrent, they're almost always treated as a heretic cult (achieved through either classic [literal] demonizing spin wherein they worship what is for all intents and purposes an evil demon, or making a point of how they pervert the teachings of the parent religion their cult spun off from), or otherwise hypocritically using their nominal spiritual role for materialistic gain. Rare is the story where it's suggested that religion in a general sense is anything less than a net good. At worst, it tends towards "they just aren't following the right religion (or the right denomination of a religion)"I'm sure those tropes exist, but how many works of fiction exist where religion is seen as a blight, where people who are religious are deluded at best, and where organized religion is a source of tyranny?
I think the idea that Tolkien's writing is merely a reflection of mythology is a common and uncritical defence of Tolkien which conveniently sidelines what the philological approach of the early 20th century actually entailed.Orcs, goblins, trolls, elves, forest spirits, ect, were largely borrowed from the aforementioned myths and stories, and they served as either representations of tolkien's view on nature and industrialization, or as a spiritual metaphor for fallen humanity.
I mean, I'm not sure how else to interpret it.I suspect that this is based on a misreading of the silmarillion, an incomplete collection of notes and stories compiled by his son christopher. In it, Tolkien toyed with the idea that orcs were corrupted elves, and represented a state of being that was fallen from god. This was, of course, never part of a finalized canon.
A friendship founded on a solid mutual desire to genocide the fuck out of orcs..The funny thing is, tolkien actually *did* address the literal idea of racism, although it was a minor theme. Dwarves and elves had a long standing racist feud with one another, due to a betrayal during the first age. However, through the events of the novel, gimli and legolas learned about each others cultures, and developed a friendship.
Honestly I have no problem the idea of creatures such as orcs as inherently hostile, violent, greedy, oppressive beings who pose an intrinsic threat to other life and which may as well be wiped out for the betterment of everyone else. There's no particular reason they have to be anthropomorphised into anything nicer. I think "anthropomorphise" is an appropriate term: the error to think of something as being human-like in ways it is not or (in the case of a fantasy race) need not be. This makes them in a sense more two-dimensional, but it's not like there's a shortage of options for scenario creators that want three-dimensional interactions. They can just casually slaughter their way through some green-skinned cannon fodder at various points along the way.You can still have orcs working as minions of a dark lord or raiding farms in the night, you're just going to need to spend a minute thinking about why they might want to do either of those things.
Wouldn't they actually be sub-elven?They are physically and mentally subhuman, that is what being corrupt means within the narrative.